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newsid userid timestamp news headline newstype gameid
5165 4 2005-01-04 11:55:37 <a href="/images/gnome-war-pad.png"><img src="/images/thumbs/gnome-war-pad.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 'VGA Planets' client for the GNOME platform <p> <em>Changelog:</em> <ul> <li>Added some code to scan messages using regular expressions. <li>Started works on a plugin writing tutorial, in Spanish...but to be translated to English as soon as it's finished. <li>New data type: GwpRace, to represent the various forms of calling any race. This was hard coded. <li>Added functions to calculate the max number of factories, mineral mines and defenses that can be constructed on a planet. <li>Added functions to calculate the max tax possible to be collected on a planet. <li>Added i18n support for official plugins. <li>Enemy planets reached by scanners or visualized from orbiting ships send their data through messages. They now can be seen on the starchart. <li>"Close game" menu entry temporarily disabled...that feature doesn't work very well. <li>Added some compilation checks when compiling without Python support. <li>Some code clean-ups on messages handling type. <li>Error reading xyplan.dat file, one extra fake planet was shown in starchart. <li>Mining rate calculus corrected. <li>Colonist tax rate was badly calculated when using Feds. <li>Native & colonist race chars functions corrected. <li>Tax collection functions corrected. <li>Added race and native corrections to mineral extraction rate. </ul> GNOME War Pad 0.3.5 updated GNOME War Pad
5166 7378 2005-01-05 11:07:08 <a href="/images/gtk2hack-0.5.3-gnome-town.png"><img src="/images/thumbs/gtk2hack-0.5.3-gnome-town.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Gtk2 frontend for the popular game nethack. <p> <em>Changelog:</em> <ul> <li>Two new icons <li>Italian translation <li>Brazilian Portuguese translation </ul> Gtk2Hack 0.5.6 updated Gtk2Hack
5167 506 2005-01-05 16:07:22 <a href="/images/scourge-0.3.1.jpg"><img src="/images/thumbs/scourge-0.3.1.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.71"><img src="/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="/images/star.gif" alt="3.71" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>This release contains: <li>music & some creature/battle sounds <li>a simple "save/continue game" feature <li>better RT combat <li>locked doors/levers <li>state-mods that affect battle and render (like possession and invisibility) <li>magical weapons and armor <li>more creatures, spells, items, etc. <li>better support for md2 and 3ds models, including automatic sizing and positioning. <li>lots of other small UI and RPS improvements and a ton of bugfixes.</ul> S.C.O.U.R.G.E.: Heroes of lesser renown 0.8 updated S.C.O.U.R.G.E.: Heroes of lesser renown
5168 506 2005-01-05 16:22:34 After a long and revigorating discussion about the future of the <a href="http://happypenguin.org/forums/viewtopic.php?t=1243">Help Wanted project (formerly known as GotM)</a> and the mixed outcome of the <a href="http://happypenguin.org/show?TuxKart">TuxKart/<a href="http://happypenguin.org/show?SuperTuxKart">SuperTuxKart</a> run, a new game is being picked up for its round of improvements, bug fixes and cleanup. <p> This time its <a href="http://happypenguin.org/show?Lincity">Lincity</a>, a city simulation game in a very classical way. Its interface and graphics are a little aged, so this is one of the main area that will get improved. Some lengthy discussions about Lincity have been done <a href="http://happypenguin.org/forums/viewtopic.php?t=1454">here</a> and <a href="http://happypenguin.org/forums/viewtopic.php?t=1595">here</a>, and there is a new thread <a href="http://happypenguin.org/forums/viewtopic.php?t=1692">here</a> which you can use for additional questions and comments. <p> To keep things organized there is a <a href="http://netpanzer.berlios.de/lincity/index.php">Lincity Wiki</a> which welcomes your ideas, comments and additions. At <tt>irc.freenode.net</tt> we have a IRC channel for Lincity, called <tt>#lincity</tt>, where people interested in helping out with Lincity should join. <p> Help us make Lincity become a better game and join the effort. So far we have some graphic artists, but are still in urgent need for additional coders, especially ones with some OpenGL experience. Veteran players of Lincity are also very welcome to spread their wisdom of the deep secrets of the game. HappyPenguin's Help Wanted: Lincity default
