newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
505 |
2 |
1999-07-22 17:42:58 |
<em>Category:</em> Game-related Utility<br>
<em>Description:</em> This is a server-only port of Raven Software's Quake2-engine-based game Heretic II. This server requires the full Windows version of Heretic II in order to run.<p>
<b>BZ:</b> I was gonna start whining again about why server-only ports are stupid, when I noticed this bit in <a href="http://206.96.221.55/_vti_fingers/jsimpson@mail.ravensoft.com.html">Jake Simpson's .plan</a>:
<blockquote><i>There is a client version of H2 coming some time, its being done by a company called Loki, and they have the rights to release it themselves. However, will be a retail thing, so you will have to pay for it.</i>
</blockquote>
So gosh, I guess we have something to look forward to! Since we haven't heard anything about this from <a href="http://www.lokigames.com">Loki</a> though, I wonder if Jake was supposed to tell us? :-)
<p>
<b>Update:</b> <a href="http://www.lokigames.com">Loki's news page</a> now sports a brief confirmation that they're working on a Heretic II port. And <i>finger jsimpson@mail.ravensoft.com</i> now returns <i>Sorry, we have no information available for 'jsimpson'.</i>
<br>
Huh.
|
Heretic II dedicated server 1.06 |
new |
|
506 |
2 |
1999-07-22 21:56:22 |
<a href="mailto:msh@parsec.org">Markus Hadwidger</a> just gave me a heads up that there's a bunch of new stuff at <a href="http://www.parsec.org">the Parsec Homepage</a>:
<blockquote><i>
- There are several new screenshots showing close-ups of the revamped Cormoran, a Parsec spacecraft. The model has been optimized and the textures have been redrawn from scratch.<br>
- We have put up a huge (1800x1350) Parsec poster that contains a
large number of dogfight screenshots.<br>
- The "work in progress" section contains info about what has
happened over the last couple of weeks, especially our impressions
of the <a href="http://www.linuxtag.org">LinuxTag '99</a> where we ran a four-player network with the Linux-version of Parsec. LinuxTag has been a tremendous success for us.
</i></blockquote>
In case you're just nodding your head and pretending to know what I'm talking about, Parsec is a 3D networked multiplayer space fighting game currently under development by Markus and his crew. And it's gonna be free! If the screenshots and the reports from LinuxTag are any indication, this is going to be an incredible game.
<br>
Markus tells me their current plan is to release a self-running demo in the late summer and a beta-version by the end of the year. |
Parsec news |
default |
|
507 |
-1 |
1999-07-23 09:41:55 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p>
<em>Description:</em> tron-like game with a 3D view<p>
<em>Changelog:</em>
<ul>
<li>stable (no crashes anymore)
<li>4 players (1-4 computer players)
<li>speed independent of framerate
<li>configure speed
<li>runs ok in software OpenGL only
</ul>
<br>
|
glTron 0.31 |
updated |
|
508 |
2 |
1999-07-23 14:51:21 |
<a href="mailto:stuart@linuxfreak.com">Stuart Anderson</a> has begun work on a new multiplatform RPG. He says:
<blockquote><i>LateKnights is a roleplaying game set on Daroun, the World of Dreams. You are Rovin, your destiny lies bound in an age old prophecy foretelling the re-awakening of a great evil on Daroun. The game follows Rovin from his first enounter with the forces of evil awakening on Daroun on his tenth birthday, to his return from exile and final battle with an anchient Lich wizard. We aim to develop a complete RPG engine and dataset, for proprietary release on Linux, Win32, MacOS, and BeOS. Currently we have working GUI, Terrain, a basic Editor, and basic AI-less entities, further development plans include multi-player networking, more advanced AIs, and an advanced editor. I can be contacted at <a href="mailto:stuart@linuxfreak.com">stuart@linuxfreak.com</a>.
