| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4742 | 2 | 2004-07-12 08:32:34 | <a href="/images/kwappen.jpg"><img src="/images/thumbs/kwappen.jpg" align="right" alt="" width="200" height="218"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Colorful KDE3.2 tile board game <p> <em>Changelog:</em> <ul> <li>KDE 3.2 port <li>Major graphic enhancement <li>Major code cleanup <li>New backgrounds <li>Extra game hint (green rectangle)</ul> | KWappen 1.1.5 | updated | KWappen |
| 4743 | 2 | 2004-07-13 07:55:49 | <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> A 2d gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>Added new graphics option to permanently use the full framerate. On fast machines you can enable this option for a smoother scrolling. <li>Added grass tileset including houses and trees. Added some cloud tiles to the background category. <li>Added new levels and a new mission. <li>Fixed some minor bugs. </ul> | Mother of all gravity games 0.12 | updated | Mother of all gravity games |
| 4744 | 2 | 2004-07-13 07:57:12 | <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <br>This release attempts to address some of the compatibility issues that have dogged Neverball since the beginning. The game seems to work well for most, but there are always a few users who are perpetually frustrated. So... <ul> <li>The multitexture requirement has been lifted. The game now produces the same effect using multipass rendering. This should solve any problems with compilation and linking errors due to glActiveTexture, as well as do away with invisible geometry and shadow bugs that some players were seeing. <li>The GLU dependancy has been eliminated. This should satisfy the alarming number of users baffled by libGLU. <li>A number of more obscure OpenGL features (pixel transfer bias, BGR texture format, etc) that had been causing problems on some less widely-used hardware have been eliminated, and the game should now compile against only OpenGL 1.1. <li>If technical difficulties persist, please let me know at the email address on the game's site. </ul> | Neverball 1.3.3 | updated | Neverball |
| 4745 | 2 | 2004-07-13 07:57:39 | <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Small Python RPG <p> <em>Changelog:</em> <ul> <li>A few bugs fixed. <li>Scripting improved. <li>Better town graphics. <li>HP/EP bars. <li>Game re-balanced.</ul> | Dragon Hunt 3.23 | updated | Dragon Hunt |
| 4746 | 2 | 2004-07-14 07:40:34 | <a href="/images/chickens021.jpg"><img src="/images/thumbs/chickens021.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Blow up the chickens with a rocket launcher and shotgun to save the world!! <p> <em>Changelog:</em> <ul> <li>0.2.2: <ul> <li>Fixed some bugs <li>Added configuration file! <li>Added ability to change gore level (tons of fun!!! I prefer 70 chunks per chicken :) Chunks are dynamically created now, not preallocated) <li>Added -s and -stock commandline parameters <li>Improved chicken gore build-up: piles are much smoother now <li> Improved blood a little <li>Changed chicken flying speed so they go higher up <li>Changed chance of chicken flight to 1 in 11000</ul> <li>0.2.3: <ul> <li>Fixed rocket bug (finally!) <li>Fixed tenderizer bug: your score and kills counter will increase now <li>Added smoke support to config file <li>Added points support to config file <li>Changed smoke puffs to be dynamically allocated <li>Changed explosions to generate smoke more slowly <li>Changed chance of chicken flight back to 1 in 1400 </ul> </ul> | Chickens for Linux! 0.2.3 | updated | Chickens for Linux! |
| 4747 | 2 | 2004-07-14 07:45:50 | <a href="/images/20040712_mapacman.jpg"><img src="/images/thumbs/20040712_mapacman.jpg" align="right" alt="" width="200" height="199"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a multiplayer online pacman clone <p> <em>Changelog:</em> <blockquote><i> This is the final version, unless bugs appear. We added players eat ghosts feature and super pills to scare that cowards ghosts!. We also fixed the ghost-eat-dots bugs that happens on all the previous versions. </i></blockquote> | mapacman 0.90 | updated | mapacman |
| 4748 | 2 | 2004-07-14 07:49:32 | <a href="/images/binklinux.png"><img src="/images/thumbs/binklinux.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> Command-line player for Bink movie files <p> <em>Changelog:</em> <ul> <li>Added a new PS2 video texturing example - check out "ExamPtex.c". <li>Fixed the PS2 docs and the examples to use a max volume of 0x7fff for the PCM channel volumes. <li>Made the PS2 back buffer example DMA uploading code a little cleaner and more general purpose. <lI>Made the PS2 RAD_IOPStartup and RAD_IOPShutdown calls do reference counting (so you can call RAD_IOPStartup multiple times). </ul> | Bink Video Player Beta 1.6d | updated | Bink Video Player |
| 4749 | 2 | 2004-07-16 05:58:51 | <a href="/images/puyosc.jpg"><img src="/images/thumbs/puyosc.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A Puyo is a small "water smiley" that you'll have to put on a board. Your goal is to create blobs of colored puyos to make them explode and give bad puyos to your oponent, if your level of puyo reach the top of the board: you loose. You can play agains computer or an other human. | FloboPuyo 0.8 | new | FloboPuyo |
| 4750 | 2 | 2004-07-16 06:01:02 | <a href="/images/spout_screen.png"><img src="/images/thumbs/spout_screen.png" align="right" alt="" width="200" height="137"></a> <em>Category: </em>action<br> <em>Description:</em> “Spout” is a small, abstract shooting game from Japanese developer kuni. It plays somewhat like Finnish cavefliers, except you have to erode your surroundings with your ship’s exhuast. It’s great fun :-) Your goal is to fly upwards as long as you possibly can, without crashing or your time running out. This is a Unix port; the game was originally written for Windows. | spout 1.1-r2 | new | spout |
| 4751 | 2 | 2004-07-16 06:01:56 | <a href="/images/chickens021.jpg"><img src="/images/thumbs/chickens021.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Blow up the chickens with a rocket launcher and shotgun to save the world!! <p> <em>Changelog:</em> <ul> <li>Fixed two shotgun bugs <li>Fixed chicken-popping-onto-screen-instead-of-slowly-emerging bug <li>Added new gameplay mode: Levels! <li>Added a unique menu screen with music <li>Added cool fade effect <li>Added CHANCE_OF_GEM and RESPAWN_RATE to config file <li>Added -warp commandline parameter for warping to any level <li>Added -O3 compiler optimization to Makefile <li>Improved and altered commandline parameter syntax: now with error checking <li>Improved blood and chunk effect (the queer grid effect is gone) <li>Changed default gore and smoke effect settings (to more of both) <li>Changed chance of chicken flight to 1 in 2000 <li>Changed chance of gem to 1 in 50</ul> | Chickens for Linux! 0.2.4 | updated | Chickens for Linux! |