| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4752 | 2 | 2004-07-16 06:03:03 | <a href="/images/new_screenshot.png"><img src="/images/thumbs/new_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>added a basic tutorial which makes use of some events <li>introduced events, ending a game is now done via events <li>documented header files in doxygen style <li>implemented i18n <li>added German and Italian translation <li>fixed many bugs </ul> | FreeLords 0.3.3 | updated | FreeLords |
| 4753 | 3 | 2004-07-17 11:59:27 | <a href="/images/twind110.png"><img src="/images/thumbs/twind110.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A game in which you remove the blocks from the screen before the time runs out. <p> <em>Changelog:</em> <br><br> New features:<ul> <li>a second mode of play with gravity <li>two new types of bonus scoring <li>more challenging skill levels <li>a redesign of the game screen using 800x600 instead of 640x480 <li>a new block set <li>a new way for blocks to be highlighted <li>a fading effect for menu/screen changes <li>optional bmp graphics for those who don't have the libpng library </li></ul> Bugs fixed:<ul> <li>some games on Insane would still have a block left on the screen at the end of the level <li>in Windows full-screen mode, the mouse wouldn't move when applying the bonus or ending a game <li>starting a level after the first one could cause a delay in highlighting a block <li>pressing Alt-F4 in Windows wouldn't close the game <li>if a block was highlighted when the game was over, it would (internally) have that block highlighted in the next game</ul></ul> | Twin Distress 1.1.0 | updated | Twin Distress |
| 4754 | 3 | 2004-07-18 12:28:49 | <a href="/images/ggz.png"><img src="/images/thumbs/ggz.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> The GGZ Gaming Zone is a way for people to play a variety of games on the net. <p> <em>Changelog:</em> <ul> <li>Advanced player rankings and statistics <li>Tournaments and game match information in the web interface <li>Detail information about people in the individual gaming rooms <li>More python programs: a core client, a Chinese Chess game, a Go wrapper <li>Chatbot enhancements such as Chess support</ul> | GGZ Gaming Zone 0.0.9 | updated | GGZ Gaming Zone |
| 4755 | 2 | 2004-07-18 18:44:56 | <a href="/images/fm][-game.jpg"><img src="/images/thumbs/fm][-game.jpg" align="right" alt="" width="199" height="167"></a> <em>Category: </em>board<br> <em>Description:</em> This is java version of the classic RISK board game, with a simple map format, network play, 1 player, hotseat, 5 user interfaces and many more features, it works in all OSs that run java 1.4 or higher. | Risk 1.0.7.5 | new | Domination |
| 4756 | 2 | 2004-07-18 18:50:18 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" width="200" height="180"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.84 (<a href="http://x.mame.net/changes-mame.html">changes-mame.html</a>) and MESS 0.84 (<a href="http://x.mame.net/changes-mess.html">changes-mess.html</a>).<br></li> <li> Removed -listinfo, since it's no longer supported by the core.</li> <li> The support for network play and rapidfire is no longer in vanilla <br> MAME, so they have to be patched into the core for releases.</li> <li> Builds on LinuxPPC should no longer give warnings about "PPC" being redefined.</li> <li> Removed romalizer from src/unix/contrib/tools since it has been abandoned.</li> <li> Reworked the makefiles so that dirtied files in src/unix are once again compiled and force the application to relink. It also seems to behave well with parallel (-j) invocations of 'make'.</li> <li> Enabled messtest in src/unix/unix.mak since it should now build without errors with 'make -j'.</li> </ul> | Xmame 0.84.1 | updated | Xmame |
| 4757 | 2 | 2004-07-18 18:51:02 | <a href="/images/kstella.jpg"><img src="/images/thumbs/kstella.jpg" align="right" alt="" width="200" height="144"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A KDE frontend to the Atari 2600 emulator, Stella. <p> <em>Changelog:</em> <ul> <li>Updated to work with (and now requires) Stella 1.4.</li> <li>Integrated the manual viewing into the mainwindow. It's now in a tab next to the snapshots and labels.</li> <li>Any games notes are now automatically shown in the statusbar (previously the game notes were in the game list and could be turned off).</li> <li>The 'md5sum' program is no longer required.</li> <li>Rearranged the menu items to be more KDE styleguide compliant. Added the standard KDE 'Configure Shortcuts...' menu item.</li> <li>Updated user manual.</li> </ul> | KStella 0.9.0 | updated | KStella |
