| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4863 | 2 | 2004-08-31 20:36:37 | <a href="http://www.osnews.com"><img src="/images/osn.gif" alt="" align="right" width="143" height="54" border="0"></a> <a href="http://www.osnews.com/story.php?news_id=8146&page=1">An article at OSNews</a> argues that because of relatively short lifespan of most games and the difficulty of producing good artistic content, among other reasons, the open source model is not a good one for developing games. <blockquote><i>"Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner. [...] One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development."</i></blockquote> The article recognizes grumbel & company's <a href="http://www.happypenguin.org/forums/viewtopic.php?t=1243">Game of the Month</a> project as a possible new model for successful open source game development. It also cites <a href="http://happypenguin.org/show?bzflag">BZFlag</a>, <a href="http://happypenguin.org/show?freeciv">FreeCiv</a>, and <a href="http://happypenguin.org/show?frozen+bubble">Frozen Bubble</a> as notable successes. | Where are the Good Open Source Games? | default | |
| 4864 | 3 | 2004-08-31 20:34:26 | <a href="/images/ut2004demo.jpg"><img src="/images/thumbs/ut2004demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Sequel to UT2003 <p> <em>Changelog:</em> <br> Changes are <a href="http://happypenguin.org/html/UT3270-1.ReadMePatch.int.txt">legion</a>. (Thanks, <a href="http://linuxgames.com/">linuxgames.com</a>) | Unreal Tournament 2004 3270-1 | updated | Unreal Tournament 2004 |
| 4865 | 2 | 2004-08-31 21:31:05 | <a href="/images/dominions2a.jpg"><img src="/images/thumbs/dominions2a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a></font> <p> <em>Description:</em> Create your own Gotterdammerung! <p> <em>Changelog:</em> <ul> <li>Implementation of basic magical item modding. <li>Improved cheat detection, a must have enhancement for tournament games! <li>Provinces will only suffer floods during summer, and only if they are a fresh water province. <li>A bow could be used even after one arm was lost. This has been corrected. <li>All hail the Skratti, now available again! <li>Full changelog <a href="http://www.shrapnelgames.com/Illwinter/d2/6.htm">here</a></ul> | Dominions II: The Ascension Wars 2.13 | updated | Dominions II: The Ascension Wars |
| 4866 | 2 | 2004-09-01 08:15:11 | <a href="/images/fft060_5sm.jpg"><img src="/images/thumbs/fft060_5sm.jpg" align="right" alt="" width="199" height="156"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Aims to be a 2D single player space strategy, combat, and trading game <p> <em>Changelog:</em> <ul> <li>Added ability to buy more than 1 item of cargo at a time <li>Added ability to sell more than 1 item of cargo at a time <li>Cargo now restocks and changes prices in each station, if you visit it at least 1 minute after the game loads, and at least 1 minute after each visit <li>Stations now have the ability to have shipyards <li>Optimized the game a little more <li>Made the default zoom 50% instead of 100% <li>The makefile is more GNU compliant (I think) <li>Logging shows time to load scenarios now <li>Removed unnecessary log lines <li>Updated the project file for Dev-C++ 4.9.9.0. Compiling should work immediately after downloading the Dev-C++ dependencies and adding the directories the libraries and includes are in to the compiler's path. <li>Fixed bug 952823, "Pressing ESC during selection screens hangs game" <li>Ammo types for ammo in shops are now defined <li>Bullet graphics are now preloaded in each scenario map. This should reduce or remove lag when ships fire. <li>User can now buy weapon bays that have unlimited ammo.</ul> | Final Frontier Trader 0.66 | updated | Final Frontier Trader |
| 4867 | 2 | 2004-09-01 19:40:37 | <a href="/images/JuggleMaster.jpg"><img src="/images/thumbs/JuggleMaster.jpg" align="right" alt="" width="200" height="174"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> Juggling siteswap animator <p> <em>Changelog:</em> <ul> <li>Ability to export MPEGs [with ffmpeg] and images <li>Major re-write of file parsing <li>New ports to Qt [opie-friendly] and PocketPC <li>Many OSX and Win32 fixes and enhancements <li>Many other small changes</ul> | JuggleMaster 0.4 | updated | JuggleMaster |
