| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5075 | 506 | 2004-12-01 22:26:10 | <a href="/images/the-mahines.jpg"><img src="/images/thumbs/the-mahines.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>puzzle<br> <em>Description:</em> In turn of roles each player will be able to place a pile on the game. When a player play a pile so as to buckle a square, a light in the color of the player ignites in the corresponding square. The player score one point and can play again immediately. The game finished when all the plate is filled. The winner is who has accumulate the most points. <p> Note: players have 20 seconds to play. After this time the server plays for the player. | The Machines 1.2 | new | The Machines |
| 5076 | 6457 | 2004-12-02 02:51:18 | <a href="/images/ratsspears.jpg"><img src="/images/thumbs/ratsspears.jpg" align="right" alt="" width="192" height="144"></a> <em>Category: </em>action<br> <em>Description:</em> ...They live not far from your house... Just over the fence from the last cottage on your street there's a dump. Not a romantic place, huh? But that's where they live. Exactly, dear Sirs and Madams... Anyway, Absolutist has decided to sponsor their own Olympics. Though, when we found out how much that'd be, we got a bit desperate. However, that didn't last long. MSNbroadcast became our media sponsor. Now we are living with the dream to sponsor one day all-rats Olympics that could be hosted on their nice arena called Ratadium near the dump. While that moment is yet to come, they are training hard every day. <p> We don't know why but javelin-throwing seems to become rats favorite sport. Are you ready to reincarnate in one of them and master your throwing skills? So, you either get roses or rotten eggs and tomatoes - it's up to you to prove what you are worth... <p> No animals were harmed during the development of this game. Any resemblance to real persons, living or passed away, or entities is purely coincidental. | Rats&Spears (Linux) 1.0 | new | Rats & Spears |
| 5077 | 2 | 2004-12-02 08:04:21 | <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>The 'Show Network Games' window displays more information about the active hosts. You can now see what players are in each game, how long it has been since the game started, and a description specified by the host. <li>Network games will only be scored if all players were present during their first turn. Also, if there is a failure to send the rankings then Lux will retry up to 5 times. <li>The Autoplay Mode (for dedicated servers) was changed to have a delay of 20 seconds, and to print out a countdown before starting the <li>next game. Also dedicated hosts are denoted as such by having '(dedicated host)' appended to their name. <li>Added Italian and Portuguese translations, and updated the existing French, German and Dutch. <li>Updated the built-in Map Editor to provide some new functionality as well as the ability to Undo. <li>Updated the LuxAgentSDK used to write your own computer AI.</ul> | Lux 4.4 | updated | Lux |
| 5078 | 7378 | 2004-12-03 01:20:02 | <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>Fonts should now be loaded at pixel size rather than font size <li>Minor level fixes <li>Minor misc bug fixes <li>Cheat option no longer shown on Options screen <li>Note - Saves < 0.98 are not compatible with this version!</ul> | Blob Wars : Metal Blob Solid 0.99 | updated | Blob Wars : Metal Blob Solid |
| 5079 | 7378 | 2004-12-05 10:58:46 | <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>New portraits for The Rise of Wesnoth campaign <li>Updated translations <li>Scenario fixes <li>New multiplayer scenario <li>New units <li>Fixed bugs <li>Code cleanup </ul> <p>Check <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a> for more details. | Battle for Wesnoth 0.8.8 | updated | Battle for Wesnoth |
