| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 5449 | XKobo | games | -1 | Re: Ack, won't compile!? | Assuming you unpacked XKobo in ~/xkobo-1.11 you have to do the following:<br> <br> cp xkobo.patch ~/xkobo-1.11<br> cd ~/xkobo-1.11<br> patch < xkobo.patch<br> <br> and then continue with<br> <br> xmkmf -a<br> make xkobo | 2002-05-14 11:17:00 | 5424 |
| 5450 | Strike Force for Unreal Tournament | games | -1 | sorry but this isn't a CS ripoff.. | Play the game, it's a great game that i've played for nearly 2 years. If you're sick of CS play SF. | 2002-05-14 12:46:56 | 0 |
| 5454 | Anoraks of Doom | games | -1 | I don't know this game... | ... but the guy obviously had the right attitude. Still groundbreaking! | 2002-05-14 18:00:27 | 0 |
| 5456 | Euchre | games | -1 | AI | i have a question for the creator of this game if he/she reads this...whats ur algorithm for the computer intelligence, i need to write one for school, if u can help it would be great thanks | 2002-05-15 12:09:21 | 0 |
| 5457 | Fly | games | 4512 | Early days | Gave me compilation problems, but that's probably Utah-GLX's fault (it's very broken). Also refers to certain files describing the keys, and how to create levels, but I couldn't find these (or did I miss something?) <P>There's also an annoyance that when you press return (which you have to do to restart when you die), you start again on a newly generated level, so if you want to play one of the included levels (there's only one...) you have to quit and restart each time you die .... <P>Having said all that, it is pretty neat, and has quite a bit of promise. I'll be interested to see how it progresses, and its at least worth a look for the moment. I'd give it a higher rating if it improves later. | 2002-05-15 13:37:57 | 0 |
| 5458 | Iter Vehemens Ad Necem | games | 4512 | Assembler errors, gah :P | gccblit.s: Assembler messages:<BR> gccblit.s:99: Error: suffix or operands invalid for `pusha'<BR> gcc: Internal compiler error: program as got fatal signal 11<BR> make[2]: *** [gccblit.o] Error 1<BR> <P>Well, I can't rate it if I can't compile it. Is it even appropriate for a supposedly cross-platform game like this to be using bits of assembler? I can understand it in old dos-only games, or anything that puts big demands on a machine (like MPlayer program does), but with a roguelike? Hmm. <P>Not really knowing assembler, I'm not even going to <I>try</I> doing anything to make this work myself. | 2002-05-15 14:11:25 | 0 |
| 5459 | Tenes Empanadas Graciela | games | -1 | T.E.G. | Un juego excelente | 2002-05-15 23:50:32 | 0 |
| 5460 | Enigma | games | -1 | "original" OXYD | I just surfed to the "original" OXYD homepage (http://www.dongleware.de) to find out that the developer stopped shipping OXYD a few months ago. There will be no longer support for the game. But maybe one can get the original level maps??? | 2002-05-16 02:16:43 | 0 |
| 5461 | Chromium B.S.U. | games | -1 | music has some bumps with ALSA | Great game, but on my computer at least, the sound has a little trouble working with ALSA sound drivers (needed for full duplex to work on my card). It seems to skiip and pop a bit. It works fine with the OSS/Free drivers though. | 2002-05-16 03:30:19 | 0 |
| 5462 | Kingpin Client | games | -1 | No X support | I can't believe that this game isn't supported in X. That really sucks because I'm not too familiar with the bash shell. | 2002-05-16 04:24:40 | 0 |