| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4985 | 4 | 2004-11-09 16:03:33 | <a href="/images/2004-09-12-194323-dem_snowsm.jpg"><img src="/images/thumbs/2004-09-12-194323-dem_snowsm.jpg" align="right" alt="" width="150" height="113"></a> <em>Category: </em>action<br> <em>Description:</em> TC:E is a modern world total conversion modification of the free, popular, stand-alone third-person shooter Wolfenstein: Enemy Territory. That is, TC:E is an entirely free game, made by gamers, for gamers. TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces. The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as "The Unit" is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. | TC:ELite TEST | new | TC:ELite |
| 4986 | 4 | 2004-11-10 00:39:35 | <a href="/images/screenshot_aug16_04.jpg"><img src="/images/thumbs/screenshot_aug16_04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> Gate 88 is a multiplayer action-RTS hybrid. <p> <em>Changelog:</em> <ul> <li>dedicated server now uses much less CPU power <li>fixed corrupted display on certain video cards (eg. Intel Graphics Extreme) <li>fixed fighters appearing in wrong direction and getting confused <li>fixed bug where a player could cloak indefinitely <li>fixed bug where a fighter could not be destroyed <li>fixed bug where alt+tab-ing would cause blank screen on return <li>fixed bug where health status of buildings jumps around when shot <li>fixed bug where game may crash when a player leaves and the radar is open <li>added health/alert indication on full screen radar <li>added chat colour coding and chat ability to the server console <li>added visual quality setting for those who must run with software rendering <li>full change log is available <a href="http://www.queasygames.com/gate88/version_history.html">here</a> </ul> | Gate 88 Nov5/04 Beta | updated | Gate 88 |
| 4987 | 4 | 2004-11-11 01:04:13 | <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 60 activities <p> <em>Changelog:</em> <ul> <li>Added russian sounds <li>Fixed falling letters and words to work fine in russian <li>More images <li>French documentation fixed <li>Added ga locale Irish (Gaelic) <li>added Indian (Punjabi) </ul> | GCompris 6.3 | updated | GCompris |
| 4988 | 4 | 2004-11-11 01:14:14 | <a href="/images/monkey_0.4.0.png"><img src="/images/thumbs/monkey_0.4.0.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Free (Libre) clone of Worms from Team17 <p> <em>Changelog:</em> <ul> <li>Use ClanLib 0.7 instead of very old ClanLib 0.6.5 <li>New menus: main, options, and nice weapons menu <li>New weapon: cluster bomb (and "skip turn" become a weapon) <li>Weapons move with characters' hand :-) <li>Code source partially translated in english :-) <li>Sound themes: available default and french <li>New maps and skins <li>Wormux use hardware acceleration with OpenGL: it's much faster ! <li>We have nice rotation of sprite <li>Sound engine works better (stop function works and it supports another frequency than 44.1 kHz) </ul> | Wormux 0.5beta3 | updated | WarMUX |
| 4989 | 4 | 2004-11-11 01:53:25 | <a href="/images/dpnewpic8.jpg"><img src="/images/thumbs/dpnewpic8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> A Quake engine port/mod with several enhancements. <p> <em>Changelog (since 20041006 release):</em> <ul> <li>Fixed a number of problems with scoreboard updates (names/colors/frags) in the server. <li>Fixed duplicate name bug in client mini-scoreboard. <li>Enlarged particle font from 256x256 to 512x512 and added some code to allow saving it to a .tga. <li>Quitting without using the "quit" command in the console now disconnects from the server, and properly kicks off everyone on a local server. <li>Added 32bit color support to SDL builds. <li>Rewrote Quake3 curve loading which finally makes maps look correct in all cases. <li>Added DP_QC_GETTAGINFO extension so modders can find out where md3 model tags and attached entities are. <li>Now detects a few quake3 shader types to make quake3 maps look mostly correct. <li>Fixed a bug that was preventing dynamic