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newsid userid timestamp news headline newstype gameid
4954 4 2004-10-18 00:10:13 <a href="/images/gnome-war-pad.png"><img src="/images/thumbs/gnome-war-pad.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 'VGA Planets' client for the GNOME platform <p> <em>Changelog:</em> <ul> <li>Message reader uses colored headers according to the message body. <li>New Python plugin architecture added to the environment: it features a plugin manager, a plugins menu, a plugin navigator and two test plugins (ship finder and ship list browser). <li>Plugin system can load user plugins from ~/.gwp/plugins/ <li>French translation added, German / Spanish updated. <li>A first version of the Visual Combat Recording (VCR) - which can now read the vcrX.dat files and replay the combats visually. <li>Online help was updated and expanded to include GWP's new features. <li>Iconlist on game manager doesn't segfault anymore when arrow keys are pressed. Also, hitting Return will open the selected game. <li>Annoying toolbar is gone, its functions were moved to the 'View' menu. <li>Zoom level corrected, now X and Y coordinates are restored correctly when zoom is not 100%. <li>a,w,d,s keys for starchart scrolling were changed to arrow keys. <li>Online help now is loaded pressing the F1 key and works correctly again. </ul> GNOME War Pad 0.3.3 updated GNOME War Pad
4955 4 2004-10-18 00:45:28 <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>New monsters: Troglodyte and Bulette (Demo module available) <li>Fixes to the Original Campaign and to HotU <li>Fixes to prevent game/character hacking. <li>Added a new ini setting to nwnplayer.ini [Server Options] "Saving Throw Automatic Failure On 1=1". If turned off (0), you will no long fail saving throws on a roll of 1 if your total saving throw with bonuses beats the required DC. <li>Added a new Sub Net Profiling system (which logs bandwidth usage). To activate it, go to nwn.ini and in the [Game Options] section add in "Enable SubNet Profiling=1". A log file called SubNetProfile.log will be created in your root Neverwinter Nights directory once the game/server shuts down. <li>Added new "Max Memory Usage" ini setting to [Game Options] in the nwnplayer.ini file. This allows you to set the amount of available memory (in Megs) that the game will use for caching resources in memory. Adding more memory for the cache may improve performance up to a point, after which increasing the cache size any more most likely wont do much. Your mileage may vary. <li>Devastating Critical now works with bows. <li>Lootable corpses wont be stripped of items until after the corpse has been looted by a player. <li>Fixed a problem with the experience point penalty not always being calculated properly for multiclass characters that had taken a prestige class. <li>Fixed issue, where if you lost a level and no longer had the required level for an item that you had equipped, your character would become illegal. The item is now unequipped automatically if you don't have the level required to equip it after losing a level. <li>Fixed an issue with non-hostile actions (e.g. rest) getting canceled when someone joins your party. <li>Fixed a problem where if you saved and reloaded a game while in defensive stance, you could no longer move. <li>Added a new ini setting to nwnplayer.ini [Game Options] ClientEntireChatWindowLogging=1 (Defaults to off). Turning this option on will cause all text in the in-game chat window to be logged to the log file. <li>Lots of game stability and other fixes. <li>For full details, visit the <a href="http://nwn.bioware.com/">Neverwinter Nights Community Site</a>.</ul> Neverwinter Nights Client 1.64 updated Neverwinter Nights Client
4956 3 2004-10-22 10:25:52 <a href="/images/screenshot_aug16_04.jpg"><img src="/images/thumbs/screenshot_aug16_04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<p> <em>Description:</em> Gate 88 is a multiplayer action-RTS hybrid with the focus on action. It is inspired by games like Herzog Zwei, Star Control, Homeworld, Subspace, and the artwork/style of Kenta Cho (of ABA Games).<p> Destroy your opponent's command post as you deploy turret defenses, issue fighter attacks (100+ fighter battles are not uncommon), and research upgrades. Effective use of the infinite space is crucial to winning a multiplayer game. Gate 88 Oct14/04 Beta new Gate 88
4957 3 2004-10-22 10:30:41 <a href="/images/attal071.jpg"><img src="/images/thumbs/attal071.jpg" align="right" alt="" width="200" height="186"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>New calendar management <li>Fast connection (client start server and connect to it) <li>(Auto) fill scenarii with ai <li>New display of inside base <li>Update documentation <li>Add pixmaps for Mercenary base (medieval theme) <li>Flag management for bases <li>Bug fixing </ul> Attal 0.9.1 updated Attal
4958 3 2004-10-22 10:32:46 <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> <em>Changelog:</em> <ul> This version fixes various minor bugs and adds various very minor features/improvements. It also adds some new artwork.</ul> GalaxyHack 0.84 updated GalaxyHack
4959 3 2004-10-22 10:38:11 <a href="/images/Q3A_seals.jpg"><img src="/images/thumbs/Q3A_seals.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> NS:CO is a Total Conversion or Modification for Quake III Arena <p> <em>Changelog:</em> <ul> <li>new fall damage system <li>stamina damage and physical damage system <li>new hit-code <li>6 new maps <li>elevator entity <li>alarm entity <li>lots of smaller entities <li>lots of bugfixes</ul> Navy Seals: Covert Operations for Quake 3 Arena 1.93 beta updated Navy Seals: Covert Operations for Quake 3 Arena
4960 3 2004-10-22 10:40:57 <a href="/images/oq003.jpg"><img src="/images/thumbs/oq003.jpg" align="right" alt="" width="160" height="120"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Free Ego Shooter that can function as a remake of the Quake game content. <p> <em>Changelog:</em> <ul> This update consists of a model pack that can be placed in the "id" folder of Open Quartz. It overrides the normal Open Quartz weapons and ammo with weapons that look more like IDs.<br> If the sound did not work for you, grab the sources of the engine from http://icculus.org/twilight/darkplaces/ and edit the makefile to use ALSA<br> There is now some <a href="http://openquartz.sourceforge.net/documentation/user.html">documentation </a> that should make some things clearer. For example there is more to Open Quartz than just the tree level ;-)<br> </ul> Open Quartz 2004.08.01 updated Open Quartz
4961 3 2004-10-22 10:47:42 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Description:</em> BitRock InstallBuilder allows you to create easy-to-use installers for Linux and Windows software which have no external dependencies and can be run in GUI, text, and unattended modes. <p> Free, fully-functional licenses for Open Source projects. BitRock InstallBuilder 2.0 beta 1 new BitRock InstallBuilder
4962 3 2004-10-26 02:53:25 <a href="/images/jspout.png"><img src="/images/thumbs/jspout.png" align="right" alt="" width="200" height="146"></a> <em>Category: </em>arcade<p> <em>Description:</em> A Java implementation of the C/SDL version Spout. Runs full speed. JSpout 1.0 new JSpout
4963 3 2004-10-26 03:00:01 <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> AI/ALife server used by the WorldForge project. <p> <em>Changelog:</em> <ul> <li>Implemented AI code for NPC hirelings. <li>Fixed major bugs in the pig seller. <li>Improved Database performance. <li>Cleaner error reporting for script writers. <li>Improved commandline handling in tools. <li>Lots of minor bug fixes.</ul> Worldforge::Cyphesis 0.3.5 updated Worldforge::Cyphesis