Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
4722 2 2004-07-05 23:14:23 <a href="/images/andromeda_online.jpg"><img src="/images/thumbs/andromeda_online.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Andromeda Online is a strategic starship wargame. Players design a command crew, pick a stock starship or design their own, and go into battle! And while one-on-one battles are a blast, that's only the beginning! Why play with just one ship when you can command of fleet?! Command an armada of up to 500 scouts, fighters, cruisers, battleships, even space stations! Break them off into fleets and sub-fleets as you scour the galaxy looking for your opponents ships. Andromeda Online beta new Andromeda Online
4723 2 2004-07-05 23:16:44 <a href="/images/em_shot090.png"><img src="/images/thumbs/em_shot090.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A network only mulitplayer space combat game <p> <em>Changelog:</em> <ul> <li>much improved stability and performance <li>new weapons in default skin <li>more sound effects <li>much improved weapon respawning code <li>customizable rail trails, smoke, plasmas and shields <li>improved attached weapon physics <li>some server/client inconsistency issues resolved <li>home package structure much cleaner <li>choose nice vid_mode on first run <li>the console is now coloured <li>fps now outputted on demo completion <li>up/down/left/right now work again as controls <li>up/down now work again as command history <li>key-based rolling <li>clearer package filenames <li>mouse_speed cvar <li>minigun fire rate increased <li>fixed default demo playback on startup <li>more default key controls </ul> Emergence 0.6.1 updated Emergence
4724 3 2004-07-06 02:59:50 <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="189" height="200"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>added support for special characters in the texts <li>the mouse cursor shows whether a card is playable <li>bug fixes (especially the one when the human player plays an invalid card) </ul> FreeDoko 0.6.5b updated FreeDoko
4725 2 2004-07-06 07:49:27 <a href="/images/tribaltrouble.jpg"><img src="/images/thumbs/tribaltrouble.jpg" alt="" align="right" width="200" height="112" border="0"></a> Oddlabs has <a href=http://happypenguin.org/forums/viewtopic.php?t=1462">posted a beta test announcement</a> in the forums. It reads in part: <blockquote><i>Sometime during the next two months, <a href="http://oddlabs.com">Oddlabs</a> will begin beta testing its new 3D realtime strategy game <a href="http://tribaltrouble.com">Tribal Trouble</a>. We will be looking for gamers of all kinds to playtest the game on various hardware configurations, so anyone interested should sign up for our <a href="http://oddlabs.com/newsletter.php">newsletter</a>, where we will post a link to a beta tester application form once testing is about to begin. We will only choose a limited number of testers among the applicants, but since Tribal Trouble will also be available for Linux, we would really appreciate if any of you Linux users apply.</i></blockquote> You can read the entire announcement <a href="http://happypenguin.org/forums/viewtopic.php?t=1462">in the forums</a>. Oddlabs looking for beta testers for new realtime strategy game default
4726 2 2004-07-07 08:16:10 <a href="/images/tumiki_screen.png"><img src="/images/thumbs/tumiki_screen.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> Side-scrolling shoot-em-up where you can salvage enemy ships, attaching them to your ship to give more firepower. Tumiki Fighters 0.2 new Tumiki Fighters
4727 2 2004-07-07 08:20:47 <a href="/images/20040705_mapacman.png"><img src="/images/thumbs/20040705_mapacman.png" align="right" alt="" width="199" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a multiplayer online pacman clone <p> <em>Changelog:</em> <ul> <li>Added better scroll and improved the look of the map.</ul> mapacman 0.10 updated mapacman
4728 2 2004-07-07 08:21:16 <a href="/images/a7xpg_screen.png"><img src="/images/thumbs/a7xpg_screen.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Description:</em> Small arcade game. Collect all the gold, while avoiding the enemies. Collect enough gold, and turn the tables on the enemies. A7Xpg 0.11 new A7Xpg
4729 2 2004-07-07 08:21:47 <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> A dancing game written in Python. <p> <em>Changelog:</em> <ul> <li>A new announcer has been added. <li>Some typos in the manual were fixed.</ul> pydance 1.0.2 updated pydance
4730 2 2004-07-07 08:22:24 <a href="/images/Chickens_Screenshot2.jpg"><img src="/images/thumbs/Chickens_Screenshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Blow up the chickens with a rocket launcher and shotgun to save the world!! <p> <em>Changelog:</em> <ul> <li>Fixed the segfault bug (thanks to Jarno van der Kolk! www.j-a-r-n-o.nl) <li>Fixed the where-did-all-the-chickens-go bug <li>Added emergency chicken tenderizer <li>Added green gem <li>Added red gem <li>Added highscore music loop! <li>Changed bonuses on gems <li>Changed alert sound to loop continuously (when necessary) <li>Changed volume of gem collect sound <li>Changed text on main startup screen</ul> Chickens for Linux! 0.2.0 updated Chickens for Linux!
4731 2 2004-07-07 08:24:26 <a href="/images/crystalspace.jpg"><img src="/images/thumbs/crystalspace.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <blockquote><i> Finally there is a new stable release of Crystal Space! <p> This version has changed a huge deal compared to 0.96 (there is a document in the appendix explaining how to cope with the changes). In general Crystal Space has become faster and more mature. One important thing in this release is that the new renderer architecture is much more usable. It is still not enabled as default because some important parts are still missing but if you only need OpenGL and don't depend on volumetric fog then I strongly recommend using the new renderer architecture (instructions on that can be found in the documentation). <ul> <li>The most important change in this release is the maturation of the new renderer architecture. <li>Another important highlight is support for cal3d models (skeletal animation). <li>With the new renderer there is a new terrain engine that supports modern features like splatting (combining multiple textures dynamically) and scattering. <li>The VOS project has put in a VOS networking plugin in CS. <li>Crystal Space is now using 'jam' to build. We still provide 'make' compatibility by having a 'make compatibility layer' but in general we recommend using 'jam' for CS and also your own projects (unless you use MSVC). <li>The OPCODE collision detection plugin has been fixed so that it is now used as default by walktest. OPCODE has no restrictions to commercial usage (as opposed to RAPID), is faster, and uses less memory. <li>The Dynavis visibility culler has been improved. <li>Lots of other bug fixes and enhancements. <li>Documentation has been updated and enhanced. </ul> </i></blockquote> Crystal Space 0.98r002 updated Crystal Space