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4914 8 2004-09-27 09:14:39 <a href="/images/gearhead6.gif"><img src="/images/thumbs/gearhead6.gif" align="right" alt="" width="200" height="112"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> A Mech-fighting-RPG. <p> <em>Changelog:</em> <ul> <li>Added the Thieves Guild. <li>Can now change player sprite. <li>Tidied up design directory, thanks to Malte Helmert. <li>Failed roll to revive results in perminant death. <li>Added CyberPsycho, Extropian talents. <li>Increased XP award for picking pockets. <li>Numerous bug fixes and adjustments. </ul> Gearhead 0.853 updated Gearhead
4915 8 2004-09-27 09:17:48 <a href="/images/trigger-screenshot2.jpg"><img src="/images/thumbs/trigger-screenshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.92"><img src="/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="/images/star.gif" alt="3.92" border="0"></a></font> <p> <em>Description:</em> Rally racing game <p> <em>Changelog:</em> <blockquote><i>Testing release before full 0.4.4 update. Any comments on this release are most welcome!</i></blockquote> <ul> <li>Using <a href="http://icculus.org/physfs/">PhysFS</a>. <li>Added auto ~/.trigger creation for config and extensions. <li>New menu system, with auto searching for tracks and events. <li>Rule change: total time incremented even if you fail an attempt. <li>New control config system, hopefully better joystick support. <li>Per-level weather settings. <li>Camera rotate: < and >. <li>Fixed: boost::format was crashing libstdc++, removed. <li>Friction model changed to better simulate dirt. </ul> Trigger 0.4.4-pre1 updated Trigger
4916 8 2004-09-28 07:23:25 <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <blockquote><i>First, this release brings back the continue option, however, with a 100% score loss this time. Second, the order of levels of the Freakout set is saved, when the game is interrupted. Apart from that there is a number of smaller bug fixes and enhancements: balls do not start with maximum speed, if the middle mouse button was pressed, while clearing the last brick of a level; the bonus floor uses the blue energy wall as graphic; when viewing the final stats of a network game only SPACE is accepted to continue and the chaos bricks in the seventh level of N_Snapshots were replaced with normal bricks to improve gameplay. </i></blockquote> LBreakout 2.5.1 updated LBreakout
4917 8 2004-09-28 07:24:54 <a href="/images/transcend.png"><img src="/images/thumbs/transcend.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A retro-style, abstract, musical 2D shooter <p> <em>Changelog:</em> <blockquote><i>Added a missing dependency to the GNU/Linux X86 makefile -- it builds without errors now.</i></blockquote> Transcend 0.1.2 updated Transcend
4918 8 2004-09-28 07:27:12 <a href="/images/lxdoom.jpg"><img src="/images/thumbs/lxdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <ul> <li>Lots of fixes (e.g. savegames, powerpc, demo handling, sound, GL mode). <li>Enhancements in networking code. <li>More options. <li>Reimplemented multipatch textures on two sided lines. </ul> PRBoom 2.3.1 updated PRBoom
4919 8 2004-09-28 07:28:45 <a href="/images/vexed-szot.jpg"><img src="/images/thumbs/vexed-szot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Make similar blocks disappear by moving them together. <p> <em>Changelog:</em> <blockquote><i>This version includes code cleanups, some changes and a new feature in which you can move a block more than one space at a time. </i></blockquote> SDL Vexed 0.6 updated SDL Vexed
4920 8 2004-09-28 07:29:45 <a href="/images/ss1s.jpg"><img src="/images/thumbs/ss1s.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Smash as many tomatoes as you can, in ten minutes <p> <em>Changelog:</em> <ul> <li>Two player mode (in co-operation). Players share the score and the bonuses. <li>The clock stops ticking when you kill five enemies with one bomb. Now you can collect the reward without worrying about the time. <li>Potato man doesn't die from the player bombs any more. <li>Other minor changes and bug fixes. </ul> I Have No Tomatoes 1.5 updated I Have No Tomatoes
4921 3 2004-09-30 17:09:32 <a href="/images/freecol03.jpg"><img src="/images/thumbs/freecol03.jpg" align="right" alt="" width="200" height="138"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> This is the first release of FreeCol in which it is possible to play and win a multiplayer game. The code has been redesigned and restructed in order to make the ongoing development easier. Several new features have been added as well: <ul> <li>Colonies have now been fully implemented, including all buildings except custom house. <li>Founding fathers and emigration of units from europe. <li>Fully implemented combat system. <li>Production of goods and trade with europe. <li>Hills, mountains, forests and special resources have been added to the map. <li>The pioneers can now construct roads and improve the terrain. <li>Games can now be saved and loaded. <li>Support for playing music and sound effects. <li>Background images and several other GUI improvements. </ul> It is not possible to fight the war of independence or win a singleplayer game, since the AI has not yet been added. In order to get a list of the coming features and the planned progression of the development, please refer to the <a href="http://freecol.sourceforge.net/index.php?section=18">roadmap</a>.</ul> FreeCol 0.3.0 updated FreeCol
4922 3 2004-09-30 17:13:30 <a href="/images/snapshot.png"><img src="/images/thumbs/snapshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A space exploration adventure game, based on Star Control <p> <em>Changelog:</em> <ul> <li>New battle music.</li> <li>GOB game mod where you fly in huge melee area, upgrade your ship, slay enemies.</li> <li>Defender game mod. Defend starbase as long as you can.</li> </ul> TW-Light 0.3r69 updated TW-Light
4923 3 2004-09-30 17:15:36 <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> AI/ALife server used by the WorldForge project. <p> <em>Changelog:</em> <ul> <li>Lots more documentation of both source and commands. <li>Major refactor of geometry code so orientation is handled. <li>Implemented persistence for the world terrain. <li>Cleanup and simplify the core dispatch code making it more efficient. <li>Compatability with gcc 3.4 series. <li>Lots of bug fixes.</ul> Worldforge::Cyphesis 0.3.4 updated Worldforge::Cyphesis