| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5025 | 7378 | 2004-11-15 13:25:01 | <a href="/images/ppracer-01.jpg"><img src="/images/thumbs/ppracer-01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> An OpenGL racing game featuring Tux, the Linux mascot <p> <em>Changelog:</em> <ul> <li>Fix compilation without SDL_mixer <li>Compiles cleanly with TCL < 8.4 <li>Some additions and cleanups in the data files <li>Updated GIMP plugins <li>Several bugfixes </ul> | PPRacer 0.2 | updated | PPRacer |
| 5026 | 6457 | 2004-11-15 23:43:22 | <a href="/images/mistlands_milestone.jpg"><img src="/images/thumbs/mistlands_milestone.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Open source online roleplaying game <p> <em>Changelog:</em> <ul> <li>Milestone 2 released with player animations, editor and a test world with some caves. No gameplay in this release.</ul> | Mistlands Milestone | updated | Mistlands |
| 5027 | 4 | 2004-11-16 02:00:46 | <a href="/images/screenshot04.jpg"><img src="/images/thumbs/screenshot04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A WW2 eastern front mod for UT2004 <p> <em>Changelog:</em> <ul> <li>5 new maps <li>new vehicles <li>game balance changes <li>way better collision detection <li>enhancements to vehicle system <li>many new sound effects <li>lots of bugfixes <li><a href="http://redorchestramod.gameservers.net/forums/index.php?showtopic=7137">full changelog</a></ul> | Red Orchestra 3.1 | updated | Red Orchestra |
| 5028 | 4 | 2004-11-17 00:27:53 | <a href="/images/aut2k4.jpg"><img src="/images/thumbs/aut2k4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Description on the Homepage: <p> Action Unreal Tournament is a modification of Unreal Tournament 2004 that adds realistic weapons, better damage simulation, new gameplay, and bags of action-movie style. <p> Ever watched a John Woo flick and said 'I wish I could do that' as a guy dived down the stairs, akimbo pistols blazing? <p> Now you can. And why watch a movie when you can play it? <p> For those with a history of action games, AUT is the followup to the successful Action Quake2 and Action Half-Life; we hope to continue the tradition of fun gameplay, innovative features and consistent quality. It's based around concepts incorporated into the unreleased version developed for Unreal Tournament. <p> AUT is going to take the things we've learned from Action Quake 2, Action Half-Life and our development in the Unreal engine and combine them into one fast moving action packed extravaganza. </p> <ul> Features <li>Real World guns, balanced but powerful, with all new models, skins, and sounds. <li>Movie style accuracy, damage and bandage systems. <li>Special items you would find in a good action movie, like silencers and kevlar vests. <li>New player models. <li>Original deathmatch rules. <li>Last Man Standing games. <li>Awesome Teamplay options. </ul> | Action Unreal Tournament R1 | new | Action Unreal Tournament |
| 5029 | 4 | 2004-11-17 02:38:12 | <a href="/images/axis.png"><img src="/images/thumbs/axis.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An original turn based strategy game with an emphasis on Artificial Intelligence <p> <em>Changelog:</em> <ul> <li>pod missions: HARVEST, INTERCEPT, CAPTURE FLAG <li>Networking and multiplayer infrastructure, including chat and game start. <li>design of the shape generating engine based on other statistics. With basic implementation. <li>map resources: wells, flags, and energy tabs on the map that are collectible. <li>pod-level specials and flag capturing <li>energy reserve and resource management <li>game config screen <li>blotchmaker now responds to the number of registered players, the Axis classes, and proper color/HB loading. <li>very smooth pre-game screen flow <li>The Panel: major overhauls with tons of functionality added <li>completely new simultanious movement system with combat scheduling (abstracted) <li>much better theme improvement for a more cohesive look. </ul> | AXIS 0.2 | updated | AXIS |
| 5030 | 6457 | 2004-11-17 04:29:54 | <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Most important change is the addition of multiple reaction fire, where unit can attack several approaching enemies. The campaign has also been extended and the maps updated. <li>ASC has an automatic unit production cost calculation <li>Units don't defend when attacker is not visible <li>New building function: view sats <li>ASC can create clipboard files <li>Fixed graphical glitches when moving from one field to an invisible next <li>Fixed bugs with generator vehicles <li>Changed height system for object types <li>Fixed lots of bugs</ul> | Advanced Strategic Command 1.15.1 | updated | Advanced Strategic Command |
| 5031 | 6457 | 2004-11-17 04:30:30 | <a href="/images/poker3d-2.jpg"><img src="/images/thumbs/poker3d-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Multiplayer online poker game <p> <em>Changelog:</em> <ul> <li>New data set (animations, meshes etc.)</ul> | Poker3D 0.2.10 | updated | Poker3D |
| 5032 | 4 | 2004-11-17 12:38:34 | <a href="/images/Childsplay.jpg"><img src="/images/thumbs/Childsplay.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A suite of educational games for young children <p> <em>Changelog:</em> <ul> <li>A bunch of minor bugs fixed. <li>Language support is now available for all supported platforms. </ul> | Childsplay 0.72 | updated | Childsplay |
| 5033 | 6457 | 2004-11-17 14:09:14 | <a href="/images/evil_evil_snapshot2.png"><img src="/images/thumbs/evil_evil_snapshot2.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>util<br> <em>Description:</em> Sphere provides a complete IDE and a runtime engine to build simple to semicomplex 2d games. The games you create with it are directly portable to windows without any modifications (there is a windows runtime). It has a simple point and click like interface for creating the game content, and generally, it's one of the first game makers for linux. It's wxEditor is being ported, there are some bugs, but it should be useable. <p> Features: Alpha blending, javascript scripting (spidermonkey), map editor, sprite editor, image editor, tileset editor, packages, networking, sound support, lot's of image formats are supported, lot's of precreated functionality, etc. | Sphere 0.9 | new | Sphere |
| 5034 | 506 | 2004-11-17 16:22:54 | <a href="/images/Ire.jpg"><img src="/images/thumbs/Ire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 2d role-playing game engine similar to that used by Ultima 6. <p> <em>Changelog:</em> <ul> <li>Fixed bug moving between maps where items would be distributed wrongly and you would end up with a cow in your pocket or some other nonsense <li>Fixed similar bug where conversation flags and other data would not be stored and retrieved properly. <li> Improvements to frame-locking, especially with mouse control <li> More pathfinder fixes <li> Numerous optimisations <li> Editor displays radius for trigger objects <li> Editor now handles invalid objects intelligently again and asks the user what to do <li> PNG image file support (from Michael Lefebvre) <li> SDL audio support for Linux/UNIX (doesn't work in Windows, though) <li> Triggers should now work correctly on large objects. <li> Proper GNU configure script (from Michael Lefebvre) <li> Various bug fixes </ul> | IRE - The IT-HE RPG Engine 0.92 | updated | IRE - The IT-HE RPG Engine |