| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5095 | 506 | 2004-12-12 13:01:51 | <a href="/images/clean_11.jpg"><img src="/images/thumbs/clean_11.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Description:</em> YOU are the real superhero in this game. Don't need to act as Gordon Freeman or Lara Croft. Use only a webcam to controll it, no mouse or keyboard needed.<p> It's still in alpha stage but playable. The source code's not yet downloadlable on the web page. however if you need the source, write an e-mail to the author and he'll send it to you kindly. | MyToy 0.1.2 | new | MyToy |
| 5096 | 506 | 2004-12-12 13:06:20 | <a href="/images/s6.png"><img src="/images/thumbs/s6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> The game is set in an imaginary universe where pilots meet in special arenas to fight to the death with their vehicles. Gameplay lies somewhere in the middle of the Mechwarrior-series and Quake 3. It is faster and more action-orientated than the first, but tries to avoid the 'jump-around-like-crazy-and-fire-at-everything-that-moves'-gameplay known from Quake 3. Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Although our target are LANs, the game should be playable over the internet as well. | Fight Win Prevail 0.0.5 | new | Fight Win Prevail |
| 5097 | 6457 | 2004-12-12 23:43:40 | <a href="/images/smc.png"><img src="/images/thumbs/smc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Super Mario Clone FX is a two-dimensional, sidescrolling jump-and-run platform game which utilizes the platform independent multimedia libray, SDL. It features a built-in level editor which can be used for easily creating your own levels. | Super Mario Clone FX 0.94.1 | new | Secret Maryo Chronicles |
| 5098 | 6457 | 2004-12-12 23:44:15 | <a href="/images/shot002.jpg"><img src="/images/thumbs/shot002.jpg" align="right" alt="" width="199" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Yet another tetris clone <p> <em>Changelog:</em> <ul> <li>option to configure keys <li>new game mode: Challenge <li>new game mode: Bastet, giving you the shape you need the least <li>new kind of drop marker: shadow (show where the brick would land) </ul> | Abandoned Bricks 1.12 | updated | Abandoned Bricks |
| 5099 | 6457 | 2004-12-12 23:44:36 | <a href="/images/trigger-screenshot2.jpg"><img src="/images/thumbs/trigger-screenshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> Rally racing game <p> <em>Changelog:</em> <ul> <li>Switched to ARB multitex from core GL to support older cards, and added some code to take screenshots.</ul> | Trigger 0.5.1 | updated | Trigger |
| 5100 | 6457 | 2004-12-13 03:00:01 | <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>Several fixes by author, anti-spaming.</ul> | Vavoom 1.15.3 | updated | Vavoom |
| 5101 | 7378 | 2004-12-13 13:08:46 | <a href="/images/towertoppler.png"><img src="/images/thumbs/towertoppler.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Reimplementation of the classic jump and run game <p> <em>Changelog:</em> <ul> <li>Remove a possibility for the toppler to get stuck, when the elevator fell down <li>Fix saving of bonus level option <li>Add joystick support (untested by me) <li>Update build system <li>Move the sound files into the data file <li>Add 2 tower mission with 2 towers from Pasi Kallinen <li>Make sticks in front of doors possible, so that elevators can pass doors now </ul> | Tower Toppler 1.1.0 | updated | Tower Toppler |
| 5102 | 6457 | 2004-12-14 00:15:45 | <a href="/images/fidt-01.png"><img src="/images/thumbs/fidt-01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A clone of the Alone in the Dark engine. It allows to play Alone in the Dark 1/2/3 and Jack in the Dark. Only Alone in the Dark 1 is completable so far. | Free in the Dark 0.1 | new | Free in the Dark |
| 5103 | 6457 | 2004-12-14 00:16:53 | <a href="/images/CCNewShip_a11.png"><img src="/images/thumbs/CCNewShip_a11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A open source, cross-platform clone of Pirates! <p> <em>Changelog:</em> <ul> <li> added naval battles <li> sound <li> trade <li> improved menus </ul> | Crown & Cutlass Alpha-1.2 | updated | Crown & Cutlass |
| 5104 | 6457 | 2004-12-14 00:17:40 | <a href="/images/bomberclone0910.jpg"><img src="/images/thumbs/bomberclone0910.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a></font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>a few network problems fixed. <li>second local player problems fixed. <li>team mode added and fixed to the last testing version of the game. <li>server can leave and the game continues, if there are at last two players left and one without a firewall. <li>explosions made problems on slower systems (blow 400MHz). </ul> | BomberClone 0.11.4 | updated | BomberClone |