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commentid objectid typeid userid subject comment timestamp parentid
5433 gl passthru games -1 umm how about the otherway around? How about something that works the otherway around with glx have one machine a workhourse machine pass the glx up to other machines? so you can have several crappy machines with good graphics cards and one really fast machine doing all the processing? or am i just a dreamer? 2002-05-12 23:40:10 0
5436 Crystal Space games -1 Re: GNU/Linux Planescape? I HOPE not The levels and artwork are all available (they are even downloadable in cvs). The only thing you cannot do is make your own game using that artwork. What you can do is make your own game based on the source code (since that is GPL) and then provide your own artwork. Greetings, 2002-05-13 01:31:33 5426
5439 D2X games -1 d2x The implementation in linux is very good. Except that the reaction time was quite slow when I used 800x600 w/o cockpit in full screen, compared with the commercial version I played in win98 in the same computer. Also the sound was not in sync with the action. When I fired, the I saw the laser first and then few seconds later I heard the sound delayed. 2002-05-13 07:10:34 0
5442 FreeDroid games -1 Re: sigh Most people only prefer to run one sound server, and yiff usually isn't it; more folks run ESD or aRts (both of which SDL supports), or just expect their app to use the OSS API directly (which SDL will also do). Further, using SDL's audio API would mean portability to non-UNIX places -- certainly a Good Thing. (In addition to these things, I'll admit to bearing a grudge against Yiff's author -- I've found her hard to work with. YMMV on that count, of course). Anyhow, using SDL's audio API would be a Good Thing -- I, at least, am not installing yiff any time soon. 2002-05-13 11:06:55 5394
5443 4st Attack games 5657 Very impressive!! Very Nice! Clear and crisp graphics! A real winner (if you like 4-in-a-row...) 2002-05-13 11:43:09 0
5444 SDL_Paradroid games 5928 A very faithful reproduction If you liked the original, this is a pretty exact clone.<p> The only problem I really had building it was dealling with the fmod library that this requires. fmod requires glibc 2.1.x, whereas my system is still mostly a 2.0.x...<p> Oh, and it only has one level. But, hey, I only made it past the first ship since I've been playing it via emulation, never able to when I had it on my C64.<p> Very good job.<p> 2002-05-13 19:37:09 0
5445 FreeDroid games 5910 Re: sigh Thanks for the hint. I'll start looking into the SDL Audio API as soon as the bugs from the 0.7.0 version and the remaining zombie SVGALIB dependencies have been removed. The reason for yiff is just that it was a convenient addition to the svgalib. When doing the port from the old MS-DOS code to linux four weeks ago, I didn't even know the SDL existed and what it is. Thanks again for the hint, Johannes Prix. 2002-05-13 21:40:04 5442
5446 FreeDroid games 5910 Re: sigh By the way, if you happen to feel like setting something up with the SDL audio API, that would also be great. The code is only simple ANSI C and the sound code is all encapsulated in the one module "sound.c". If you have some experience with SDL sound, it would perhaps not be too difficult for you. Bye and happy hacking, Johannes Prix. 2002-05-14 00:46:52 5442
5447 SDL_Paradroid games -1 quite nice The game would be quite cool, more advanced than FreeDroid, if it wasn't for the fact that from time to time (rather often, actually) my actor droid gets invisible. Is it a bug or a feature? Also, last time I played it, my lasers didn't hit any enemies, so I had to beat them by transfering. Oh, and the Makefile is a mess... ;-) 2002-05-14 02:46:45 0
5448 XEvil games -1 This game rocks I play this game with my broters all the time.<br> It's a good time killer. 2002-05-14 02:50:46 0