| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4974 | 8 | 2004-11-03 06:23:51 | <a href="/images/024-1.jpg"><img src="/images/thumbs/024-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>New design of the rendering engine. <li>Real reflection rendering. <li>Split screen multiplaying. <li>Improved car/car collision. <li>openAL sound support. <li>A Lamborghini Diablo car. </ul> | Utimate Stunts 0.4.7 | updated | Ultimate Stunts |
| 4975 | 8 | 2004-11-03 06:25:07 | <a href="/images/transcend.png"><img src="/images/thumbs/transcend.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A retro-style, abstract, musical 2D shooter <p> <em>Changelog:</em> <ul> <li>This release includes a new level (for a total of three). <li>A portal now appears after the major anti-glyph has been destroyed---you can explore the Elements in a level without enemies before moving on to the next level. <li>Zoom effects have been added to level transitions. <li>Strafe keys have been added per popular request. </ul> | Transcend 0.2-IGF-2 | updated | Transcend |
| 4976 | 8 | 2004-11-03 06:30:20 | <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em> <ul> <li>Fixed Duell map. <li>Servers aren't always registering at all masterservers but only one. <li>Fixed some crashs in game. <li>Fixed several crashs and misbehaviour in the serverlist. <li>Fixed problem in log code that manifested on linux/ppc. <li>Adding units with shift key now also works for groups and boxes. <li>Packet handling is more robust against malformed packets. <li>Added support for pidfiles in server. <li>Wrote an HowTo on setting up a dedicated server. </ul> | netPanzer 0.2.0_rc3 | updated | netPanzer |
| 4977 | 2 | 2004-11-03 06:35:20 | <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>New maps. <li>Polish translation. <li>Beginnings of a French translation. <li>Several new and extended events for mappers. <li>Misc minor bug fixes and improvements. </ul> | Crimson Fields 0.4.5 | updated | Crimson Fields |
| 4978 | 3 | 2004-11-05 02:44:56 | <a href="/images/TribalTrouble.jpg"><img src="/images/thumbs/TribalTrouble.jpg" align="right" width="200" height="150" alt=""></a> As announced earlier in this <a href="http://happypenguin.org/forums/viewtopic.php?t=1462">Tribal Trouble thread</a> in our forums, <a href="http://oddlabs.com">Oddlab</a> is now seeking beta testers for their upcoming game (Oddlabs' Newsletter November 2004):<blockquote><i> "Despite several delays, Tribal Trouble has finally reached a state where it is playable enough to begin the first round of testing. Although called a beta, the game is not yet feature complete, but because of the wide range of supported hard- and software platforms, we would like to see how it behaves on different system configurations. <br> The first round of testing will mainly focus on stability issues of the game itself and the underlying Light Weight Java Game Library (LWJGL). Right now we only need a limited group of testers to try out the game on various hardware and operating systems, but as development progresses, we will invite more testers to comment on gameplay as well as the look and feel of the game. <br> If you are a Windows or Linux user and would like to spend some hours helping us test how Tribal Trouble behaves on different systems, please follow the link below and fill out the beta tester application form. Unfortunately, the Macintosh version is not yet ready for testing, so Mac users will have to join in later (you can still submit an application form though - we will notify newsletter subscribers when Mac testing is about to begin). <br> [..] <br> As we will be using our forum for feedback and important announcements, you need to create a forum user before filling out the application form. If you haven't already done so, you can register for the forum here: <br> http://oddlabs.com/forum/profile.php?mode=register <br> Once you have been granted a beta tester account, you will receive further information on how to get started." </i></blockquote> | Tribal Trouble beta testers wanted | default | |
| 4980 | 4 | 2004-11-06 10:53:46 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for GeForce 6600 and GeForce 6600 GT. <li>Added support for Quadro FX 4000 SDI <li>Added support for 512 MB framebuffers. <li>Improved support for GLSL (OpenGL Shading Language). <li>Improved performance for VBO (OpenGL Vertex Buffer Objects). <li>Improved support for Linux 2.6 kernels. <li>Improved support for PCI Express. <li>Reduced virtual address space consumption in OpenGL applications. <li>Updated documentation. Please see the text README file. <li>Improved support for EM64T Linux/x86-64 systems <li>Improved support for RenderAccel <li>Improved performance for Java2D.</ul> | NVIDIA Linux Display Driver 1.0-6629 | updated | NVIDIA Linux Display Driver |
| 4981 | 3 | 2004-11-06 11:06:00 | <a href="/images/legends040b.jpg"><img src="/images/thumbs/legends040b.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Online FPS reminiscent of Tribes <p> <em>Changelog:</em> <ul> <li>New website </ul> <i>(Thanks, Googly)</i> | Legends 0.4.1b | updated | Legends |
| 4982 | 4 | 2004-11-08 00:13:06 | <a href="/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Game release <li>Many improvements <li>New website <li>Cool back story </ul> | Vendetta 1.0 Release | updated | Vendetta |
| 4983 | 4 | 2004-11-08 09:16:24 | <a href="/images/gnome-war-pad.png"><img src="/images/thumbs/gnome-war-pad.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 'VGA Planets' client for the GNOME platform <p> <em>Changelog:</em> <ul> <li>New Magallanes version, a much more complete one! <li>Added constellations as seen on VPA. <li>Added Brazilian Portugese translation (pt_BR). <li>Added a distance calculator similar to the one in PCC. <li>Fixed problem with planet names being showed at any zoom level. <li>Minefields, ion storms, planet names, grid and scanner area are now managed in a MVC way and their status saved. <li>Starchart centering worked badly when zoom != 100% <li>The game manager used to show a "turn 0" string on newly added games. <li>KOREx.DAT missing file warning dialog now appears one time per game to avoid annoying the user. <li>Added missing ship image.</ul> | GNOME War Pad 0.3.4 | updated | GNOME War Pad |
| 4984 | 4 | 2004-11-09 00:24:07 | <a href="/images/new_screenshot.png"><img src="/images/thumbs/new_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>cities no longer produce armies if gold < 0. <li>added the move all, next with move button <li>improved the AI <li>added a border with scrolling buttons around the big map <li>added ability to select previous and no stack <li>water tiles are better connected on created maps <li>added medals of honour <li>added items <li>reworked level advancement dialog <li>added new events <li>updated tutorial <li>added use of keyboard <li>bugfixes </ul> | FreeLords 0.3.4 | updated | FreeLords |