| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4692 | 2 | 2004-06-26 09:35:28 | <a href="/images/vrizer01.jpg"><img src="/images/thumbs/vrizer01.jpg" align="right" alt="" width="200" height="148"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Library to create stereoscopic output for arbitrary opengl software <p> <em>Changelog:</em> <ul> <li>"non capture" mode for simulator view <li>full support for ut2004 (also simulator mode) <li>3D-skins working again (simple wavefront ".obj" loader) <li>more emulation keys/keypairs </ul> | VRizer 0.3 | updated | VRizer |
| 4693 | 2 | 2004-06-26 09:37:55 | <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Description:</em> Bygfoot is a small and simple football (a.k.a. soccer) manager game featuring some international leagues and cups. You manage a team from one such league: you form the team, buy and sell players, get promoted or relegated and of course try to be successful. | Bygfoot Football Manager bygfoot-1.3-beta | new | Bygfoot Football Manager |
| 4694 | 2 | 2004-06-26 09:39:22 | <a href="/images/ttt.png"><img src="/images/thumbs/ttt.png" align="right" alt="" width="200" height="162"></a> <em>Category: </em>action<br> <em>Description:</em> In March 2003 I was asked if I could make a simple version of Tic-Tac-Toe for the American Red Cross to use in some presentation. I whipped this up and released it as GPL for them to play with. Over a year later, I remembered, and put it online. Could be useful as a very simple SDL game example... | TTT (Tic-Tac-Toe) 2003.03.14 | new | TTT (Tic-Tac-Toe) |
| 4695 | 2 | 2004-06-26 09:40:40 | <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Description:</em> Graphical Role-playing game. Investigate the rumors of monsters attacking a town. Version 3.2 adds a scripting engine. | Dragon Hunt 3.2 | new | Dragon Hunt |
| 4696 | 2 | 2004-06-28 07:28:47 | <a href="/images/t4_wide_shot.png"><img src="/images/thumbs/t4_wide_shot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Tanky is a tank shooting game with old-school graphics (lines and flying pixels in 16 colors). It can be played by 2-3 players on one keyboard. The main goal is to shoot your opponents down. You have one tank, five shots, and a shield which can take five points of damage. Every time, there are different bonuses flashing around. Collect them and gain faster weapons, more shots, recharge your shield, etc. The best-scored player wins. | Tanky v4 4.2 | new | Tanky v4 |
| 4697 | 2 | 2004-06-28 07:29:37 | <a href="/images/Chickens_Screenshot2.jpg"><img src="/images/thumbs/Chickens_Screenshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Bllow up the chickens with a rocket launcher and save the world!! <p> <em>Changelog:</em> <ul> <li>Added built-in antialiased font support! No longer requires AllegTTF! <li>Changed core code: smoother mouse control and game speed is more reliable now <li>Changed fonts: I still need to convert the old TTF font to PCX <li>Changed chicken speed: They're a lot faster now <li>Changed chicken spawn rate to 1/5 from 1/3 <li>Changed gravitational affect on gems <li>Changed startup screen text (just a little) <li>Cleaned up code some more. main.cpp still a mess.</ul> | Chickens for Linux! 0.1.8-beta | updated | Chickens for Linux! |
| 4698 | 2 | 2004-06-28 07:43:27 | <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <br> A great many changes have been made to Neverball since its last update. Here are the highlights: <ul> <li>The default camera view has been altered to be more like the game's inspiration, Super Monkey Ball. This change brings the horizon into view which provides a flatness reference that many felt was missing. This has a significant impact on gameplay. <li>Game progress has changed. Rather than collecting coins to save the game, one must collect coins to open the goal. Progress is saved with each goal. <li>Many graphical improvements have been made, most notably the addition of 5 background environments. New effects also include mirrored surfaces, and OBJ map objects. <li>Replay handling has been improved. Now an unlimited number of replays may be stored and managed using the game's GUI. Stored replays are played at random during the game's title screen. <li>Level files and replay files are now portable across all supported platforms.</ul> | Neverball 1.3.1 | updated | Neverball |
| 4699 | 2 | 2004-06-28 07:46:38 | <a href="/images/GtkAtlantic.png"><img src="/images/thumbs/GtkAtlantic.png" align="right" alt="" width="200" height="148"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> GtkAtlantic is a client for playing Monopoly-like board games on monopd servers. <p> <em>Changelog:</em> <ul> <li>This release fixes the bug in the player list which appeared in the monopd 0.9.x branch.</ul> | GtkAtlantic 0.3.3 | updated | GtkAtlantic |
| 4700 | 2 | 2004-06-28 07:47:21 | <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> neogeo emulator <p> <em>Changelog:</em> <ul> <li>Bug Fix: explicitly declare INT8,16,32 as signed / This fix the crash on LinuxPPC [ Tatu Kilappa ] <li>Suppress some Warning [ Tatu Kilappa ] </ul> | gngeo 0.6.3 | updated | gngeo |
| 4701 | 2 | 2004-06-28 07:50:27 | <a href="/images/madblox_linux-02.jpg"><img src="/images/thumbs/madblox_linux-02.jpg" align="right" alt="" width="189" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Madblox is a falling-shapes game, similar to tetris... with playfield-shattering blocks embedded in the falling shapes. Each shape has a different effect that is both dramatic and balanced by the others. Multiple strategies, colorful graphics, smooth gameplay, engaging sound. | Madblox! 1.00 | new | Madblox! |