| 4868 | 2 | 2004-09-03 07:02:18 | <a href="/images/blockbuster.jpg"><img src="/images/thumbs/blockbuster.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Absolute BlockBuster is a collection of five amazing arcade games, among them BlockBuster, Squares, and other addictive pastimes. Relaxed game-playing modes are present, as well as those that will require all your skills in quickly moving the mouse and shooting your clicks at the right spot. This game will give you possibility to exercise both your brainpower and reaction speed. <br> This game is shareware and sells for USD$16.95. | Absolute Blockbuster (Linux) 1.0 | new | Absolute Blockbuster (Linux) |
| 4869 | 2 | 2004-09-03 07:03:15 | <a href="/images/gearhead6.gif"><img src="/images/thumbs/gearhead6.gif" align="right" alt="" width="200" height="112"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A Mech-fighting-RPG. <p> <em>Changelog:</em> <ul> <li>Can now rename mecha <li>Added run toggle key for roguelike interface <li>Maybe fixed the stationary jumping NPCs bug <li>NoMetal attack attribute now works correctly <li>Armor can't take more damage than it has <li>Fixed an overflow error in repair procedure <li>Increased the morale effect of reputation change <li>Overchatting is a sociable action <li>Experimental tactics mode, to reinstate team battles <li>Items in shop, backpack may have description <li>PickPockets cash amount gets +1-10 <li>Fixed a bug in IsSafeArea function <li>New graphics, including the Savin and the Hunter-X bioweapons <li>Added Pick Pockets skill (ghchars.pp) <li>Random soldiers will have variable skill level (wmonster.pp) <li>Added FIRE! trigger when a new fire starts (effects.pp) <li>Fire, smoke displays work properly in SDL mode (sdlmaps.pp) <li>Fire, smoke in ASCII more now more colorful (conmap.pp) <li>Added Hull Down, Gate Crasher talents (ghchars.pp) <li>Instant selection if only one living enemy in tile (gflooker.pp) <li>Mecha with dead/dismissed pilots will no longer follow PC <li>Cyberdisfunctions healed by Medicine (ghweapon.pp) <li>Cybertech no longer a repair skill (ghchars.pp) <li>From this point on, Cybertech is passively used to prevent disfunction. <li>Lawful/Chaotic reputation can't be set at character creation <li>Cannot save enemy pilots from salvaged mecha (arenascript.pp) <li>Only get Stealth roll if Stealth skill known (locale.pp) <li>Fixed PC being deployed underwater bug (arenaplay.pp) <li>Storage modules don't share overkill damage (action.pp) </ul> | Gearhead 0.852 | updated | Gearhead |
| 4870 | 3 | 2004-09-04 07:27:45 | <a href="/images/tyrant0306.png"><img src="/images/thumbs/tyrant0306.png" align="right" alt="" width="199" height="181"></a> <em>Category: </em>rpg<p> <em>Description:</em> <i>"Tyrant is a roguelike game in which you play a lone hero in a world of adventure and magic. You start your journeys near a small town, tasked with a mission to recover an ancient artifact known as The Emerald Sword. You will be richly rewarded if you suceed, but many dangers lie in your path....."</i> | Tyrant 0.306 | new | Tyrant |
| 4871 | 3 | 2004-09-05 13:02:28 | <a href="/images/trigger-screenshot2.jpg"><img src="/images/thumbs/trigger-screenshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<p> <em>Description:</em> Trigger is a free rally car racing game. Trigger currently takes you through 6 courses of rally racing. As you progress, you earn extra car choices, each with unique performance and handling. | Trigger 0.4.1 | new | Trigger |
| 4872 | 3 | 2004-09-05 15:57:59 | <a href="/images/sar01.jpg"><img src="/images/thumbs/sar01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a></font> <p> <em>Description:</em> Helicopter air rescue flight simulator <p> <em>Changelog:</em> <ul> <li>Changable units (english/metric), press CTRL + U during simulation to change the units. <li>Vertical acceleration (G's) are now calculated. <li>Blurred rotor blades. <li>Fixed sparks "randomness". <li>Improved spot light control, spot light moves less sensitively as it is looking towards the horizon. <li>Fixed fullscreen positioning bug on Linux.</ul>(Found on freshmeat.net)<br> | Search And Rescue 0.8.2 | updated | Search And Rescue |