| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4964 | 3 | 2004-10-26 03:06:14 | <a href="/images/w3chess05.jpg"><img src="/images/thumbs/w3chess05.jpg" align="right" alt="" width="173" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Web and Mail based chess <p> <em>Changelog:</em> <ul> <li>bugfix in valid email check, <li>swap finished games is possible now, <li>more docs in config.h</ul> | w3Chess 0.7b | updated | w3Chess |
| 4965 | 3 | 2004-10-26 03:08:22 | <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>Changed temp extraction direction from /tmp to ~/.parallelrealities/blobwars <li>Gore setting is now remembered from last play (or changed via a load) <li>Added all Extreme Mode Time Limits <li>Updated more graphics <li>Updated some cutscenes with antialiasing <li>Lots of other misc gameplay tweaks.</ul> | Blob Wars : Metal Blob Solid 0.96 | updated | Blob Wars : Metal Blob Solid |
| 4966 | 3 | 2004-10-26 03:11:13 | <a href="/images/bastet-screenshot.png"><img src="/images/thumbs/bastet-screenshot.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> "bastard tetris" (sends in the worst block possible) <p> <em>Changelog:</em> <ul> <li>minor bugfixes. Thanks to those who reported the bugs. <li>features a brand-new AI, which should provide a much less boring gameplay and avoid some bugs of the previous one. I have not done any work on the interface since my primary goal is having a good algorithm, and not the eye-candy. This new version somehow avoids the endless queues of the same block you saw in 0.37: unfortunately, this makes the game a bit easier (now you can do five lines with much less effort). If you do not like the thing, you can tweak the figures at the bottom of bast.c, which should look like this: <ul> const int bl_percent[BLOCK_TYPES]={75,92,98,100,100,100,100}; that is: 75% chance you will get the worst brick, 92-75% for the second one and so on (no chance to get the best three bricks). Editing to 85,95,100,100,100,100,100 will considerably increase the difficulty of the game (TODO: some better way to choose this...). Moreover, the old 0.37 algorithm can be compiled in (instead of the new one) by simply renaming bast-old.c to bast.c.</ul></ul> | bastet 0.41 | updated | bastet |
| 4967 | 3 | 2004-10-29 15:28:22 | <a href="/images/ppracer-01.jpg"><img src="/images/thumbs/ppracer-01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> An OpenGL racing game featuring Tux, the Linux mascot <p> <em>Changelog:</em> <ul> <i>This release adds graphical configurations for keyboard and audio, a rewrite of the game logic, and minor bugfixes in the data files.</i></ul> | PPRacer 0.1.9 | updated | PPRacer |
| 4968 | 3 | 2004-10-29 15:38:51 | <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 60 activities <p> <em>Changelog:</em> <ul> <li>New website: http://ofset.net <li>Many bugs have been fixed since 9.3RC2. During this time, we have been lucky to get new graphical enhancement from Franck Doucet. Simply said, he did bring gcompris one level upstairs in quality. He made a new theme and this is the new default. A rework by Franck of the railroad memory <li>Frank has also a passion for aviation. You will find a new level in the chronos activity with a bunch of planes and anything that fly, or tried to fly. As an exercice, there is some hidden gnu, will you find them? <li>Warning, this release now store all the gcompris files in a directory .gcompris in the home of the user. Your old .gcompris file that contained your configuration will be erased. <li>The clock now has a dynamic minute needle when you move the hour one (thanks Karl Ove Hufthammer).</ul> | GCompris 6.3RC3 | updated | GCompris |