| 4758 | 2 | 2004-07-18 18:55:05 | <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Codebase ported to SDL. The DOS and X11 ports have been discontinued. <li>Sound code ported to SDL. For the Linux versions, ALSA and OSS sound support has been discontinued. <li>The Linux, MacOSX and Windows ports are now based on the same codebase and are actively maintained. That means simultaneous (and hopefully more frequent) releases. <li>A new Windows port has been created, with the GUI based on StellaX. This is the first new release for Windows since Stella 1.2. (software mode is not yet optimized; OpenGL mode works much better) <li>A new Mac OSX port has been created by Mark Grebe. This is the first new release for Mac OSX since Stella 1.2. <li>Added OpenGL rendering support. <li>Added more refined in-game GUI. <li>Added event remapping. Emulation keys can now be remapped to the keyboard or up to 4 joysticks. <li> Added native Stelladaptor support. Joysticks, paddles, and driving controllers have been tested. <li> Digital sound support (used in games like Quadrun and Pitfall2) has been greatly improved. Sound generation is now more tightly synchronized with video updates. <li>Added support for switchable palettes. Currently you can switch between the current Stella palette, original Stella palette (pre-1.2 versions), and the z26 palette. <li>Added support for UA Limited style bankswitching (Funky Fish and Pleiades). <li>Switched to using high compatibility M6502 mode by default. This means old state saves from previous Stella versions will no longer work. <li>The meaning of the "-sound" command line option has been changed. This option now accepts either 'true' or 'false (1 or 0) to enable/disable sound. <li>Changed sound mixer functionality. The system volume/mixer settings will never be changed; volume changes in Stella will only affect the emulation itself. <li>Added "-video" command line option. This option accepts either 'soft' or 'gl', to use software/OpenGL rendering. <li>Added "-gl_filter" command line option. This option accepts either 'nearest' or 'linear', to use GL_NEAREST or GL_LINEAR filtering. <li>Added "-gl_aspect" command line option. This option accepts a decimal value specifying how much to scale the width of the emulation image (useful for giving an authentic 'square-looking' 4:3 mode). <li>Added "-gl_fsmax" command line option. This option accepts either 'true' or 'false, and specifies to use the maximum possible resolution when in fullscreen OpenGL mode (useful for Linux and for Windows on laptops). <li>Added "-fragsize" command line option. This option accepts the size to use for sound fragments. Linux/MacOSX works well with 512, Windows seems to need 2048. This value must be a power of two. <li>Modified "-volume" command line option. If you specify '-1', Stella will use the system volume. <li>Renamed the "-pro" command line option to "-altpro". <li>Renamed the "-fps" command line option to "-framerate". <li>Removed the "-center" command line option. Stella now automatically centers the window when possible. <li>Removed the "-paddle real" command line option, since it never really worked correctly (and Stelladaptor support adds that functionality anyway). <li>Removed all command line options relating to the X11 port (owncmap, display). </ul> | Stella 1.4 | updated | Stella |
| 4759 | 2 | 2004-07-18 18:55:24 | <a href="/images/spout_screen.png"><img src="/images/thumbs/spout_screen.png" align="right" alt="" width="200" height="137"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> abstract caveflier/shooter <p> <em>Changelog:</em> <ul> <li>Fullscreen mode added. <li>Ability to use alternate resolutions added.</ul> | spout 1.2 | updated | spout |
| 4760 | 2 | 2004-07-20 07:21:13 | <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> <em>Changelog:</em> <ul> <li>Totally removed network play. Instead, you can download other fleets to test yours against from an online database. You are encouraged to submit your own. Various changes have been made to make this work.</li> <li>It is now possible to script simple arithmetic in AI scripts: +, -, *, /, ++, --</li> <li>A couple of new variables you can check</li> <li>Various other minor changes/improvements</li> </ul> | GalaxyHack 0.5 | updated | GalaxyHack |
| 4761 | 2 | 2004-07-20 13:19:45 | <a href="/images/silmar.jpg"><img src="/images/thumbs/silmar.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A random dungeon game featuring pixel-based movement (vs. tile-based). <p> <em>Changelog:</em> <ul> <li>First new version of Silmar since 2001 <li>Pixel-based movement (vs. tile-based) <li>Dynamic light sources <li>Revamped user interface <li>Character levels divided amongst (and ordered within) different classes</ul> | Silmar 2.0.4 | updated | Silmar |