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newsid userid timestamp news headline newstype gameid
515 1671 1999-07-26 10:52:28 <img src="/images/thumbs/hui3.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> An online role-playing world<p> <em>Changelog:</em> Our multiplayer server is now up and accepting connections. New features include chatting with other users and many bug fixes. Win32 version also available. Majik 3D 0.00/M2 updated
516 -1 1999-07-26 10:53:45 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> GNOME front-end for Snes9X SNES emulator.<p> <em>Changelog:</em> <ul> <li>Changed the Cheat Code interface; now there is a database for codes. <li>Esound support. Sucks, but it works. <li>PLEASE DELETE YOUR OLD $HOME/.gnome/gsnes9x.d/GSnes9x.conf file! <li>Tooltips! Lots of them! <li>Code clean up. <li>Fix the bug with the Cheat Codes arguments. </ul> GSnes9x 0.9 updated
517 2 1999-07-26 11:08:20 <img src="/images/coin.gif" align=right width=117 height=113>Sometime soon, everyone's favorite software company, <a href="http://www.lokigames.com">Loki</a>, will unveil their new website. I got a sneak preview of the new design over the weekend, and I must say it's a whole lot nicer looking than <a href="http://www.lokigames.com/index2.html">the previous one</a>, which... well... it was apparent that the Loki staff was spending all their efforts on coding rather than website design. The new site will more properly reflect the level of quality these people represent. New Loki website soon default
518 2009 1999-07-26 13:54:42 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Tux beats up the M$ hoards.<p> <em>Changelog:</em> <ul> <li>Cleaned up the code drastically. (it's almost readable!) <li>New entity types (flamer, vi, COBOL monster) <li>New effects, such as the new fireball and a new way for rabbits to die. <li>Sound FX, using ESD (GNOME) <li>Much easier to modify and or add new features to the codebase. </ul> Please submit bugs or trouble running on strange hardware. XTux 0.5 updated
519 2 1999-07-26 14:17:05 I received the following email this morning. As my loins have borne no fruit, I thought I'd pass this question on to you, my beloved readership. Surely some of you have adolescent offspring who like to play games. What do you (or they) recommend for wholesome gaming goodness under Linux? <blockquote><i>We are a German publishing house specialized on computer books (among them quite a few on Linux, e.g. Apache, KDE, GIMP and Samba). At the moment we are doing a book called <u>Linux for Kids</u> (<u>Linux fuer Kids</u> in German), which is aimed at children of 12 or older and at adults who want to learn Linux the easy way. <p> On the CD which will come with the book we want to put 1 or 2 games (among other things; there will be about 100-150 MB left for the game(s)). Of course they should not be cruel or bloody, and they should be stable too. Also, there should not be any requirements (of grafic card, libraries etc.), which are unusual or hard to fulfil. On the other hand, the games should look nice, as the simple games come with KDE already, which will be on the CD anyway. </i></blockquote> I urge anyone with thoughts on this matter to <a href="mailto:bobz@mr.net">email me</a>. I'll forward all comments to Susanne, who wrote me. If there's interest, I'll also make them available to anyone else who wants them. Linux games for kids? default
520 1980 1999-07-27 09:14:27 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> An network multiplayer artillery game involving little tanks and really big guns<p> <em>Changelog:</em> <ul> <li>Radius damages works properly now <li>graphics supports 15/16/24/32 bits per pixel <li>can specify resolution on the command line <li>some client/server protocol changes <li>fixed build system so this version should build out of the box without any problems (no, really! I got it right this time! I even tried it myself!) <li>Also there is now a mailing list, <a href="mailto:koth-d@crud.net">koth-d@crud.net</a>, for KOTH discussion. Subscription information on the KOTH homepage. </ul> King of the Hill 0.7 updated
521 -1 1999-07-27 09:16:46 <em>Category:</em> Arcade<br> <em>Description:</em> twinTRIS has been released to start learning the Xlib programming. It is a multiplayer game, using the same mode than <a href="/show?xblast">X-blast</a> (multipe windows on multiple displays but only one main process). It has been succesfully tested under both Solaris and Linux. It works under any resolution and screen depth. Some more features will be included later. Come back often, I'm on holidays. The background of the playing window is not yet available, because it's too long to load. So there is a purple block instead. twinTRIS 0.5 new
522 2 1999-07-27 09:53:23 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A Sega Genesis emulator for linux using SDL.<p> <em>Changelog:</em> <ul> <li>Save RAM implementation has been overhauled, so now games with overlapping ROM and save RAM can save games correctly. <li>Crude PAL mode support, give the '-P' option to use it. <li>I made some changes that should (hopefully) make DGen run properly on big-endian platforms. <li>Window is now emulated properly, so Herzog Zwei split-screen and other little bugs should be fixed. <li>A little bug that caused SDL to complain about not being able to initialize sound, even if bool_sound was false in dgenrc, was fixed. <li>Assembler tile rendering is now in place for the new raster effect engine. <li>All the SDL-dependent stuff has been separated into the sdl/ directory <li>Improved sound writing method improves flaky sound in 44kHz, and also fixes the problem of the emulator being too fast. <li>I also removed most of the messages dgen makes (except for errors), so that it is quieter. </ul> DGen/SDL 1.17 updated
523 2 1999-07-27 10:05:10 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A realtime strategy war simulation - Plays Warcraft II<p> <em>Changelog:</em> <a href="mailto:jjc@rupert.montana.edu">Josh Cogliati</a> is creating graphics for the CLONE game so that it will no longer require the Warcraft II CD to play. He has released a playable version, but there are still many graphics left to create. Hit the [MORE] link below for a link to Josh's page. CLONE pre 1.15 r updated
524 -1 1999-07-27 15:47:36 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <ul> <li>Added emulation of arcade cabinet lights through the keyboard leds for svgalib. X doesn't seem to support this, help appreciated. <li>Added -geometry option, to specify the location where the xmame window appears. <li>Added -[no]linear to enable/disable linear framebuffer support with svgalib. It defaults to off since lfb is broken on some cards. This fixes the black screen problem some people where having. <li>Added a keymapping for the ^ key on german keyboards so that the on screen display works under X. <li>Reordered the output for -help so that it makes more sense. <li>Added a few accidently ondocumented options to -help <li>Fixed xgl, xfx, svgafx and openstep compile. Since I don't have openstep and / or an 3dfx over here this is untested. <li>Changed -scale, -widthscale & -heightscale so that they do the logical thing. Meaning that the last one parsed determines the scales used. <li>Added -vectorres &gt;XresxYres&lt;, this scales vectorgames to XresxYres, keeping their aspect ratio. This overrides the scale options. </ul> Xmame 0.36b1.2 updated