| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4632 | 8 | 2004-06-07 05:11:22 | <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> A 2d gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>Added support for local force fields in levels. <li>Added a tutorial level demonstrating these force fields. <li>The player's ship now is configurable via the "Options -> Player" menu. <li>Some Federation and Klingon ship types from Star Trek were added. <li>Optimized screen updates for better performance on slow machines. </ul> | Mother of all gravity games 0.10 | updated | Mother of all gravity games |
| 4633 | 8 | 2004-06-07 05:16:17 | <a href="/images/RCFlame.jpg"><img src="/images/thumbs/RCFlame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Co-op game where you play a team of marines fighting agains the Swarm. <p> <em>Changelog:</em> <ul> <li>Easy difficulty made slightly easier. <li>Added a revive button for dead marines. <li>Stopped the linux client from getting two queries from the master server. (Which caused the linux clients to crash.) <li>New marine skin colours. <li>See full ChangeLog <a href="http://www.blackcatgames.com/forums/showthread.php?t=4290">here</a>. </ul> | Alien Swarm 1.1 | updated | Alien Swarm |
| 4634 | 8 | 2004-06-07 17:08:08 | <a href="/images/qjoypad31.gif"><img src="/images/thumbs/qjoypad31.gif" align="right" alt="" width="154" height="200"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Use your gamepad/joystick in any XWindows game <p> <em>Changelog:</em> <ul> <li>If ~/.qjoypad3 does not exist, it will be created. <li>QJoyPad will still generate keypresses after selecting a layout from the tray icon's popup menu. <li>An insignificant error message from QLayout no longer comes up. <li>Popup menu uses checkmark to show the current layout. </ul> | QJoyPad 3.2 | updated | QJoyPad |
| 4635 | 4 | 2004-06-08 08:33:38 | <a href="/images/gnome-war-pad.png"><img src="/images/thumbs/gnome-war-pad.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 'VGA Planets' client for the GNOME platform <p> <em>Changelog:</em> <ul> <li>GWP initialization includes message history keeping. <li>New fedora RPM spec file. <li>GTK+ 2.4 compatibility. <li>Message reader new layout, with treeview list. <li>Glade version corrections for UI. <li>New GWP users received a configuration format problem message. <li>KOREx.DAT visual contacts weren't loaded. <li>New users were having problems with gconf format version checks. </ul> | GNOME War Pad 0.3.1 | updated | GNOME War Pad |
| 4636 | 3 | 2004-06-08 12:15:10 | <a href="/images/dominions2a.jpg"><img src="/images/thumbs/dominions2a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a></font> <p> <em>Description:</em> Create your own Gotterdammerung! <p> <em>Changelog:</em> <ul> A host of added features and bug fixes that is far too long to be listed here. <br>All players of ongoing multiplayer games will need to apply the update simultaneously:<ul> <i>"This patch is the fourth patch for Dominions II. Version 2.12 can read save files from older versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time."</i></ul> <a href="http://www.shrapnelgames.com/Illwinter/d2/6.htm">Complete changelog</a></ul> | Dominions II: The Ascension Wars 2.12 | updated | Dominions II: The Ascension Wars |
| 4637 | 4 | 2004-06-08 23:02:06 | <em>Category: </em>simulation<br> <em>Description:</em> Open Transport Tycoon is modeled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original. <p> Requires the original Transport Tycoon Deluxe data files. | Open Transport Tycoon 0.3.2.1 | new | OpenTTD |
| 4638 | 3 | 2004-06-11 12:23:24 | <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> nice h2h online chess game written in PHP <p> <em>Changelog:</em> <ul> <i>This release fixes a bug in the Undo as well as a bug in the checkmate test. Further on, notes may now be made directly when viewing the chess board and the rating system has been changed to Elo, using a different coefficient though, which takes the player strength's in account when computing the rating change, instead of using the hardcoded plus/minus 10.</i></ul> | Online Chess Club 1.1.1 | updated | Online Chess Club |
| 4639 | 3 | 2004-06-12 04:56:11 | <img src="/images/thumbs/ati_logo.gif" align="right" width="50" height="50" alt=""</img> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Explicit regparm support for newer Redhat, Fedora and SuSE kernels <li>VIA KT400 motherboard chipsets now recognized properly</ul> | ATI Radeon Linux Display Drivers 3.9.0 | updated | ATI Radeon Linux Display Drivers |
| 4640 | 3 | 2004-06-12 04:59:06 | <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Compiling requires now SDL >= 1.2.7 <li>New campaign: The Eastern Invasion (Loyalists, 15 scenarios) <li>15 new units <li>Unit balancing <li>User interface improvements <li>Graphics improvements <li>AI improvements <li>Editor improvements <li>Scenario balancing <li>French and Dutch translations updated <li>Bug fixes <li>Code cleanups and optimizations </ul>See all details at http://changelog.wesnoth.org | Battle for Wesnoth 0.7.9 | updated | Battle for Wesnoth |
| 4641 | 3 | 2004-06-12 13:38:58 | <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>Animations are now built directly from the brick graphics and not from the screen, which makes them look right when the bricks have a non-rectangular form (like the fishes from 'Aquarium' or the containers from 'Cargo Raider'). As a help on how far one is advanced in a (local) levelset, the total number of levels is displayed along with the normal credits. <li>For network gaming only alphanumerical usernames are now allowed and (a long time after fakehalo's exploit became known) the 'snprintf'-bug has been fixed. </ul> | LBreakout 2.5beta-6 | updated | LBreakout |