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newsid userid timestamp news headline newstype gameid
4662 2 2004-06-21 07:14:46 <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 50 activities <p> <em>Changelog:</em> <ul> <li>Many graphical improvements all around gcompris. <li>Fixed a HUGE memory leak. <li>Added a difficulty level filter in the configuration dialog <li>A new activity from Yves Combe. It's based a vector drawing animation engine. The kid creates an animation by making each images one by one. </ul> GCompris 6.1 updated GCompris
4663 2 2004-06-21 07:18:18 <a href="/images/oq003.jpg"><img src="/images/thumbs/oq003.jpg" align="right" alt="" width="160" height="120"></a> <em>Category: </em>action<br> <em>Description:</em> Open Quartz is a project to supply GPL artwork to create a fully GPL game based around the GPL Quake sourcecode. The pak0 module contains content (maps, models, graphics and sounds) and Quake-C code which controls the behavior and rules of the game. Open Quartz new Open Quartz
4664 2 2004-06-21 07:20:50 <a href="/images/vexed-szot.jpg"><img src="/images/thumbs/vexed-szot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Vexed is a puzzle game in which your goal is to move similar blocks together, which causes them to disappear. Once all the blocks are gone, you've solved the level and you're presented with a new level to solve. SDL Vexed 0.5 new SDL Vexed
4665 2 2004-06-21 07:23:12 <a href="/images/Raptor1.jpg"><img src="/images/thumbs/Raptor1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A clone of the 2D vertical scroller Raptor Call of the Shadows/Tyrian. <p> <em>Changelog:</em> <ul> <li>OOP code revamped <li>Fixed a few memory leaks <li>Lets the compiler allocate more objects instead of dynamically <li>Save/Load functionality added <li>A few sounds added/changed</ul> Raptor - Call of the Wild 1.2.0 updated Raptor - Call of the Wild
4666 2 2004-06-21 07:24:51 <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>main focus is on fixing bugs that teased last release, but again this alone was not enough for us <li>help browser <li>tabbed preferences dialog <li>6 new units <li>unit balancing <li>2 new scenarios <li>scenario balancing <li>graphics improvements <li>AI improvements <li>editor improvements <li>catalan, dutch, german and italy translations updated <li>see all details at <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a> </ul> Battle for Wesnoth 0.7.10 updated Battle for Wesnoth
4667 2 2004-06-22 06:53:54 <a href="/images/snakewa.jpg"><img src="/images/thumbs/snakewa.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>arcade<br> <em>Description:</em> It was made in willing to create a small but funny game, with specific funny/apocalyptic theme. Currently there is only Polish language version, sorry, so if you don't know that language you will miss lot of humour, but still very amusing :). It's a multiplayer game (no inet game now), you control one of four snakes, freaks of nature, your destiny is to doom all humanity, by eating their all apples plantations (only 30 apples left !how cruel ..) ( It's year 2043, after another atomic war). Isn't that great? You could now make your dreams come true, humans will no longer rules the world.....Hahahahah!! ;) Snake: Weze Apokalipsy 2.3.5 new Snake: Weze Apokalipsy
4668 2 2004-06-22 07:06:22 <a href="/images/windows-0.06.png"><img src="/images/thumbs/windows-0.06.png" align="right" alt="" width="200" height="166"></a> <em>Category: </em>under development<br> <em>Description:</em> fcca is (or: will be) a remake of a old fantastic game from Microprose called Colonization. Those who ever played Civilization will find out that the game style is very smilar. <p> But while in Civilization the game time goes from pre-history to future, in fcca all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland. Free Conquest & Colonization of America 0.07 new Free Conquest & Colonization of America
4669 2 2004-06-22 07:19:24 <a href="/images/WineX.jpg"><img src="/images/thumbs/WineX.jpg" align="right" alt="" width="188" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Emulates the Win32 API to run some Windows games under Linux <p> <em>Changelog:</em> <ul> <li>Support for Battlefield Vietnam, City of Heroes, Star Wars Galaxies and Hitman: Contracts. <li>DirectX 9 support focusing on Direct3D 9. Pixel Shaders are supported in Direct3D 9 and Direct3D 8 on graphic cards that support the OpenGL ARB_fragment_program extension. <li>New ALSA backend is available which offers reduced latency and lower CPU requirements. <li>Many improvements to installers. <li>Much improved mouse support. <li>The previously slow path for client to server communication has been redesigned for more speed. <li>Experimental graphical acceleration feature for ATI cards using the Vertex Buffer Object extension. <li>Many other enhancements and bug fixes.</ul> WineX 4.0 gets a catchy new name: Cedega updated Cedega (WineX)
4670 2 2004-06-22 07:21:42 <a href="/images/gearhead6.gif"><img src="/images/thumbs/gearhead6.gif" align="right" alt="" width="200" height="112"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> A Mech-fighting-RPG. <p> <em>Changelog:</em> <ul> <li>It's once more possible to get the Bone Devils out of Kist. <li>Guardian missions should once again give Lawful reputation (oops). <li>Surprise attacks get bonuses (effects.pp) <li>Added Badass, Ninjitsu talents (ghchars.pp) <li>Many new graphics added, including models for the Monstrous, Wolfram, Corsair, Scylla, and Argoseyer from Omega 2064. <li>Added weapon accessories (ghweapon.pp) <li>Added config file option to toggle Fullscreen/Windowed mode (ui4gh.pp) <li>Added mouse control to SDL menus (sdlmenus.pp) Nothing else can be controlled by the mouse yet, though... <li>Added perminant injuries (damage.pp) <li>Fixed several bugs</ul> Gearhead 0.841 updated Gearhead
4671 2 2004-06-22 07:28:05 <a href="/images/screen.png"><img src="/images/thumbs/screen.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 32-player Internet/LAN capture-the-flag <p> <em>Changelog:</em> <ul> <li>Outgun is now developed by Nix and Huntta. <li>More realistic wall bouncing (even better than in 0.8.5). <li>Support for tilted and curved walls. <li>Unlimited number of walls in a room, number of rooms and number of spawn points in a map. <li>Support for maps with multiple flags for each team, and 'wild' flags that aren't team specific. <li>Ability to drop the flag without dying with page down. <li>Higher FPS than 0.5.0 and 0.5.0-E (at least a bit). <li>Better handling of high pings in the client (allows to adjust between lag and jumpiness). <li>Wall textures and anti-aliasing (these don't drop the FPS much). <li>Support for larger resolutions. <li>Client side menu for map voting. <li>More statistics are shown on the tab-screen. <li>Option to enable friendly fire. <li>Option to have players drop one of their powerups when dying. <li>More control over power-ups, for example configurable maximum weapon level and duration of the deathbringer's effect. <li>Server passwords, and an easier local player password (auth.txt) system without IP address considerations. <li>Automatic kick for being idle. <li>A tool for converting 0.8.5 maps to 0.5.0 format. <li>Faster startup (with master server queries in the background). <li>Optional collisions between players. <li>New menus, with more options and a new look and feel. <li>New master server (for server list, not tournament) with more information shown about the servers, on the MBnet web server that should be more stable than www.mycgiserver.com. <li>Some small improvements to the authorization and administration systems. <li>Lots of other things...</ul> Outgun 1.0.0 updated Outgun