| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4883 | 2 | 2004-09-09 02:02:44 | <a href="/images/adv770.png"><img src="/images/thumbs/adv770.png" align="right" alt="" width="183" height="200"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Windows aware, 770 point expansion of the Crowther, Woods, et al. Adventure <p> <em>Changelog:</em> <br> Full change history can be viewed in <a href="http://www.mipmip.dsl.pipex.com/adv770/bugs.shtml">http://www.mipmip.dsl.pipex.com/adv770/bugs.shtml</a> <br> Notable changes since version 1.43: <ul> <li>Several moderately serious bugs fixed in the end-game. <li>The command KILL GIANT now never results in the absurd response of "You have no giant!". <li>A new way of bypassing the troll added. <li>Fixed problem with deleting unwanted saved games. <li> Numerous cosmetic problems attended to. </ul> | adv770 1.54 | updated | adv770 |
| 4884 | 2 | 2004-09-09 02:03:43 | <a href="/images/kq2vga-1.png"><img src="/images/thumbs/kq2vga-1.png" align="right" alt="" width="200" height="133"></a> <em>Category: </em>util<br> <em>Description:</em> This is a Linux interpreter for the Adventure Game Studio (AGS) language. AGS allows creation of point-and-click adventure games, being used for quite a few adventure games, include AGD Interactive ones. Linux port should run with no problems any AGS game. Though, currently, only FLI/FLC videos are supported. To install, follow carefull the guideline that can be found in the FAQ. | AGS 2.61 | new | AGS |
| 4886 | 2 | 2004-09-09 09:27:44 | <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>Entire save game routine has been thrown out and rewritten <li>Joystick should work in this version <li>Numerous level fixes <li>Cutscene updates <li>Should be possible to play through and complete the entire game. <li>Normal and Hard mode endings added <li>Easy mode ending added <li>Fixed "Escape from Stage" bug where game wasn't saved </ul> | Blob Wars : Metal Blob Solid 0.91 Release 2 | updated | Blob Wars : Metal Blob Solid |
| 4887 | 2 | 2004-09-09 09:29:11 | <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A simple GTK2-based football (soccer) manager. <p> <em>Changelog:</em> <blockquote><i> This version fixes that annoying 'game-hangs-at-end-of-season-when-live-game-is-switched-on' bug. It also contains the first version of the bygfoot-update script that will update source packages using wget if you have an internet connection (so you don't have to download and install new packages to keep Bygfoot up-to-date).</i></blockquote> | Bygfoot Football Manager 1.6.1 | updated | Bygfoot Football Manager |
| 4888 | 2 | 2004-09-10 07:04:11 | <a href="/images/trigger-screenshot2.jpg"><img src="/images/thumbs/trigger-screenshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.86"><img src="/images/star.gif" alt="3.86" border="0"></a><a href="#" title="3.86"><img src="/images/star.gif" alt="3.86" border="0"></a><a href="#" title="3.86"><img src="/images/star.gif" alt="3.86" border="0"></a><a href="#" title="3.86"><img src="/images/star.gif" alt="3.86" border="0"></a></font> <p> <em>Description:</em> Rally racing game <p> <em>Changelog:</em> <ul> <li>config: SDL GL settings (fix for SDL init troubles)</li> <li>config: keyboard controls</li> <li>config: sound enable/disable</li> <li>experimental joystick support (see data/trigger.config)</li> <li>added crash sound effects</li> <li>bugfix: controls not responding when joystick connected</li> </ul> | Trigger 0.4.3 | updated | Trigger |
| 4889 | 3 | 2004-09-11 16:19:04 | <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> Original <a href="http://www.wesnoth.org/forum/viewtopic.php?p=41150">release announcement</a> was done in swedish to acknowledge the hard work by swedish translation team, for your convenience there is now english (and french) translation. <ul> <li>vision range is now based on potential movement <li>charge, backstab and steadfast abilities use true doubling and halving rather than additive percentage calculations <li>ghosts have been changed to use new 'spirit' movetype which has high resistance values against all "physical" attacks and their movement is now slowed by water <li>undeadfoot units have been granted 'deep walking' - that is marching through deep water <li>new scenarios for 'Heir to the Throne' and 'The Rise of Wesnoth' campaigns <li>scenario balancing for all included campaigns <li>graphics improvements <li>some new sound effects <li>balanced units <li>added new units <li>multiplayer improvements <li>code optimizations <li>bunch of bug fixes</ul> See all details at http://changelog.wesnoth.org </ul> | Battle for Wesnoth 0.8.4 | updated | Battle for Wesnoth |
| 4890 | 3 | 2004-09-11 16:23:26 | <a href="/images/w3chess05.jpg"><img src="/images/thumbs/w3chess05.jpg" align="right" alt="" width="173" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Web and Mail based chess <p> <em>Changelog:</em> <ul> <li>Bug-Fix: You should *not* be able to move empty fields anymore... </ul> | w3Chess 0.7a | updated | w3Chess |
| 4891 | 3 | 2004-09-11 16:26:44 | <a href="/images/freeciv2.jpg"><img src="/images/thumbs/freeciv2.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog:</em> <ul> WHAT'S CHANGED SINCE 1.14.1<ul> <li>important compile fixes for some platforms <li>game balance adjustments:<ul> <li>all buildings except wonders and space parts 30% cheaper <li>some wonders cheaper: Colossus, Copernicus, Isaac Newton's, King Richard's, Oracle and Shakespeare's <li>submarine has more attack and movement, and costs less</ul> <li>reputation recovery fixed (now much slower) <li>a few other minor bugfixes</ul> | Freeciv 1.14.2 | updated | Freeciv |
| 4892 | 3 | 2004-09-11 16:47:13 | <img src="/images/thumbs/ati_logo.gif" align="right" width="50" height="50" alt=""></img><em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Added support for RADEON 9550, RADEON 9100 IGP, and RADEON 9100 PRO IGP<br>Note: This software driver provides 2D support only for the ATI RADEON 9100 IGP and ATI RADEON 9100 PRO IGP. <li>As of this release, X no longer crashes on Intel Springdale (i865) systems when combined with an ATI RADEON 9600.</li></ul> See the <a href="http://www2.ati.com/drivers/linux/linux_3.12.0.html">release notes</a> for details.</ul> | ATI Radeon Linux Display Drivers 3.12.0 | updated | ATI Radeon Linux Display Drivers |
| 4893 | 2 | 2004-09-14 05:53:19 | <a href="/images/texscreen2.png"><img src="/images/thumbs/texscreen2.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tetris clone <p> <em>Changelog:</em> <ul> <li>You can now quit the game from the main menu. <li> Added ability to change the starting level. <li> Fixed bug were the high scores where not written properly to the high scores file.</ul> | Tex 0.36 | updated | Tex |