| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4904 | 3 | 2004-09-20 09:37:38 | <a href="/images/linux_screen.jpg"><img src="/images/thumbs/linux_screen.jpg" align="right" alt="" width="200" height="133"></a> <em>Category: </em>kids<br> <em>Description:</em> JTurtle is a free educational programming tutor. It uses Java Bean Shell as a scripting langauge. BeanShell is extremely easy to use for procedural programming, but it can also be used to teach Object Oriented programming as the full Java programming language is accessible. Notable Features:<ul> <li>Uses BeanShell scripting which allows for procedural programming or full on Object Oriented Java. <li>Has the ability to stop running scripts.(useful to kill infinite loops in scripts) <li>Images can be saved as PNG files <li>Syntax hilighting via jedit's JEditPane component(Java, BeanShell, & JTurtle API) <li>JTurtle Javadoc viewable from interface. <li>GPL license</ul> | JTurtle 0.4 | new | JTurtle |
| 4905 | 3 | 2004-09-23 11:54:45 | <a href="/images/vegastrike040.jpg"><img src="/images/thumbs/vegastrike040.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Vega Strike Elite-like Space Simulator <p> <em>Changelog:</em> <p> Some key changes from 0.4.1D:<ul> <li>We have replaced the insystem jump with a new form of insystem FTL (the SPEC drive) which operates in a warp-like fashion. <li>Statistics about craft, cargo, and upgrades available for both selling and buying are now displayed <li>Item specific pictures are now displayed for most cargo, all ships, and a select set of upgrades <li>We have moved to a new geometry format for storing meshes (load times should be improved, and disk space requirements are certainly lessened) <li>We have moved to a new format for specifying Vegastrike units (ships, stations, etc)which increases modification flexibilty and decreases organizational overhead. <li>Regeneration of system and planet definitions. The largest changes focus on pre-generating the planet types and including this information in the data set. </ul> | Vega Strike 0.4.2 | updated | Vega Strike |
| 4906 | 3 | 2004-09-23 11:59:53 | <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> h2h online chess game written in PHP <p> <em>Changelog:</em> <ul> <li>With this release, the list of games is sorted by the date of the last move. For section 'My Games' the oldest games come first, while a search result starts with the most recent games. <li>Games in which your opponent has not moved for more than two weeks may now be deleted. If your opponent did move at least once, the game will be counted as won for you. </ul> | Online Chess Club 1.2.1 | updated | Online Chess Club |
| 4907 | 3 | 2004-09-23 12:03:33 | <a href="/images/widelands-00.jpg"><img src="/images/thumbs/widelands-00.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Clone of Bluebyte's Settlers II <p> <em>Changelog:</em> <ul> <li>some ui ergonomics (new mapselect dialog, double click function in listselects) <li>resources and default resources support <li>loading/saving of maps <li>preliminary TT-Font support <li>enhancing buildings support <li>build animation support <li>editor events/trigger <li>editor player menu <li> editor bob tool</ul> | widelands Build 8 | updated | widelands |
| 4908 | 3 | 2004-09-23 12:10:13 | <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em><p> New Features:<ul> <li>Extra Viewport <li>Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. <li>Alpha version of a new AI <li>Invisible trees when in transparent mode <li>Option to sort vehicles in vehicle-list window by different criteria. <li>Performance details window in company league menu. <li>Terraforming toolbar</ul> <a href="http://sourceforge.net/project/shownotes.php?release_id=268016">Many more</A> features and heaps of bugs fixed.</ul></p> | Open Transport Tycoon 0.3.4 | updated | OpenTTD |
| 4909 | 3 | 2004-09-25 02:40:16 | <a href="/images/somscreen003.jpg"><img src="/images/thumbs/somscreen003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> "Slash And Dash" MMORPG Roleplaying <p> <em>Changelog:</em> <ul> <li> added a new map <li> added monster <li> added sound support for macosx <li> added primitive inventory <li> added action failed messages for all skills and known reasons <li> added sit capability with the right level <li> added "dead" message and restart packet <li> support for mac <li> added skill dialog <li> added skill update(ElvenProgrammer) <li> added colored text for damage <li> added monster death animation <li> added icon to win32 executable <li> added 'enter' key support in login screen <li> added RLE sprites </ul> | The Mana World 0.7e | updated | The Mana World |
| 4910 | 3 | 2004-09-25 02:52:06 | <a href="/images/transcend.png"><img src="/images/thumbs/transcend.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>action<br> <em>Description:</em> And now for something different ... a Shoot-em up meets music meets symmetry.<p> You control a glyph in a grid world, with elements which you can pick up and arrange. By arranging the elements, you become more powerful and also build an abstract musical experience based on the design you put together. You fight against the anti-glyphs who try and destroy your design and the Major anti-glyph who you must defeat to progress to the next level. | Transcend 0.1.1 | new | Transcend |
| 4911 | 3 | 2004-09-25 02:57:45 | <a href="/images/ngstar_fltk_hp48.png"><img src="/images/thumbs/ngstar_fltk_hp48.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Collects all the gifts <p> <em>Changelog:</em> <ul> <li>corrected tarballs paths, now it detar in NGStar instead of home/cycojesus/...<br> <li>default PREFIX to /usr/local/instead of /usr/local/stow/...<br> <li>default GUI to FLTK, GLUT and NCurses made optional :<ul> <li>make <glut/ncurses><br> <li>make <glut/ncurses>_install <li>make <glut/ncurses>_uninstall <li>make <glut/ncurses>_clean <li>make <glut/ncurses>_real-clean</ul> <li>Added a section in README about theme design<br> <li>levels & themes now install in $PREFIX/share/ngstar/ instead of<br> <li>$PREFIX/share/ngstar-<version>/<br></ul> | NGStar 1.3.1 | updated | NGStar |
| 4912 | 3 | 2004-09-25 03:00:37 | <a href="/images/spout_screen.png"><img src="/images/thumbs/spout_screen.png" align="right" alt="" width="200" height="137"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a></font> <p> <em>Description:</em> abstract caveflier/shooter <p> <em>Changelog:</em> <ul> <li>should now compile on OSX and other systems without wordexp.h <li>changed default resolution <li>significant amount of redundant code removed </ul> | spout 1.3 | updated | spout |
| 4913 | 3 | 2004-09-25 03:17:58 | <a href="/images/lore_12.jpg"><img src="/images/thumbs/lore_12.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> <i>Dark Horizons: Lore</i> is a breakneck-speed first-person shooter based in a universe where the unfolding history of a war-torn Earth is revealed before the player's eyes. Warring factions in the year 2155 pit cybernetically-controlled mech-style machines of war against one another in savage team-based combat on a dark 3D Earth. Ferocious squad vs. squad action takes place as you and your teammates struggle to hold ground and complete objectives against enemy forces.<br> One of <i>Dark Horizons: Lore</i>'s many compelling features is the sophisticated online tracking of player data and history which opens ladders, tournaments and rankings to the Lore gamer. <p>This powerful "backend" aspect of <i>Dark Horizons: Lore</i> is the one of the focuses of the online MavLympics competition currently taking place at www.mavlympics.com. | Dark Horizons: Lore Demo 1.2 | new | Dark Horizons: Lore Demo |