| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 5348 | X-pired | games | 5644 | very cool :) | Awesome game :) great "Sokoban" feel, but more active. | 2002-04-27 13:38:54 | 0 |
| 5350 | JTEG | games | -1 | WOW! | yeah is great .... but i think the maps are to small, need a bigger map | 2002-04-28 01:36:44 | 5186 |
| 5352 | Strike Force for Unreal Tournament | games | -1 | counter strike | looks to me like omeone is trying to get some of the counter strike crowd ... i wonder which game is better? hehehe | 2002-04-28 09:57:39 | 0 |
| 5353 | BillardGL | games | 5297 | Great ! v1.75 runs now smooth... | Great ! v1.75 runs now smooth with my good old Voodoo 3. In earlier versions I would have to measure in SPF instead of Frames per Second ;-). Great physics and graphics. Thank you very much for the game.<br> Gamertux<br> System: Linux 2.4.16, XFree86 4.2, Athlon 600, Voodoo 3 3000<br> | 2002-04-28 14:36:12 | 0 |
| 5354 | BillardGL | games | 5297 | Re: accelerated? | Try again with version 1.75. It runs now very smooth with Voodoo3.<BR> Gamertux | 2002-04-28 14:39:04 | 5063 |
| 5355 | TuxPuck | games | 5888 | takes me back! | Used to play shufflepuck on my old atari st! wonderful!! just what I've been after :o) | 2002-04-28 14:43:05 | 0 |
| 5356 | DeathTruckTion v1.0 | games | 5890 | Nice game | This game may indeed be of big interest for anyone coding a game to see how to implement GL, Lan, Sound, 3d... good work! unfortunately source download is down... | 2002-04-28 18:04:20 | 0 |
| 5357 | Chromium B.S.U. | games | -1 | Re: Stuck! | Me too. Been trying for months. Fly near the top of the field & that will suppress him, but that seems to suppress everything else, too. Any clues? | 2002-04-29 00:56:59 | 5312 |
| 5358 | DeathTruckTion v1.0 | games | -1 | Re: Nice game | Sources are available for download at http://deathtrucktion.spinet.org/download/dtt-1.0-src.zip | 2002-04-29 02:27:49 | 5356 |
| 5360 | Atlantik | games | -1 | Re: Qt 3.0 | Hi, it's the author. I could make a backport to Qt 2, although I think soon enough almost everyone will have upgraded to KDE 3. Also, Atlantik/Kmonop will be in KDE 3.1. | 2002-04-29 16:46:10 | 5314 |