| 5080 | 2 | 2004-12-05 20:33:19 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" width="200" height="180"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from <a href="http://x.mame.net/changes-mame.html">MAME 0.89</a> and <a href="http://x.mame.net/changes-mess.html">MESS 0.89</a> <li>Re-added a missing "Rapid Fire" entry from the setup menu that caused the other entries to be off by one. Fixes Bugzilla bug 621. <li>Another batch from Hans de Goede: <ul> <li>The GGI driver no longer crashes when $DISPLAY isn't set. <li>SDL calls mode_set_aspect when using modes. <li>The SDL and X11 drivers now ask the window manager to be notified of the user closing the window and exit cleanly. <li>The SDL driver now supports "-alwaysusemouse (-aum)", "-grabinput (-gi)", and "-[no]cursor (-[no]cu)", as well as toggling input grabbing with left-ctrl + delete. <li>The SDL driver now forces a fullscreen update every first update after a (re)open. This prevents the left side of artwork disappearing when the scale and effect options are quickly cycled through. <li>Cleaned up the X11 code to be more readable. <li>Sped up the rgbscan effect (effect 4), especially for DGA. <li>Fixed a problem with OpenGL that prevented it from working with the binary ATI driver. <li>Reworked GLDEBUG and added NOGLCHECKS. The old code didn't do any error checking when GLDEBUG was not defined. <li>Modified the GL_CHECK_ERROR macro to be much faster, since it is now used in normal builds. <li>OpenGL no longer opens libglut.so. Rather, it gets the symbols directly from libGL, as was already done with libGLU. <li>OpenGL development packages no longer need to be installed to use OpenGL. libGL.so.1 and libGLU.so.1 are now loaded instead of libGL.so and libGLU.so. </ul> <li>Added LIRC support for remote controls, e.g., with MythTV. (Andrew Chuah) <li>Fixed a typo that caused absolute analog axes to interfere with digital negative axes in the input setup. <li>Fixed NetBSD warnings reported by Krister Walfridsson. (Only the lazy fix for now.)</ul> | Xmame 0.89 | updated | Xmame |
| 5081 | 2 | 2004-12-05 20:33:59 | <a href="/images/paskapeli_screenshot.jpg"><img src="/images/thumbs/paskapeli_screenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 80s style MMORPG game (engine) <p> <em>Changelog:</em> <br> The new minor release includes few things (which may not be so visible to the player): <ul> <li>Engine support static objects in the map like fences and shop counters <li>Server side usecode introduced in the character crearion. The "usecode" is actually using functions from shared object.</ul> | paskapeli 0.1.1 | updated | paskapeli |
| 5082 | 7378 | 2004-12-06 01:47:11 | <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> 3D OpenGL Scorched Earth Clone <p> <em>Changelog:</em> <ul> <li>Full mod support <li>Weather effects <li>Cavern environment <li>Buildings <li>Many more additions and fixes. </ul> <p>Version 38 also comes bundled with a great new 3rd party mod (the apocalypse mod <a href="http://handwired.net/apochq/">http://handwired.net/apochq/</a>) giving new landscapes, weapons and much more. | Scorched 3D Build 38 | updated | Scorched 3D |
| 5083 | 6457 | 2004-12-07 00:01:36 | <a href="/images/xdesktopwaves.jpg"><img src="/images/thumbs/xdesktopwaves.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Simulation of water waves on the X Windows desktop <p> <em>Changelog:</em> <ul> <li>xdesktopwaves has been made more customizable again. There is a new option for increasing the time resolution of event processing. This allows to have nicer trails from fast-moved objects. Other new options are available for positioning the source of light and for adjusting the intensities of light and sky reflections. Besides, optional support has been added for the window property _NET_WM_WINDOW_OPACITY. Its purpose is to enable alpha blending on systems which are running xcompmgr and a suitable window manager, but this topic still seems to be very experimental.</ul> | xdesktopwaves 1.2 | updated | xdesktopwaves |
| 5084 | 6457 | 2004-12-07 00:02:59 | <a href="/images/keyano_screenshot1.png"><img src="/images/thumbs/keyano_screenshot1.png" align="right" alt="" width="200" height="177"></a> <em>Category: </em>kids<br> <em>Description:</em> Turn a PC keyboard into a Musical Instrument! Keyano has the ability to turn your PC into a Musical Keyboard, or select Alphabet mode and it becomes fun and educational for the Kids. Type "A B C" and it says them out loud while it shows the letters on screen. | Keyano 0.1.0 | new | Keyano |