| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4772 | 2 | 2004-07-26 07:35:06 | <a href="/images/snapshot-0.1.0-4.png"><img src="/images/thumbs/snapshot-0.1.0-4.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Ski jumping simulation game. <p> <em>Changelog:</em> <ul> <li>added competitions <li>added AI players <li>the graphics are now 3d <li>you can switch between 6 cameras and move them <li>the jumper model is now also 3d <li>added 4 new hills </ul> | Open Ski Jumping 0.2.0 | updated | Open Ski Jumping |
| 4773 | 8 | 2004-07-27 08:57:23 | <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> A 2d gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <blockquote><i>This release is mainly focused on internal redesigns, cleanups and fixes:</i></blockquote> <ul> <li>Added support for the DESTDIR variable in the Makefiles for a yet more flexible installation, mainly useful for package maintainers. <li>Added support for <destroy> objectives in the new game control engine. <li>Fixed compile errors with g++-3.4. <li>Refactoring of the game control engine. All objectives of a level now have to be described via XML nodes. <li>Prevent turrets and mortars from shooting themselves. </ul> | Mother of all gravity games 0.13 | updated | Mother of all gravity games |
| 4774 | 2 | 2004-07-29 09:18:15 | <a href="/images/intro_jdoom.jpg"><img src="/images/thumbs/intro_jdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> The Doomsday Engine is an enhanced Doom source port, based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics. | Doomsday Engine 1.8.0 | new | Doomsday Engine |
| 4775 | 2 | 2004-07-29 09:20:36 | <a href="/images/nameofgame.png"><img src="/images/thumbs/nameofgame.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> In Name of Game, you control a peasant who must travel through woods, villages, mountains, mines, and more to complete several missions.<p /> This is a preview release -- many things are not yet implemented, such as missions, using items, etc. Your inventory is random, as are your stats, and the monsters don't move well.<p /> However, I would greatly appreciate patches, graphics, sound effects, music, bug reports, etc. from more talented programmers and artists.<p /> Please give this game a try, don't rate it until the alpha release, and wait for more updates! | Name of Game 0.1-preview | new | Name of Game |
| 4776 | 2 | 2004-07-29 09:22:12 | <a href="/images/nethack.png"><img src="/images/thumbs/nethack.png" align="right" alt="" width="200" height="95"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Command line configuration of Nethack source <p> <em>Changelog:</em> <ul> <li>Integrated the Gtk2Hack project </ul> | Auto-Nethack 3.4.3.01 | updated | Auto-Nethack |
| 4777 | 2 | 2004-07-29 09:22:33 | <a href="/images/20040712_mapacman.jpg"><img src="/images/thumbs/20040712_mapacman.jpg" align="right" alt="" width="200" height="199"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a multiplayer online pacman clone <p> <em>Changelog:</em> <ul> <li>Added a nicer GUI per users request and fixed a problem with timings that harder login. This version does WORK, if it doesn't please report as it is a bug.</ul> | mapacman 1.00 | updated | mapacman |
| 4778 | 2 | 2004-07-29 09:23:27 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.96"><img src="/images/star.gif" alt="4.96" border="0"></a><a href="#" title="4.96"><img src="/images/star.gif" alt="4.96" border="0"></a><a href="#" title="4.96"><img src="/images/star.gif" alt="4.96" border="0"></a><a href="#" title="4.96"><img src="/images/star.gif" alt="4.96" border="0"></a><a href="#" title="4.96"><img src="/images/star.gif" alt="4.96" border="0"></a></font> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games using the SCUMM engine and more <p> <em>Changelog:</em> <ul> <li>Fixed glitches in some games when using a Vorbis encoded sound file <li>Fixed crashing on 64-bit machines <li>No longer crashes when trying to save to an invalid directory in Broken Sword 1 <li>Lots of cosmetic and sound glitches in Curse of Monkey Island, Full Throttle and The Dig have been fixed. <li>A crash in some international versions of Simon the Sorcerer has been removed <li>and many more more fixes and improvements! </ul> | ScummVM 0.6.1 | updated | ScummVM |
| 4779 | 3 | 2004-07-31 10:51:45 | <a href="/images/board.png"><img src="/images/thumbs/board.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Massively Multiplayer Online Go <p> <em>Changelog:</em> <p> This release includes <ul><li>various bug fixes, <li>improved documentation, <li>revised game rules, <li>and new features including a chat sytem and bots.</ul> | Go Siege 0.3 | updated | Go Siege |
| 4780 | 3 | 2004-08-01 18:28:59 | <a href="/images/screenshot_07.jpg"><img src="/images/thumbs/screenshot_07.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Mtp Target <p> <em>Changelog:</em> <p> Short, incomplete list of changes:<ul> <li>Less crashing due to multithread. <li>Smoother movement of other players. <li>New file download/update system. <li>Music play list (m3u), thanks to rti for this contribution. <li>2 new levels with one that uses new "wood" meshes, thanks to wedgee. </ul> | Mtp Target 1.2.0 | updated | Mtp Target |
| 4781 | 3 | 2004-08-01 18:33:06 | <a href="/images/oq003.jpg"><img src="/images/thumbs/oq003.jpg" align="right" alt="" width="160" height="120"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Remake of the Quake 1 game content. <p> <em>Changelog:</em> <ul> <li>new monster models <li>modified maps for monster deathmatch <li>added a new map "nsa" Nuclear Storage Area <li>improved bot code for monster deathmatch <li>new and improved sounds for Doll-Fiend <li>respawning explosive boxes for monster deathmatch <li>in-game help <li>bug fixed: Shambler and Shalrath will now spawn properly <li>utils will now compile against gcc3.2 <li>added "par" util for easy pak file exploring</ul> | Open Quartz 2004.08.01 | updated | Open Quartz |