5169 7378 2005-01-06 03:54:42 <a href="/images/form_shot1.jpg"><img src="/images/thumbs/form_shot1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Formido is one of those games, where you are loaded with some guns and you go shooting different things. 'Things' in this case are big, ugly, - not green though - alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Formido 1.0 new Formido
5170 4 2005-01-06 05:17:52 <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em> <ul> <li>Really fixed Duell map <li>Fixed servercrash introduced in rc3 <li>Fixed connecting to servers on different port than 3030 </ul> netPanzer 0.2.0_rc4 updated netPanzer
5171 6457 2005-01-06 07:57:51 <a href="/images/gearhead6.gif"><img src="/images/thumbs/gearhead6.gif" align="right" alt="" width="200" height="112"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> A Mech-fighting-RPG. <p> <em>Changelog:</em> <ul> <li>Can redial the last phone number by entering * (pcaction.pp) <li>Fixed bug in "WaitingForYou", "FaceYourEnemy" plots <li>ScreenHeight of 24 is now okay (congfx.pp) <li>GearHead should be more easily compilable using different releases of FPC <li>and across different OS's, thanks to Michalis Kamburelis <li>XRAN episodes "SchoolPals", "SisterMoney" have been edited <li>Removed the memory usage message (congfx.pp) <li>Edited the Daum2 again <li>Added a free mobile phone to Hogye <li>XRAN episodes "MeetMe", "Diary", "FaceYourEnemy", "MarsNeedsClones", "WaitingForYou", and "DarkSide" have been edited to v0.901 standard <li>Should now run correctly when compiled with FPCv1.9+ (thanks to Michalis Kamburelis) <li>Improved SDL menu mouse handling (sdlmenus.pp) <li>Added mecha design browser (arenahq.pp) <li>Added DeployGG ASL command (arenascript.pp) <li>Added \DATE message formatting command (arenascript.pp) <li>Main story has memo indicating next scene <li>GrabPC can now grab offmap and dead PCs (grabgear.pp) <li>if PC is an enemy of faction, can't join the faction <li>If PC betrays faction, will be fired <li>MatchMaker changed from plot to story <li>Gyros, Engines now show class (damage.pp)</ul> Gearhead 0.902 updated Gearhead
5172 6457 2005-01-06 07:58:40 <a href="/images/gamethumb2.jpg"><img src="/images/thumbs/gamethumb2.jpg" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Description:</em> Blockofighter is a two-player game where two Blocko men (they may look like LEGO characters but they are not) encounter in a fierce battle which occurs in a rectangular arena located in the spectacular fjords of scenic Lapland. The fighting is so intense that severed limbs or heads are not a rare sight. Furious breakdancing moves are available for skilled players who want to fight with style. BlockoFighter 2.02 new BlockoFighter
5173 4 2005-01-06 10:13:42 <a href="/images/2004-09-12-194323-dem_snowsm.jpg"><img src="/images/thumbs/2004-09-12-194323-dem_snowsm.jpg" align="right" alt="" width="150" height="113"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Tactical Multiplayer modification for Enemy Territory <p> <em>Changelog:</em> <ul> <li>added reinforced objective (R-OBJ) gametype as Bodycount replacement <li>added random spawngroup selection for R-OBJ wave respawn <li>introduced 3 soft classes: assault, recon, sniper <li>weapon availability can be round dependent, e.g., certain weapons can be rewarded to classes on a round number base <li>weapon stability is indicated as 3D sights movement <li>completely new sniper aim drift and aim axis sway, including breathing and possibly hold breath feature <li>Lots of weapon realism changes <li>Reworked parts of the user interface <li>Some balance changes <li>New and / or fixed sound effects <li>New and / or fixed graphical effects <li>Bugs and exploits fixed </ul> TC:ELite Beta 0.4 Build 3 (test update) updated TC:ELite
5174 4 2005-01-07 03:31:06 <a href="/images/doom3.jpg"><img src="/images/thumbs/doom3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> 3D shooter from id Software with impressive graphics <p> <em>Changelog:</em> <blockquote><i> There is a new demo available which features the improvements in speed from the full version. The demo now supports 5.1 sound as well.</i> </blockquote> Doom 3 1.1.1286 updated Doom 3