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newsid userid timestamp news headline newstype gameid
4853 2 2004-08-29 17:18:58 <a href="/images/splitsville.gif"><img src="/images/thumbs/splitsville.gif" align="right" alt="" width="200" height="113"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Escape is a tile-based puzzle game in the style of "Adventures of Lolo" or "Chip's Challenge." Unlike either of those games, Escape doesn't rely at all on reflexes--it's all about your brain. <p> Although Escape comes with hundreds of levels, the game places an emphasis on the composition of new puzzles. Thus Escape has a built-in level editor and facilities for automatically sharing puzzles with other players. Escape 4.8.27 new Escape
4854 2 2004-08-29 17:36:34 <a href="/images/Meelee.jpg"><img src="/images/thumbs/Meelee.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Cute lemmings killing each other in DBZ style. <p> <em>Changelog:</em> <ul> <li>An older version of LemmingBall Z GL source code is been made available through sourceforge. Currentley it is only available through cvs</ul> Lemming Ball Z updated Lemming Ball Z
4855 2 2004-08-29 17:37:28 <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> A 2d gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>A new decoration object for toggling barriers when hit by a missile, grenade, or projectile. <li>An event handler for explicitly turning on and off laser barriers during the game flow. <li>Crates can now be shown only if a particular objective is reached (for example, for taxi levels). <li>New levels demonstrating these new features. <li>Some bug fixes in the game control engine. </ul> Mother of all gravity games 0.14 updated Mother of all gravity games
4856 2 2004-08-30 10:23:22 <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Description:</em> Lux is a computer strategy game of conquest and domination. It is 100% cross-platform, running on Mac OS X, Windows XP/98/ME/2000/NT and Linux. The rules are adapted from the system made standard by the excellent board game Risk. You can play versus the computer or with local friends. You can play multiplayer Lux online. You can make your own map for Lux. You can code your own artificial intelligence. You can look at all the game plugins. Multiplayer Lux keeps a ranking ladder for public online Lux games. There are winners in multiplayer Lux. Lux is available as a free download and costs USD$20 to register. Lux is a multiplayer online strategy game with no end. Lux 4.1 new Lux
4857 2 2004-08-30 10:33:48 <a href="/images/intro_jdoom.jpg"><img src="/images/thumbs/intro_jdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A 3D-graphics enhanced game engine for Doom, Heretic, and Hexen. <p> <em>Changelog:</em> <ul> <li>The non-smooth camera was removed. Now everything in the game will always be rendered at the highest framerate possible. <li>The implementation of camera smoothing was revised. Previously it didn't work very well when the framerate dropped below 35. In the earlier release candidates the smoothing was prone to fall out of sync, which caused slight skips in player movement. Now the smoothing works much better, if not perfectly. :-) <li>Mouse input latency was reduced dramatically. In earlier versions mouse input suffered from a noticeable lag. Now input events are processed as fast as possible. <li>Improved stability. A couple of segfaults were located and fixed. <li>The glBSP node builder is now a plugin in the Doomsday installation. GL nodes will be built automatically when necessary. glbsp.exe is no longer included in the distribution packages. It is safe to disable all the glBSP options in KickStart and let Doomsday worry about building and updating the GL nodes. The engine Readme has more details about the glBSP plugin. <li>Graphical improvements. A couple of FakeRadio issues were fixed. Lens flare defaults were toned down to more realistic settings. <li>Linux improvements include MUS music playback (see the readme!), configuration options for skipping compilation of OpenGL or any of the games, and display color adjustments (gamma, contrast, brightness). <li>To allow building Doomsday on a G4 (and other big-endian processors), a number of endianness issues were fixed.</ul> Doomsday Engine 1.8.1 updated Doomsday Engine
4858 8 2004-08-31 04:31:23 <a href="/images/attal071.jpg"><img src="/images/thumbs/attal071.jpg" align="right" alt="" width="200" height="186"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>Sets flags for lords on map. <li>Manage sounds effects. <li>More user-frendly informations on game (turn, resources, etc...). <li>Management of 'far' cells in path. <li>Improve townhall inside building (for buying other buildings). <li>Improved AI. <li>Save game implemented. <li>Population management. <li>Clean-up of code. <li>Management of experience in game. <li>Very basic campaign management (add an editor). <li>Bug fixing. </ul> Attal 0.9 updated Attal
4859 2 2004-08-31 11:02:47 <a href="/images/scramble1.png"><img src="/images/thumbs/scramble1.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A anagram based puzzle game. You must find at least 40% of all the words or the largest word in the set in order to continue to the next level. You are given 6 letters. From these 6 letters you are to create as many words as you can. But you have a time limit, you must create as many words as you can before the time runs out. Scramble 0.9 new Scramble
4860 2 2004-08-31 14:36:28 <a href="/images/texscreen2.png"><img src="/images/thumbs/texscreen2.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tetris clone <p> <em>Changelog:</em> <ul> <li>Made gameplay more difficult. <li>Fixed bug where the speed at which blocks fall didn't increase with the number of lines cleared.</ul> Tex 0.3 updated Tex
4861 2 2004-08-31 19:18:46 <a href="/images/runescape.jpg"><img src="/images/thumbs/runescape.jpg" align="right" alt="" width="200" height="141"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Massive Multiplayer Online Role Playing Game <p> <em>Changelog:</em> <blockquote> <i>A new version of this game was released a few months ago, with updated graphics and lots of other new things. This game is being updated at a MUCH faster pace now that the new version is online, whith game updates almost every week. The older version is still online to show what the original version was like, but is no longer updated.</i></blockquote> Runescape updated Runescape
4862 2 2004-08-31 19:22:47 <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>AA Fire now selects casualties at random (4th ed rules). <li>Removed popup message when no AA hits occoure when air units move. Now only AA hits will cause a popup message. <li>Option to confirm enemy casualties. When turned off, you will not be prompted to press continue when the games shows your casualties. <li>Fix for bug #1010428 by bypassing the unit selection popup message when there is only 1 unit to be moved. <li>AI for 2nd edition rules added (experimental). <li>Stack trace when starting triplea after a saved game fixed. <li>Fixed bug when defending subs get first strike fire, even if an enemy destroyer is present. <li>Changes in Battle Panel relating to SWING event thread to stop game from freezing in battle mode (need testing). <li>Bug #1001946 fixed for units crossing water. Now crossesWater only returns true if the route starts and ends on land and also contains a water territory. <li>Fixes for Points 1,4 (and possibly 3) for Bug #1003736. <li>Clean up of neutrality violation messages (4th ed). <li>Now defending planes can land in any adjacent territory if their carrier is lost in combat (4th ed).</ul> TripleA 0.4.9 updated TripleA