lights from lighting up quake3 maps. <li>Now prints 8 QuakeC opcodes instead of 5 when a crash or warning occurs. <li>MoALTz fixed the r_stereo_separation code so the anaglyph stereo glasses support works properly now. <li>Rewrote chat message handling code to be cleaner. <li>Added DP_LITSPRITES extension string. <li>Fixed connect status messages in join game menu. <li>Simplified cl_net* cvars to just cl_netlocalping and cl_netpacketloss and removed sv_netpacketloss cvars. <li>Made tenebrae light cubemaps work on model entities again. <li>Greatly optimized findradius builtin. <li>Removed cl_nodelta cvar as it never worked properly, and is unnecessary with the current network protocol. <li>Fixed a bug that made the game world seem to freeze after a level change in multiplayer . <li>Fixed framegroup animation on normal entities. <li>Changed movement interpolation a bit to better handle less frequent updates on far away entities. <li>Fixed a "blue dlight" bug when a map uses tenebrae dlights but the progs.dat did not support them. <li>Fixed a crash when dedicated servers tried to talk to the players. <li>Fixed a "blue glow_trail" bug, it was not properly interpreting the palette color.</ul> | Dark Places 20041019 | updated | Dark Places |
| 4990 | 4 | 2004-11-11 02:00:23 | <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="192" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Small Python RPG <p> <em>Changelog (since 3.30):</em> <ul> <li>Can drop items to the map. <li>Game fits in 800x600. <li>GUI improvements. <li>Speed Improvements.</ul> | Dragon Hunt 3.33 | updated | Dragon Hunt |
| 4991 | 506 | 2004-11-11 04:25:55 | <a href="/images/tuxpicross.png"><img src="/images/thumbs/tuxpicross.png" align="right" alt="" width="200" height="181"></a> <em>Category: </em>puzzle<br><p> <em>Description:</em> Grab your mallet and chip your way through various picture-puzzles! The idea of the game comes from japanese crosswords, where you according to numbers displayed in rows and columns mark out different tiles in order to see a picture. The idea of this *nix-game was to resemble the Nintendo-version of the game, but with the difference that this version is free and distributable through the GNU/GPL. | Tux Picross | new | Tux Picross |
| 4992 | 506 | 2004-11-11 06:14:34 | <a href="/images/sshot_linux1.jpg"><img src="/images/thumbs/sshot_linux1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br><p> <em>Description:</em> Future Boy! is an adventure game unlike any you've ever played. It's more than interactive fiction--it's an interactive comic book, combining the excellent writing, rich story, and sophisticated game world of the best classic interactive fiction adventure games with original animation, illustrations, and music, plus a host of unique and unforgettable characters. | Future Boy! | new | Future Boy! |
| 4993 | 7378 | 2004-11-11 08:58:45 | <a href="/images/screen_big.png"><img src="/images/thumbs/screen_big.png" align="right" alt="" width="200" height="186"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Hard s-f roguelike game. <p> <em>Changelog highlights:</em> <ul> <li> <li>New monster and item descriptions. <li>Improved inventory management. <li>Improved AI - monsters decide what to do considering their resistances. <li>At the end of the game "death.htm" file is generated. <li>7 new monster types and 27 new items. <li>A lot of minor changes, bug fixes and improvements.</ul> | Xenocide 06.04.2004 | updated | Xenocide |
| 4994 | 6457 | 2004-11-11 12:25:10 | <a href="/images/test.png"><img src="/images/thumbs/test.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a></font> <p> <em>Description:</em> Locate and uncover matching pairs of stones <p> <em>Changelog:</em> <ul> <li>Vastly improved Oxyd 1 and Per.Oxyd compatibility <li>Support for 800x600 and 1024x768 video modes <li>Support for non-English languages <li>New levels <li>Improved graphics for color-blind players <li>Redesigned options menu <li>Countless smaller enhancements</ul> | Enigma 0.90-beta | updated | Enigma |