| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4842 | 2 | 2004-08-26 08:27:24 | <a href="/images/coldfire.jpg"><img src="/images/thumbs/coldfire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Coldfire is a space flight simulator. Currently, you can fly around the space and shoot endless waves of eneny ships. You have your standard lasers and missles as your weapons but missles will run out eventually. The game is still in development and we plan to fix the models and introduce new ones at a later date. We also plan to expand the game into other areas like planets, space stations and vast asteroid fields. Multiplayer will be introduced later. | ColdFire 0.3 | new | ColdFire |
| 4843 | 2 | 2004-08-26 08:28:22 | <a href="/images/024-1.jpg"><img src="/images/thumbs/024-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Slipping sound <li>A larger track <li>A looping </ul> | Utimate Stunts 0.4.5 | updated | Ultimate Stunts |
| 4844 | 2 | 2004-08-26 08:31:34 | <a href="/images/su27s.png"><img src="/images/thumbs/su27s.png" align="right" alt="" width="200" height="138"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Combat flight simulator <p> <em>Changelog:</em> <ul> <li> Solved the helicopter crash problem in Linux version. <li>The program was actually reading some unused airplane properties upon starting. I fixed that problem. <li>Changed the way of controlling the view in Ghost view mode. Stick for rotating the viewing angle, and fire-weapon button to move forward, and select weapon button to move backward. <li>Can change fuel loading when selecting an airplane. (If the fuel load is specified in .STP, .STP's description takes over the user setting.) </ul> | YS Flight 8212004 | updated | YS Flight |
| 4845 | 2 | 2004-08-26 08:34:31 | <a href="/images/kollage1.jpg"><img src="/images/thumbs/kollage1.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> Netrok is a GPL open source SDL game for linux and Windows. It`s a platform game like Super Mario, but it is not a clone. It has a new, fast and unique gameplay with some puzzle passages, where you have to think, how to proceed. In Netrok you jump on small buttons on the ground and upgrade your player and depending of this upgrade you have to destroy the enemies different, and you have to react fast. Also Netrok has a very complex score system and you get score for everything well done and you loose score for actions, which makes gameplay easier. E.g. you can throw a level jump`in flag and if you die, you can replay level from the position of this flag, but it costs 1000 score to place the flag, and you have only once the possibility to throw it and you have to deliberate about where to place it, if you place it to early, you have to replay much more than if you place it later in the level, which is also risky, because you could die before | Netrok 0.95 | new | Netrok |
| 4846 | 2 | 2004-08-26 14:00:38 | <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> <em>Changelog:</em> <ul> <li>Changed to a more Python-esque syntax in two ways (this will totally break all existing AI scripts, sorry): <ol> <li>Blocks of commands are now grouped using tabs, not curly brackets <li>elseif has changed to elif (it still works in exactly the same way) </ol> <li>Also, the game is now less likely to crash if it comes across an error in a script </ul> | GalaxyHack 0.61 | updated | GalaxyHack |
| 4847 | 2 | 2004-08-27 11:39:36 | <a href="/images/screenshot04.jpg"><img src="/images/thumbs/screenshot04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A WW2 eastern front mod for UT2004 <p> <em>Changelog:</em> <ul> <li>New Artillery system. <li>Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates. <li>Added voice over for artillery system <li>Added Weapon Sway <li>Vehicles - PanzerIV, HalfTrack, T34. Fully functioning with tank cannon and MG positions. <li>Panzerfaust, for destroying the tanks. <li>Disable pickup of ammunition if you do not have the gun <li>Reset FOV if you throw weapon when zoomed <li>Added dropping weapon if hit in the hand (with HUD message) <li>New player animations <li>New animations for all Weapoons <li>Map updates <li>Linux installer now available. </ul> | Red Orchestra 3.0 | updated | Red Orchestra |
| 4849 | 2 | 2004-08-27 19:33:27 | <a href="/images/gtklife.png"><img src="/images/thumbs/gtklife.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> GtkLife is a fast, user-friendly implementation of Conway's Life: a form of artificial life developed by the mathematician John Conway. Conway's Life is played on a square grid, where each cell is either alive or dead. The initial pattern "evolves" from generation to generation according to a few very simple rules: live cells with less than 2 or more than 3 neighbors (including diagonals) die, while dead cells with exactly 3 neighbors come to life. The results can be surprising: Conway's Life has self-organizing qualities, exhibiting a number of recurring themes. In addition, Life patterns can be constructed that have computational abilities, even to the point of Turing-completeness. | GtkLife 4.0 | new | GtkLife |
| 4850 | 2 | 2004-08-27 19:34:30 | <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>switched using gettext for translations <li>new scenarios for almost all campaigns <li>user interface improvements <li>graphics improvements <li>updated tutorial <li>balanced units <li>added some new units <li>multiplayer improvements <li>code optimizations <li>bunch of bug fixes <li>see all details at <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a> </ul> | Battle for Wesnoth 0.8.3 | updated | Battle for Wesnoth |
| 4851 | 2 | 2004-08-29 17:10:14 | <a href="/images/sdlpure_tiles_options.png"><img src="/images/thumbs/sdlpure_tiles_options.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>rpg<br> <em>Description:</em> SDLPure is a pure graphical NetHack/SLASH'EM interface mimicing the tty interface as much as possible in look and in feel, yet with tiles. | SDLPure 0.0.9 | new | SDLPure |
| 4852 | 2 | 2004-08-29 17:15:58 | <a href="/images/11_G.sized.jpg"><img src="/images/thumbs/11_G.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Targetware is all about enabling you, the player, to determine the kind of fligh sim experience you want. Targetware is... <ul> <li>An Amazing Korean War Combat Flight Sim <li>Not Just One Game, But a Whole Series <li>The Tools to Build "Your" Sim <li>An Online Experience With a Level Playing Field <li>A Community of Your Fellow Enthusiasts </ul> | Targetware Beta 0.63 | new | Targetware |