| 4969 | 3 | 2004-11-02 06:44:21 | <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Scenario balancing for 'Heir to the Throne' and 'The Eastern Invasion' campaigns <li>Shadows for labels to make them visible on each type of terrain <li>In-game help system improvements <li>New and improved terrains and transitions, unit images and animations, portraits <li>Unit balancing: ghosts are now more vulnerable to holy and less vulnerable to "physical" attacks <li>18 new units added <li>Slovenian added as new translation <li>17 updated translations <li>Renewed multiplayer lobby <li>Leader indicator <li>Random map generator improvements and variations (Desert, Winter, Marsh) <li>Multiplayer map descriptions <li>Broken Bridge map <li>Logging system improvements <li>Wesnothd network threading <li>Improved Out of Sync detection and reporting <li>Preparations for 320x240 resolution support <li>Image, data and code cleanups <li>Lots of bug fixes</li> See all details at http://changelog.wesnoth.org (don't forget to check the never released 0.8.6 changes). </ul> | Battle for Wesnoth 0.8.7 | updated | Battle for Wesnoth |
| 4970 | 3 | 2004-11-02 06:46:51 | <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> h2h online chess game written in PHP <p> <em>Changelog:</em> <ul> <li>The automatic replacement of '-' with 'x' for an en passant move, introduced in the previous release, screwed the game history, which made the history browser act faulty. This has been fixed. </ul> | Online Chess Club 1.2.2 | updated | Online Chess Club |
| 4971 | 8 | 2004-11-03 06:07:44 | <a href="/images/heroes3-3.png"><img src="/images/thumbs/heroes3-3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Localization Project for many Linux games <p> <em>Changelog:</em> <blockquote><i>An advanced Doom 3 installer was created with the following important differences to the original one from id-software:</i></blockquote> <ul> <li>Installer copies needed files from all three cds automaticaly. <li>Client and server can be installed separately or together. <li>An uninstaller was included. <li>In addition to the curses client, a gtk client was added. <li>Some small postinstall enhancements were added. </ul> | Babelize Localization Project 1.0.5 | updated | Babelize Localization Project |
| 4972 | 8 | 2004-11-03 06:18:42 | <a href="/images/virtualjaguar.jpg"><img src="/images/thumbs/virtualjaguar.jpg" align="right" alt="" width="200" height="141"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Virtual Jaguar GCC/SDL source release <p> <em>Changelog:</em> <ul> <li>Various fixes to make for smoother compilation on MacOS. <li>Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, and .j64 files--be sure to check the README for the gory details! <li>Added a kludge to allow homebrew demos to run without a Stubulator ROM and without crashing the emulator. <li>Fixed a blitter intensity addition problem. This fixes the title in Hover Strike and the road/shadows in Checkered Flag. <li>Partially fixed a problem with the SUBC opcode in the RISC processors. This allows Hover Strike, Phase Zero and Fight For Life to boot into their title screens and makes them somewhat playable. <li>Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others. <li>Fixed a long standing blitter bug that kept certain doors in AvP from rendering correctly. <li>Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien vs Predator and probably others now work as they should (graphically ;-) <li>Fixed a few more lingering blitter bugs (there are more to be found). This fixes most of the glitches in Cybermorph and Alien vs Predator. <li>Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others. <li>Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. <li>Rewrote several OpenGL related rendering code concerning the new OpenGL texture depths and texture sizes. <li>Rewrote several OpenGL rendering functions concerning speed related items. <li>Several bugs resolved due to OpenGL and normal rendering code. </ul> | Virtual Jaguar v1.0.7 | updated | Virtual Jaguar |
| 4973 | 8 | 2004-11-03 06:22:08 | <a href="/images/InfoNES.jpg"><img src="/images/thumbs/InfoNES.jpg" align="right" alt="" width="151" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> NES Emulator for Linux/X11 <p> <em>Changelog:</em> <ul> <li>Linux: Fixed the segmentation fault in terminating before loading ROM image. <li>Linux: Fixed the segmentation falut that causes by GCC optimization bug. <li>Linux: Fixed the GTK error when it is played for a long time. <li>CPU: Fixed the bug in which BRA() macro does not work properly on the ARM processors (perhaps on PPC processors). <li>APU : Suppoted the sampling rate 11025Hz (only source code level). <li>Mapper: Added #61, #200, #201, and #202.</ul> | InfoNES v0.93J | updated | InfoNES |