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4782 3 2004-08-02 16:08:04 <a href="/images/shota001.jpg"><img src="/images/thumbs/shota001.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Linux port of Homeworld <p> <em>Changelog:</em> <ul> <li>Sound support using SDL sound along with the object files provided by Relic with the Windows source (thanks go out to Steve Freeland for providing this).</li> <li>Fixes for reading hotkeys (such as the "M" key in the Sensors screen).</li> <li>Now uses "~/.homeworld" to store saved games and screenshots.</li> <li>A handful of crash and stability fixes.</li> </ul> <i>(Thanks, ShaolinMan)</i> Homeworld SDL 0.3 (alpha) updated Homeworld SDL
4783 8 2004-08-02 17:13:21 <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>Level fixes (such as Ancient Tomb 3). <li>New levels - Ice caves and arctic. <li>Boss battles! <li>Cutscenes. <li>PAK file fixes for Big Endian machines (Mac OS X and Debian PPC). <li>All levels available (including the final levels). <li>Aqua Lung and Jetpack finally properly available! <li>Level persistance - Returning to a level should have it more or less the way it was. <li>More music and sound effects. <li>Joypad code should work now. </ul> Blob Wars : Metal Blob Solid 0.9 updated Blob Wars : Metal Blob Solid
4784 2 2004-08-03 22:40:21 <a href="/images/nameofgame.png"><img src="/images/thumbs/nameofgame.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Control a peasant, defeat monsters, and complete missions. <p> <em>Changelog:</em> <ul> <li>Bug fixes, Makefile fixes</li> <li>Ability to look at surroundings, look at monsters, view monster details such as CHP, MHP, STR, movement, etc.</li> <li>New items (wands)</li> <li>Ability to fight and kill monsters.</li> <li>New, clearer font.</li> <li>Waits for key release so that movement is more controlled.</li> <li>This version is much better than previous versions and is actually playable.</li></ul> Name of Game 0.3-preview updated Name of Game
4785 2 2004-08-03 22:41:31 <a href="/images/FlightGear.jpg"><img src="/images/thumbs/FlightGear.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <ul> <li>New AIModel based air traffic subsystem (Durk Talsma) <li>Updates to the AIModel subsystem. <li>Switched audio subsystem from plib's "sl" to OpenAL. <li>Added support for SDL (pre-compile time configuration option.) <li>Threaded tile loader now enabled by default. <li>Overhauled Nav database code to directly support Robin Peel's default format. <li>Synced with latest JSBSim developments. <li>YASim now supports a nasal (script) based fuel management system. <li>YASim adds a simple turbo prop engine model. <li>Added an xml based gui/widget layout system for building dialog boxes. <li>Make gui windows dragable/repositionable. <li>Hide the mouse pointer when it sits idle. Mouse pointer reappears on any mouse motion. <li>The GPS module has been overhauled. <li>New joystick configurations added: Cyborg Evo, Top Gun Fox2 Pro USB, MacAlly iStick USB, SideWinder Precision Pro (on Windows.) <li>Updated aircraft: 747 dynamics model, A-10, AN-225, B-52F, BAC-TSR2, T-37, T-38, YF-23, Beech-99, BO-105 (helicopter), DC-3, F-104, F-16, Fokker 50, Fokker 100, Pilatus PC-7. <li>New aircraft: Concorde, MD-11, Spitfire IIA, TU-154. <li>Updated airport, runway, taxiway, windsock, beacon, and tower data. <li>Updated world scenery based on SRTM terrain data. New scenery includes accurate radio towers for the USA. <li>Fix a small bug in the "generic" export protocol. <li>Fix (workaround) the shrinking dialogs bug. <li>Delay FDM initialization until initial scenery is fully loaded. </ul> Flight Gear Flight Sim 0.9.5 updated Flight Gear Flight Sim
4786 2 2004-08-03 22:43:24 <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li> The Rise of Wesnoth - a new campaign with 17 scenarios <li> 6 new scenarios for The Eastern Invasion campaign <li> 1 new scenario for The Dark Hordes campaign <li> 13 new units <li> user interface improvements <li> graphics improvements <li> new song <li> scenario balancing for The Eastern Invasion campaign <li> multiplayer improvements <li> updated translations for catalan, czech, french, german, slovak, spanish and swedish <li> code cleanups and optimizations <li> a lot of bug fixes <li> see all details at <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a> </ul> Battle for Wesnoth 0.8.1 updated Battle for Wesnoth
4787 2 2004-08-06 09:31:31 <a href="/images/widelands-00.jpg"><img src="/images/thumbs/widelands-00.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Like in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power. <p> Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war. Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that it's an economy simulation game. The world is something between middle age and roman empire. widelands new widelands
4788 2 2004-08-06 09:34:27 <a href="/images/six_screenshot.jpg"><img src="/images/thumbs/six_screenshot.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Hex playing program for KDE <p> <em>Changelog:</em> <br> Improved opening, fixed the resign-one-move-away-from-winning bug again and made it compile with gcc 3.4. Six 0.5.2 updated Six
4789 2 2004-08-06 09:34:52 <a href="/images/dragonisland.png"><img src="/images/thumbs/dragonisland.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Graphic RPG game. <p> <em>Changelog:</em> <ul> <li>New graphics: houses, signs and wells. <li>One new area. <li>Added missing edge graphics. <li>Gameplay improvements. <li>A couple of bug fixes. </ul> Dragon Island 0.04 updated Dragon Island
4790 2 2004-08-06 16:20:29 <img src="http://happypenguin.org/images/thumbs/plg_cov.gif" alt="" align="right"> An anonymous reader tells us: <blockquote><i> <p>If you have this fantastic book from John R. Hall/Loki (<a href="http://www.nostarch.com/plg.htm">Pub: NoStarch, ISBN 1-886411-492</a>), you will have no doubt have downloaded the source code from NoStarch's website.</p> <p>Unfortunately, for a modern distro, the code will just not compile out of the box. </p> <p>I've now gone through all of the code and fixed it so that you can just dearchive out of the box and make the examples (except for the Chapter 4 SDL examples - I must have forgotten to put them in!).</p> <p>It will now work out of the box with libsndfile, OpenAL and SDL with quite a number of corrections to the code and makefiles. All of the code is licenced under the GPL.</p> <p> I have offered the updated code to NoStarch, but as yet have not had a reply. Should they reply and ask for the code to be removed, it of course shall.</p> <p> If you don't have the book, shame on you! Go out and buy it, then download the amended source code. </p> <a href="http://www.all-the-johnsons.co.uk/linux/plg.html">http://www.all-the-johnsons.co.uk/linux/plg.html</a> </i></blockquote> Programming Linux Games - Code updates default
4791 3 2004-08-08 04:32:05 <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <i>"Most important is the support of SDL_net in this release. This allows to play network games on non-Unices like Windows. Further on, the audio is now in stereo for a local game and partially stereo for a network game. When using the warp feature you will get the total score of all remaining bricks substracted as a penalty which is better than the previously fixed 5000 points if clearing a level completely. <br> And as I managed to get MinGW to run, I built a win32 zip archive as well."</i></ul> LBreakout 2.5 updated LBreakout