| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 4843 | FooBillard | games | 4646 | This looks very interesting, but ... | The links to the tarballs are broken, and the mirror link gives a 404. so it's no go for a try. <p> Since you're asking if you may be missing some physics in your simulator, and I can't try it, let me ask if you implemented these : <p> <li> Friction between the cloth and the balls (masses and follow-throughs) <br> <li> Coriolis effect, when playing with english (curved ball trajectories) <br> <li> Cushion dampening related to the force of the impact with a cushion (that's the effect that makes the exit angle of a ball be different from the entrance angle when bouncing on a band, and also "kills" english) <br> <li> Cueball slip, when striking the ball dead center vertically <br> <li> Cueball temporarily lifting off the cloth when playing low (under the middle of the ball), making it "slide" over the cloth for a certain distance depending on the cue stroke. <br> <li> Different cue strokes (follow-through, "dry", masses ...) <br> <li> Coefficient of friction of the tip and chalk (miscues and normal tip slip with high english) <br> <li> Cue flex with high english (makes the cueball deviate from the alignment of the cue) <br> <li> Cue weight (light cues are fast and deliver more energy but are harder to control effects with) <br> <li> a million other things I can't think of right now :) <p> If you've got all that physics right, with adjustable friction coefficients and all, I'll send you money for your efforts. I've tried to code a french billiard simulator long ago (only 3 balls and no pockets) and when I finally realized the abysmal complexity of an accurate simulation, I gave up. Billiard physics is a very though cookie. | 2002-02-12 23:00:38 | 0 |
| 4845 | Frozen Bubble | games | -1 | Great game! | This game is great! Thank you Mandrake for sponsoring this game. | 2002-02-13 10:03:37 | 0 |
| 4846 | StarCraft Start | games | -1 | No Multiplayer? | Guys, I'm trying to get rid of windows. But I can't live without my multiplayer SC and BW. Can you guys get SC (in linux under wine) to run the multiplayer? Enough of my whining, CONGRATULATIONS (I have not dl'd this yet but I will tonight, trust you've tested this) You guys rock if you can convert SC from win to lin :^) Well thank you for your time, and could you please e-mail me to let me know if you are going to do the multiplayer thing? mindshadow1911@hotmail.com | 2002-02-13 15:22:07 | 0 |
| 4847 | StarCraft Start | games | -1 | Re: No Multiplayer? | PS:. I would pay another 20$(cdn) to get the multiplayer to work with no bugs :^) I know you're not in it for the money, so it's not a bribe (if it was it'd be a pittiful one..) it's a tip if you guys do it. Cheers, | 2002-02-13 15:24:08 | 4846 |
| 4848 | Myth II: Soulblighter | games | -1 | Shadow | This is most certainly the best game I have ever played. If you don't get this game you should drown yourself in the toilet. | 2002-02-14 14:38:19 | 0 |
| 4849 | glTron | games | -1 | eder | fttrjkloiuuhnmh | 2002-02-14 15:15:30 | 0 |
| 4850 | ZDoom | games | -1 | Windows 2000 network support wanted | I could not run it in multiplayer network mode at all. It crashes with a network error. Also I had problems after reaching level 8 or 9 - the one with spiders in a room on the side and a lot of monsters around them. You cannot save game at the end of this level. Besides that everything else was fantastic. I hope network support could be added for Windows 2000 | 2002-02-14 17:17:40 | 0 |
| 4851 | Chromium B.S.U. | games | -1 | I love this | This game is fun. Sometimes I just like to take a break and play something like this, and w00t.. its there! | 2002-02-14 17:43:55 | 0 |
| 4852 | R-aTTaCK | games | -1 | 0.8.0 | Rather sloppy to release a program that doesn't even compile...anyway, to compile it, you can either turn off -Werror, or add "default:break;" clauses to the two switch statements it complains about (lines 105 and 272) <p> Daniel | 2002-02-14 18:16:25 | 0 |
| 4853 | Virtual GameBoy Advance | games | -1 | Re: Virtual GameBoy Adva | hey u can get visual boy advance for free at other sites dont pay @#$% to him | 2002-02-14 19:21:48 | 4736 |