</i></blockquote>
There's no released code yet, but get in touch with him if you're interested in helping. |
New RPG project - LateKnights |
default |
|
509 |
-1 |
1999-07-23 21:08:03 |
<em>Category:</em> Role Playing<br>
<em>Description:</em> A text-based game creation system with
a GTK interface (requires
GTK-- >= 1.0.0) and a console plain
*antique* interface, with an editor
to create worlds, enemies, items, and
anything else you'd like in a
text-based game. |
Adventure++ 1.9.0 |
new |
|
510 |
-1 |
1999-07-23 21:08:29 |
<em>Category:</em> Code Library<br>
<em>Description:</em> A library for C++ to create RPGs. It
is a collection of basic classes to
control objects, maps, items, etc.
for role playing games. |
libRPG 1.0.0 |
new |
|
511 |
212 |
1999-07-24 01:58:13 |
<a href="http://www.epicgames.com">Epic</a>, developers of the hit Windows based game Unreal, were e-mailed by <a href="mailto:martin@unrealnation.net">Martin</a> of <a href="http://www.unrealnation.net">Unreal Nation</a> regarding platforms for future games, including graphical API's and OS's. Tim Sweeny, head programmer, replied with the following:
<blockquote>
Our next engine will support standard, multi-hardware API's only, no proprietary API's. Most likely, we will support both Direct3D and OpenGL. D3D clearly has better quality drivers on the PC, and OpenGL is the API of choice for portability to non-PC platforms. So the only bold statement I'll make is that we won't be supporting Glide and other proprietary API's in the long-term future.
<br><br>
We will develop the next engine on at least two platforms simultaneously. At least PC and Playstation2 (pending arrival of a development system). I can't promise Linux, but it would be pretty easy I think. The big complication we've faced porting Unreal Tournament is that our C++ code needed lots of modifications for Gnu C++, but since that's the Playstation's compiler too, our code should be Linux-friendly all along.
</blockquote>
On a side note, if you scroll to the bottom of the <a href="http://www.unrealnation.net">Unreal Nation</a> web page, there is a poll regarding Epic porting Unreal to Linux. Of the 1000 votes there now, 77.5 percent of the responding people voted that they would like to see both a server and a client ported. Keen.
|
Epic on Linux |
default |
|
512 |
2 |
1999-07-24 14:07:25 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> A fantastic arcade game emulator.<p>
<em>Changelog:</em>
<ul>
<li>Everything from msdos 0.36b1
<li>Fixed bug that caused a shifted and cropped screen with games which require a resolution >= 640x480 and visualsize != size
<li>Rewrote the svgalib mode selection code, -videomode was removed. Use -[no]tweak and -[no]scanlines instead
<li>Added linear framebuffer support to the svgalib code
<li>Added doublebuffer support to svgalib scaled modes
<li>Added -disablemode <XRESxYRES> option for svgalib this can be
used to disable a specific mode when it gives trouble on your system.
<li>Improved doublebuffer alloc code for XF86DGA
<li>Improved doublebuffer avtivation code it is now also used for 2x2 scanlines mode giving a nice speedup.
<li>Removed the unix-only core-patch to align words
<li>Changed the xkeymappings back so that the winkeys (META) are
mapped to alt. This was nescesarry to support international keyboards.
<li>Added -[no]winkeys to map the winkeys under X (META) to the winkeys under xmame.
<li>Added -screenshotdir <dir> to specify where xmame saves the png screenshots made by pressing F12.
</ul>
|
Xmame 0.36.1 |
updated |
|
513 |
2 |
1999-07-24 14:11:06 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> Linux client port of Xatrix first person shooter Kingpin<p>
<em>Changelog:</em> It's not clear what has changed in this version other than it's no longer compatible with the previous verions. But hey, it's <i>new</i>! Isn't that enough?
|
Kingpin Client 1.010 beta |
updated |
|
514 |
-1 |
1999-07-24 14:17:45 |
<img src="/images/thumbs/Gnomehack5.jpg" align=right width=200 height=157><em>Category:</em> Role Playing<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> NetHack for Gnome<p>
<em>Changelog:</em> Lots of bugs and crashes fixed, save games work correctly now. |
GnomeHack 1.0.3 |
updated |
|