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4944 3 2004-10-11 02:44:34 <a href="/images/ff_wc.png"><img src="/images/thumbs/ff_wc.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A Linux port of wonderful puzzle game Fish Fillets. <p> <em>Changelog:</em> <ul> <li>24 new levels + final level</li> <li>better mouse support - see <a href="http://fillets.sourceforge.net/manual.php#mouse">How to Play</a></li> <li>menu tooltips</li> <li>level help on F1</li> <li>hall of fame integration for pedometer</li> <li><a href="http://fillets.sourceforge.net/intro.avi">intro.avi</a> as a separate file</li> <li>complete French translation</li> <li>complete German translation</li> <li>fbcon support</li> <li>win32 binary package</li> <li>fixed crash with empty lang</li> </ul> Fish Fillets - Next Generation 0.6.1 updated Fish Fillets - Next Generation
4945 3 2004-10-11 02:46:38 <a href="/images/mainwindow.jpg"><img src="/images/thumbs/mainwindow.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Formerly called KMonop, Monopoly-like boardgames for KDE. <p> <em>Changelog:</em> <ul> <li>Properly withdraw from a game prior to intended client exits, to avoid triggering monopd's reconnection timeout. <li>Don't show warning dialog when exiting a game that ended. (#88617) </ul> Atlantik 0.7.1 updated Atlantik
4946 3 2004-10-11 02:50:58 <a href="/images/vrizer01.jpg"><img src="/images/thumbs/vrizer01.jpg" align="right" alt="" width="200" height="148"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Library to create stereoscopic output for arbitrary opengl software <p> <em>Changelog:</em> <ul> <li>bugfix: segfault on some machines - capt-areas were initialized to 1 <li>introduced "next-to-modelview-matrix" <li>correct udp data processing (dotransform, etc.) <li>eye_tracker_mat also applied to orientation. <li>vrizer_rconfig tool for remote at-runtime reconfiguration. <li>linear masking of upper and lower screen edges </ul> VRizer 0.5 updated VRizer
4947 3 2004-10-12 09:16:03 <a href="/images/dragonisland.png"><img src="/images/thumbs/dragonisland.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Graphic RPG game. <p> <em>Changelog:</em> <ul> <li>Sound effects. <li>Easier to get into an enclosed path. <li>Improvements in Water Elemental graphics. <li>Text should be easier to read.</ul> Dragon Island 0.05pre1 updated Dragon Island
4948 3 2004-10-15 02:12:23 <a href="/images/dpnewpic8.jpg"><img src="/images/thumbs/dpnewpic8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> A Quake engine port/mod with several enhancements. <p> <em>Changelog:</em> <ul> <li>fixed lingering entities in quake protocol, demos for example <li>added cl_beams_* cvars to effects options menu <li>now can connect to another server while remaining connected to current server up until the connection is accepted <li>now shows loading screen at appropriate times which also stops sound <li>fixed nehahra movie support <li>sprites now support EF_NODEPTHTEST <li>watershader now disabled on lightmapped water <li>now compiles on x86_64 successfully, server still crashes though (will be fixed at some point) <li>added commandline options to readme <li>fixed an entity colormapping bug which caused players to be white in dpmod <li>skybox works in hlbsp again <li>fixed weird player model angles when looking down <li>negative frags display correctly again <li>Mathieu fixed a logging problem which was not recording cvar creation notices to the log <li>Mathieu fixed sound channel volume clipping to work the same on 16bit and 8bit sounds <li>removed detection of GL_NV_vertex_array_range as it's not used <li>added -novideosync disable for WGL swap control <li>fixed qc builtin cvar_string to not crash engine if the cvar does not exist</ul> Dark Places 20041006 updated Dark Places
4949 3 2004-10-15 02:16:18 <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="192" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Small Python RPG <p> <em>Changelog:</em> <ul> Changes since 3.27: <li>Great improvements to the map editor. <li>Many bugfixes. <li>Assorted changes.</ul> Dragon Hunt 3.30 updated Dragon Hunt
4950 3 2004-10-15 02:20:40 <a href="/images/FlightGear.jpg"><img src="/images/thumbs/FlightGear.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <ul> <li>Added some initial support for "submodels" which can be used to implement things like contrails, flares, tracers, etc. <li>Make real world weather fetching a bit more robust and network friendly. <li>Ensure the entire world is initially loaded before initializing the flight dynamics (avoids wildly varying frame rates at a time when the FDM might be trying to do various initialization steps that might benefit from consistent and fast frame rates.) <li>Other various (and minor) code cleanups, tweaks, and fixes. <li>Fixed ATIS voice file. <li>Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16, Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust C172 cockpit sound levels, and Sgs-233. <li>Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS. <li>Fix a bug in the nasal fuel tank management code. <li>Return Canadian ILS's to nav data. <li>Cleaned up some of the 3d models around the bay area. <li>Add support for display list based rendering which yields substantial performance gains for many systems. <li>Synced with latest JSBSim code. <li>Fixed a reference point bug in YASim. <li>Revived the hi-res (tiled) screen shot code so you can again produce insanely and arbitrarily large resolution screen shots. <li>Beefed up the tile pager so it can more sensibly handle insanely rapid motion. </ul> Flight Gear Flight Sim 0.9.6 updated Flight Gear Flight Sim
4951 3 2004-10-15 02:23:29 <a href="/images/tuxpaint.gif"><img src="/images/thumbs/tuxpaint.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Support for "starter" images (i.e., coloring book pictures or 'scenes' to draw on); <li>Lockfile to prevent multiple launches; <li>More brushes and various eraser sizes; <li>Many new translations (Afrikaans, Belarusian, Breton, Bulgarian, Croatian, Hindi, Serbian, Slovenian, Traditional Chinese, Vietnamese, Welsh); <li>Lots of localization code cleanup; <li>Made documentation a little more user-friendly; <li>Numerous bug fixes</ul> Tux Paint 0.9.14 updated Tux Paint
4952 3 2004-10-15 08:35:28 <a href="/images/screenshot010.png"><img src="/images/thumbs/screenshot010.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Kill' em is a Molez/Liero/Worms like, side viewed action game. The only goal right now is to stay alive and kill as much other players as possible. Kill 'em supports up to two human players(Actually four but the keys have been set only for the first two players) and 61 dumb AI-players. Kill 'em 0.1alpha new Kill 'em
4953 3 2004-10-16 18:27:01 <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em> <ul> <i>"This is a prerelease open for public testing. Especiacially the new ppc code is not tested yet. I'd be happy about some feedback if it works or not (matze@@@braunis.de)."</i><ul> <li>New masterserver protocol (next release of xqf will contain support for netpanzer) <li>Added a serverconsole <li>Fixed endianess problems. PPC users can play with x86 users now. <li>The server creates logfiles now that can be used for statistics or reports on webpages <li>Replaced SDL_net with custom socket wrappers. <li>libxml2 replaced with simple ini parser <li>gcc 3.4 fixes <li>lots of bugfixes </ul></ul> netPanzer 0.2.0rc2 updated netPanzer