| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5065 | 4 | 2004-11-27 02:36:49 | <a href="/images/doom3.jpg"><img src="/images/thumbs/doom3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> 3D shooter from id Software with impressive graphics <p> <em>Changelog:</em> <blockquote><i><p>There are new GNU/Linux binaries for Doom3 on the <a href="ftp://ftp.idsoftware.com/idstuff/doom3/linux/doom3-linux-1.1.1286.x86.run">ftp</a> and the <a href="http://zerowing.idsoftware.com:6969/">BitTorrent tracker</a>. This build is compatible with the previous release, brings a number of bug fixes and new sound code. <b>Alsa and multichannel sound output are now supported.</b></p> <p>No GUI changes were made in order to remain compatible with the first release, you will need to set some cvars on the command line to configure your sound:<br> set s_driver to best, alsa or oss. (best will just try alsa and fallback to OSS otherwise )<br> set s_numberOfSpeakers to 2 for stereo, 6 for multichannel sound ( whatever your actual number of speakers may be ).</p> <p>For instance:<br> doom3 +set s_driver alsa +set s_numberOfSpeakers 6 will start doom3 using the Alsa sound backend in multichannel mode</i></blockquote> | Doom 3 1.1.1286 | updated | Doom 3 |
| 5066 | 6457 | 2004-11-29 00:06:07 | <a href="/images/ngstar_fltk_hp48.png"><img src="/images/thumbs/ngstar_fltk_hp48.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Collects all the gifts <p> <em>Changelog:</em> <ul> <li>Dropped the GLUT GUI. <li>Fixed some bugs ( espacially in Makefile). <li>Added a new theme (cyco001) for FTLK GUI.</ul> | NGStar 1.3.3 | updated | NGStar |
| 5067 | 506 | 2004-11-29 11:39:43 | <A HREF="http://www.mstation.org">M station</A> has posted an <A HREF="http://mstation.org/flightgear_curtis_olson.php">interview with Curtis Olson</A> on the subject of FlightGear, scenery, flight dynamics, etc. | FlightGear interview | default | |
| 5068 | 6457 | 2004-11-30 08:01:37 | <a href="/images/lotr-screenshot.png"><img src="/images/thumbs/lotr-screenshot.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Linux engine for Interplays Lord of the Rings <p> <em>Changelog:</em> <ul> <li>CD version of the game supported <li>Added player for the movie cutscnes (.av file format) <li>para.dat file for paragraph texts used</ul> | Lord of the Rings engine 0.5.10 | updated | Lord of the Rings engine |
| 5069 | 506 | 2004-11-30 14:46:14 | <a href="/images/realpoker.jpg"><img src="/images/thumbs/realpoker.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>card<br> <em>Description:</em> Welcome to the world of Real Poker! You are about to experience the game of poker as realistic as being at the table yourself. You will be able to create your own poker games. And you will be able to create the players you want to participate along with their poker skills, their appearance, and their tells (mannerisms). The computer players that you create can be quite good (or quite bad) at playing poker. They will learn about their opponents as they play the game. You are going to have to learn faster than they do just to hang on to your bankroll, let alone increase it. Good luck! You'll need it. <p> This game is a work-in-progress and it is currently possible to run simulations robot players of limited capacity. | Real Poker 0.2.7 | new | Real Poker |
| 5070 | 506 | 2004-11-30 14:55:31 | <a href="/images/illustrix_dpack.jpg"><img src="/images/thumbs/illustrix_dpack.jpg" align="right" alt="" width="192" height="144"></a> <em>Category: </em>arcade<br> <em>Description:</em> Absolutist introduces the new genre mix! This game takes the best of logic and action - arcade-style gameplay is combined here with the mystique of the puzzle. Your goal is to prevent the board from filling up with the oncoming blocks and to reveal a hidden picture of an animal at the same time. Pack up color blocks in lines and they will disappear, letting you see more and more parts of a hidden picture. We've forged the new scoring system to make the gameplay more unpredictable and gripping. <p> Upgrade to new versions is free for registered users. | Illustrix Dream Pack (Linux) 1.0 | new | Illustrix Dream Pack |
| 5071 | 506 | 2004-11-30 15:10:22 | <a href="/images/lmsd3files.jpg"><img src="/images/thumbs/lmsd3files.jpg" align="right" alt="" width="200" height="150"></a> We over at <a href="http://lms.d3files.com/">Last Man Standing</a> are excited to annouce the release of our <a href="http://lms.d3files.com/files.php">first map</a>. Unfortunately it is a single player map since the SDK hadn't been released yet so we don't have coop, yet. As a note many of the beta testers told me that after playing my map they stopped playing single player doom 3 and only play my map. In addition, I have never been scared while watching a movie or playing a game, but I have to say that in my map at one particular point I got so scared that I paniced and jumped out the window. To sum it up, don't play this map if you have any heart problems, because the map is EXTREMELY thrilling. Thank you for your time and I hope you enjoy. | First Map Release from the Last Man Standing Doom 3 Mod! | default | |
| 5072 | 6457 | 2004-12-01 06:12:31 | <a href="/images/torcs_racing_board.jpg"><img src="/images/thumbs/torcs_racing_board.jpg" align="right" alt="" width="200" height="182"></a> <em>Category: </em>util<br> <em>Description:</em> The TORCS Racing Board (TRB) is a platform to organize and perform racing championships for computer controlled car drivers in The Open Racing Car Simulator (TORCS). The goal is to form a TORCS racing community and to have fun. | The TORCS Racing Board 0.0.0. | new | The TORCS Racing Board |
| 5073 | 6457 | 2004-12-01 06:13:31 | <a href="/images/posa2screen.png"><img src="/images/thumbs/posa2screen.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Description:</em> In Pinch ol' Santa the player has to pinch Santa so he loses a parcel or two. As more parcels Santa loses, as more points the user gets. Pinch ol' Santa features tracks from U4ia. The track Jungle Bells creates the right mood and is the perfect background for a serious pinch. The grafics are created by onezero.tv and are fluffily rendered with transparency and alpha masking resulting in a snowy christmas feeling. SwordLord used it's own game engine named "The Nyltn Engine" (TNE) to create Pinch ol' Santa 2. TNE is a sophisticated cross platform game development engine which allows the easy creation of 2D based games for Windows, OS X, Linux and xBSD. SwordLord is currently looking for package maintainers to distribute the Linux version to the different flavours of Linux. | Pinch ol' Santa 2.0.0 | new | Pinch ol' Santa |
| 5074 | 506 | 2004-12-01 22:21:25 | <a href="/images/apricots.png"><img src="/images/thumbs/apricots.png" align="right" alt="" width="200" height="104"></a> <em>Category: </em>arcade<br> <em>Description:</em> Despite the name, it has nothing to do with apricots. It's a game where you fly a little plane around the screen and shoot things and drop bombs on enemy targets, and it's meant to be quick and fun. <p> There can be up to 6 planes, at most two human-controlled. All others will be computer-controlled. Network support is in to do list. <p> You must shoot at another's planes, destroy others' base and try to keep alive. You may return to your base to refill your ammo. The scenery is randomly generated. | Apricots 0.2.6 | new | Apricots |