| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4894 | 2 | 2004-09-14 05:55:20 | <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="192" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Small Python RPG <p> <em>Changelog:</em> <ul> <li>Better and more graphics. <li>Expanded game. <li>Structural Improvements. </ul> | Dragon Hunt 3.27 | updated | Dragon Hunt |
| 4895 | 2 | 2004-09-14 05:56:24 | <a href="/images/globulation2.png"><img src="/images/thumbs/globulation2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.84"><img src="/images/star.gif" alt="4.84" border="0"></a><a href="#" title="4.84"><img src="/images/star.gif" alt="4.84" border="0"></a><a href="#" title="4.84"><img src="/images/star.gif" alt="4.84" border="0"></a><a href="#" title="4.84"><img src="/images/star.gif" alt="4.84" border="0"></a><a href="#" title="4.84"><img src="/images/star.gif" alt="4.84" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Improved OpenGL backend, more usable, full double buffering support in GUI <li>New graphics <li>New music <li>New gradient subsystem, much faster on big maps <li>New load/save (serialization) structure <li>IRC client that connects to #glob2 on freenode while on YOG <li>New eye-candy effects on GUI <li>AINumbi fixed <li>AICAstor fixed <li>Lots of bugs fixed </ul> | Globulation 2 0.8.8 (alpha 8) | updated | Globulation 2 |
| 4896 | 2 | 2004-09-14 05:57:31 | <a href="/images/RCFlame.jpg"><img src="/images/thumbs/RCFlame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Co-op game where you play a team of marines fighting agains the Swarm. <p> <em>Changelog:</em> <ul> <li>New Features: <ul> <li>The Ortega Campaign by DusKer, featuring 6 new missions. <li>New single missions: Aspirant and SynTek Bio Labs. <li>New extra equipment: NV Goggles, Incendiary Grenades, Stun Grenades and Sarge's favourite. <li>Imported new medic/reload/ammo lines for Wildcat. </ul> <li>Bug fixes/tweaks: <ul> <li>Added key binds for dropping ammo from the ammo bag. <li>A kicked player will no longer be able to rejoin during the same round. <li>Player names are forced to be unique. <li>Fixed a button exploit (the elevator on Ao-Rescue). <li>Fixed various map exploits on Ao-Research. <li>Fixed the shotgun infinite ammo bug. <li>Fixed miscellaneous crashes. <li>Stun grenades (hand and P-Rifle) affect marines for a shorter durataion. <li>Protected some debug functions that could disrupt play. <li>Fixed the 95/96 ammo bug with the rifles which would cause unnecessary reload at the start of the game sometimes. <li>Fixed the sentry gun turning bug on dedicated servers. <li>Microphone icon appears on the HUD over a marine who is speaking over voice chat. <li>Players can't start a vote twice quickly in succession (to prevent a kick vote against them).</ul> </ul> | Alien Swarm 1.2 | updated | Alien Swarm |
| 4897 | 2 | 2004-09-14 05:58:22 | <a href="/images/scramble1.png"><img src="/images/thumbs/scramble1.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Anagram puzzle game. <p> <em>Changelog:</em> <ul> <li>Fixed the permutation bug, it correctly creates all words now. <li> Also added keyboard shortcuts to play the game.</ul> | Scramble 0.9.2 | updated | Scramble |
| 4898 | 3 | 2004-09-15 16:40:16 | <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <ul> This release includes several long-delayed improvements to Neverputt. Most notably, #GameTome regular paxed has contributed two new courses, one with 18 holes, and another with 26 holes. <br> Neverputt play has been streamlined, all GUIs have been reorganized for better expandability, and a significant amount of the code duplicated between Putt and Ball has been merged.</ul> | Neverball 1.4.0 | updated | Neverball |
| 4899 | 3 | 2004-09-18 16:38:11 | <a href="/images/dominions2a.jpg"><img src="/images/thumbs/dominions2a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a></font> <p> <em>Description:</em> Create your own Gotterdammerung! <p> <em>Changelog:</em> <p> This update contains only bugfixes:<ul> <li>Network bug that could lock up Dominions has been fixed. <li>Alt-tab graphics corruption fixed (Windows and Mac OS X). <li>Certain magic misc items could be used twice on the same commander for twice the effect (most notably gem and xp producing items). <li>Magic duel did not work properly (favored the little guy). <li>It was sometimes possible to instantly transport magic items to your lab when sieging enemy castles. <li>Sometimes an enchantment was not entirely wiped when dispelled with the spell Dispel. <li>Casting item unique rituals with cheat detection on crashed the game. <li>Removing item unique ritual orders crashed the game. </ul> | Dominions II: The Ascension Wars 2.14 | updated | Dominions II: The Ascension Wars |
| 4900 | 3 | 2004-09-18 16:44:27 | <a href="/images/ngstar_fltk_hp48.png"><img src="/images/thumbs/ngstar_fltk_hp48.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Description:</em> NGStar is a clone of a HP48 game called dstar.<br> The goal is to catch all gifts in the level to get access to the next one.<br> Use the ball to catch them, use the cube to stop the ball. The ball only move to the next obstacle (wall or cube). | NGStar 1.2.0 | new | NGStar |
| 4901 | 3 | 2004-09-19 05:08:34 | <a href="/images/024-1.jpg"><img src="/images/thumbs/024-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>An automatic gearbox <li>Multiple cars <li>Loading car properties from a file <li>Material-dependent surface properties (road, grass etc.) <li>Transparency, reflections <li>FMOD 3.73 update </ul> | Utimate Stunts 0.4.6 | updated | Ultimate Stunts |
| 4902 | 3 | 2004-09-19 05:12:36 | <a href="/images/irrlicht-07.jpg"><img src="/images/thumbs/irrlicht-07.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<p> <em>Description:</em> <i>"The Irrlicht Engine is a high performance open source and cross platform 3D engine for creating realtime 3D applications. Its main targets are to be easy to use, extremely fast, extensible and crash safe.<br> The engine is a quite flexible graphics engine, and it is possible to write lots of different applications with it. Some are: complex 3D simulation applications, first and third person shooter games with indoor and/or outdoor scenes, real time strategy games, 2D games, ..."</i> | Irrlicht Engine 0.7 | new | Irrlicht Engine |
| 4903 | 3 | 2004-09-19 05:18:19 | <a href="/images/starship2d01.png"><img src="/images/thumbs/starship2d01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<p> <em>Description:</em> StarShip2D is a vertical scroller game.<br> Your mission is to shoot down as many enemies as possbile. You got a cannon and a rocket launcher to help you blast your way through the enemies. | StarShip2D 1.0 | new | StarShip2D |