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5115 6457 2004-12-17 09:11:59 <a href="/images/screenshot010.png"><img src="/images/thumbs/screenshot010.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Side-viewed action shooting <p> <em>Changelog:</em> <ul> <li>Several bugs fixed <li>New weapons: Laser, gaussgun & Underbrusher <li>New skin: Droid <li>Game data packed into one file <li>Keys can be now changed from menu <li>Config file (~/.killem/killem.conf) <li>Option to make gravity affect on liquid <li>Messages of what happens in game </ul> Kill 'em 0.2alpha updated Kill 'em
5116 6457 2004-12-18 03:11:01 <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> h2h online chess game written in PHP <p> <em>Changelog:</em> <ul> <li>This release fixes a small but annoying bug: If you undo a rook or king move and it was possible to castle before, then it will be possible again after undoing the move. </ul> Online Chess Club 1.2.3 updated Online Chess Club
5117 6457 2004-12-18 04:56:47 In December 1984 Andries E. Brouwer distributed Hack 1.0 in the newsgroup net.sources. The sender was play@mcvax.UUCP (funhouse). The announcement promised 10 parts but in fact there were 15 pieces, all sent out on 17-Dec-84. See <a href="http://groups-beta.google.com/group/net.games/msg/cc18ac706b01ace8">this Google Groups link.</a> <p> And today is 20th anniversary! Let's all party! <p> For more NetHack sources related information, see <a href="http://www.juiblex.co.uk/nethack/source.html">Ali's NetHack Sources Page.</a> <p> Make sure you visit the HappyPenguin NetHack related records: <ul> <li> <a href="http://www.happypenguin.org/show?NetHack">NetHack</a> itself <li> <a href="http://www.happypenguin.org/show?Slash%27EM">Slash'EM</a>, the most popular variant <li> <a href="http://www.happypenguin.org/show?NetHack%20Falcon%27s%20Eye">Falcon's Eye</a>, a slightly outdated graphics intensive version <li> <a href="http://www.happypenguin.org/show?noeGNUd">noeGNUd</a>, alternative OpenGL UI <li> <a href="http://www.happypenguin.org/show?Nethack%20Linux">NetHack Linux</a>, a live system on single floppy </ul> NetHack is 20 Years Old default
5118 6457 2004-12-18 05:19:37 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>Fixed compiling under newer versions of gcc <li>Fixed floating point exception with Linux 2.6 joysticks <li>Added 4/6 channel surround sound support on ALSA (not 3D audio) <li>Fixed mouse coordinate inversion on MacOS X <li>Added a CoreAudio sound driver for MacOS X <li>Added MacOS X Xcode build environment support <li>Updated QNX support for QNX6 <li>Improved Atari port, including OSMesa support <li>Numerous other bug fixes and platform support improvements</ul> Simple DirectMedia Layer 1.2.8 updated Simple DirectMedia Layer
5119 6457 2004-12-18 08:47:12 <a href="/images/towertoppler.png"><img src="/images/thumbs/towertoppler.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Reimplementation of the classic jump and run game <p> <em>Changelog:</em> <ul> <li>really include Pasis mision this time <li>add finish translation <li>updated to the french translation</ul> Tower Toppler 1.1.1 updated Tower Toppler
5120 6457 2004-12-18 08:48:10 <a href="/images/xdesktopwaves.jpg"><img src="/images/thumbs/xdesktopwaves.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Simulation of water waves on the X Windows desktop <p> <em>Changelog:</em> <ul> <li>Added dealing with non-rectangular shape of client windows. <li>Added a criterion for the idle mode: obscurity of output window. <li>Added xdwapi. <li>You now can write easily your own Apps which make Use a Running xdesktopwaves. <li>You can send for Example Rain to the Desktop if you click on a Button in your App. <li>There also a Demo of this in the Subdir of xdesktopwaves called "xdwmapi" ;) <li>To test it you just need to make/install xdesktopwaves-1.3. Then you should cd into the "xdmapi" Subdir and just type make here to compile the Demo. <li>It's a very nice Demo, be sure to make some Place on your Desktop, if you want to see something from the Demo ;) <li>Before you start the Demo you must start xdesktopwaves by Hand. </ul> xdesktopwaves 1.3 updated xdesktopwaves
5121 3 2004-12-19 03:33:31 <a href="/images/AASF.jpg"><img src="/images/thumbs/AASF.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A first-shooter released by the United States Army <p> <em>Changelog:</em> <ul> Changes include two new maps and various fixes to both client and server. </ul> America's Army: Special Forces 2.2.1 updated America's Army: Special Forces
5122 7378 2004-12-19 08:57:59 <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="192" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Small Python RPG <p> <em>Changes since 3.33:</em> <ul> <li>New level and town. <li>Inventory increased to 28 spaces. <li>Inventory and shop interface redone. </ul> Dragon Hunt 3.36 updated Dragon Hunt
5123 3 2004-12-19 13:13:18 <a href="/images/dominions2a.jpg"><img src="/images/thumbs/dominions2a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.57"><img src="/images/star.gif" alt="3.57" border="0"></a><a href="#" title="3.57"><img src="/images/star.gif" alt="3.57" border="0"></a><a href="#" title="3.57"><img src="/images/star.gif" alt="3.57" border="0"></a><a href="#" title="3.57"><img src="/images/star.gif" alt="3.57" border="0"></a></font> <p> <em>Description:</em> Create your own Gotterdammerung! <p> <em>Changelog:</em> <ul> <b>New Features / Game Balance Changes:</b> <ul> <li>Support for the new Oceania mod that replaces Atlantis with the new Oceania nation that will appear in Dominions III. <li>New monster mod command: #reinvigoration, #siegebonus. <li>New weapon mod commands: #secondaryeffect, #secondaryeffectalways, #twohanded, #fire, #cold, #shock, #explspr. <li>Dispel can now be cast under water. <li>Utterdark has been slightly altered. <li>Numbness castable UW. <li>Voidlord has become headless. <li>Smoking Mirror's jaguar shape, MR 5 -> MR 18. </ul> <br><b>Bug Fixes:</b><ul> <li>Two Dominions games could get the same temp directory, resulting in errors after a crash (cannot start Dominions again) or when running two games simultaneously. <li>Blood slave sacrifice (Abysia and Mictlan) could corrupt the amount of blood slaves that nation has. <li>Some network fixes. <li>Fixed bug concerning certain spells (e.g. Looming Hell) and sneaking commanders. This bug made the game crash when trying to view the resulting battle. <li>Fixed some typos. <li>Evening Star and the Shrapest Tooth didn't have correct stats. <li>Holy deep one now has magic leadership. <li>#nratt changed ATT instead of the nbr of attacks. <li>Thunder whip did not count as a magic weapon. <li>Blink, Rage, Mist of Deception and Lobsters could result in battle inconsistencies. <li>Stability improvement. <li>modding commands #secondarypath and #secondarylevel didn't work properly. <li>No more Theurg attacks during utterdark. <li>No more underwater wolves. <li>No more uw snowfalls.</ul></ul> Dominions II: The Ascension Wars 2.15 updated Dominions II: The Ascension Wars
5124 2 2004-12-20 08:00:36 <a href="/images/KOF91.jpg"><img src="/images/thumbs/KOF91.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> KOF91 is a 2D Fighting Game Engine <p> <em>Changelog:</em> <ul> <li>Mugen's compatibilty increased <li>OS independant <li>Support Most Mugen's </ul> KOF91 CVS updated KOF91