| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4622 | 2 | 2004-06-01 07:13:25 | <a href="/images/wh40k2.jpg"><img src="/images/thumbs/wh40k2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> 3D turn based strategy similar to tabletop war games <p> <em>Changelog:</em> <ul> <li>menus to start game, debug, etc. <li>sprites <li>fixes <li>changed hand to hand rules <li>changed main data structure <li>changed 3d sound <li>changed data folder structure</ul> | OpenWarfare 0.2.9 | updated | OpenWarfare |
| 4623 | 2 | 2004-06-01 07:13:43 | <a href="/images/cube.jpg"><img src="/images/thumbs/cube.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> A fast-paced 3D FPS with in-game map editing, internet play, and single player. <p> <em>Changelog:</em> <ul> <li>LOTS of new great SP & DM maps <li>new textures, mapmodels, a completely new soundtrack yet again <li>a variety of code improvements such as better animation etc. <li>see the history file for the complete list of changes</ul> | Cube 2004_05_22 | updated | Cube |
| 4624 | 2 | 2004-06-01 07:14:34 | <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 50 activities <p> <em>Changelog:</em> <ul> <li>Now gcompris uses SDL Mixer library for the sound output. This should solve many sound (and even gcompris) startup issues. <li>No more need libassetml. It's now included. It makes the packaging and installation easier. <li>Two new activities from Christof Petig and Ingo Konrad: algorithm and hexagon <li>New activity from Jose Jorge: Order the pictures to tell the story <li>New map in the geography activity: france region (by J.Ph. Ayanides) <li>Complete review of the english strings by Adam Weinberger <li>Added italian voices by Gabriella and Francesco Agrusti. <li>Added spanish alphabet voices (the asstml-rpm was not provided.) <li>Reworked french voices (normalized audio level) <li>Many little improvements all around, bug fixes and graphical changes</ul> | GCompris 6.0 | updated | GCompris |
| 4625 | 3 | 2004-06-02 04:49:14 | <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>changed experience gauge <li>search works with coordinates <li>weapon type tooltips <li>many multiplayer improvements <li>pre-named villages and other terrain features as well as empty castles on random maps <li>AI improvements including better grouping <li>unit and scenario balancing <li>improved graphics <li>halo effects <li>new sounds <li>editor improvements <li>french, polish and spanish translations updated <li>bug fixes</ul> <a href="http://changelog.wesnoth.org">Complete changelog</a><p></ul> | Battle for Wesnoth 0.7.8 | updated | Battle for Wesnoth |
| 4626 | 3 | 2004-06-02 05:03:05 | <a href="/images/stars_in_the_night.jpg"><img src="/images/thumbs/stars_in_the_night.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Group gems or whatever together to gain points and bother your opponent :) <p> <em>Changelog:</em> <ul> <li>many bugfixes <li>reworked network-code (testers wanted!) <li>added basic ncurses interface (console client) <li>some gfx-tweaks <li>integrated gnu make-scripts <li>added support for rpm-creation</ul> Please see the changelog for full details. | GemHunters 20040529 | updated | GemHunters |
| 4627 | 3 | 2004-06-02 05:07:13 | <a href="/images/mahjongg3d.jpg"><img src="/images/thumbs/mahjongg3d.jpg" align="right" alt="" width="200" height="182"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a></font> <p> <em>Description:</em> OpenGL MahJongg Solitaire 3D <p> <em>Changelog:</em> <ul> <li>Created a ./configure script that enables users to specify the install path of the binaries and the game data. <li>Fixed a crash when the game tries to write to a hiscore file which is not writeable to the user. <li>Hiscores moved to ~/.mahjongg3d. <li>Fixed a hiscore sorting problem. <li>New tileset: Fancy letters. Hope you like it. <li>Done a LOT of bugfixes that were urging to be resolved. </ul> | MahJongg 3D Solitaire 0.95 | updated | MahJongg 3D Solitaire |
| 4628 | 3 | 2004-06-02 05:11:48 | <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> 3D OpenGL Scorched Earth Clone <p> <em>Changelog:</em> <ul> <li>Save game option for single player <li>Installed documentation and viewer with game <li>Server can have bots drop when new players join <li>Stats ranking message when joining server <li>Linux version statically linked to avoid wxwindows problems <li>Server browsing updated to use new server <li>Server should be much more responsive and should not lock up <li>Shot cam does not switch to action cam mode during explosion <li>Single player speed mode should not stop after shots <li>Bots are not confused by shields and walls </ul> | Scorched 3D Build 37.2 | updated | Scorched 3D |
| 4629 | 3 | 2004-06-02 09:27:57 | <a href="/images/qjoypad31.gif"><img src="/images/thumbs/qjoypad31.gif" align="right" alt="" width="154" height="200"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Use your gamepad/joystick in any XWindows game <p> <em>Changelog:</em> <ul> New features in 3.1:<ul> <li>generate mouse clicks and movements as well as key presses <li>support for multiple axes <li>system tray icon <li>advanced settings for axes and buttons <li>support for throttle controls <li>"sticky" buttons and rapid fire </ul></ul> | QJoyPad 3.1 | updated | QJoyPad |
| 4630 | 4 | 2004-06-03 01:06:35 | <a href="/images/AASF.jpg"><img src="/images/thumbs/AASF.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A first-person-shooter released by the United States Army <p> <em>Changelog:</em> <ul> <li>Implementation of the Karma Physics Engine. This new feature applies real life physics to all player characters in the game producing real-time unique animations for each character. <li>New weapon available: The M136 AT4 (the Army's primary light anti-tank weapon) <li>New Stryker Armored Vehicle: The Stryker vehicle is currently implemented as a stationary vehicle with a fully functioning .50 cal turret usable by the player. <li>New RPG and AT4 3D Ironsights with Adjustable Range Settings: <li>New 'Tournament Mode'. <li>New Tournament Squad Leader or Admin abilities. <li>New Demo/Kiosk Mode. <li>Two New Maps: SF Arctic and SF Village <li>Bullet/Explosion decals on terrain <li>Added locational damage for projectiles. <li>Added delayed shell ejection. <li>Added America's Army Europe (NATO) Server icon <li>Player Count is displayed next to each team (Assault and Defense) <li>Smooth zoom transitions for 3D sights and 2D ironsights <li>Code-based Weapon Cyclic rate control for smoother weapon animations <li>Player Start: IF Advanced Marksman (VSS Vintorez Sniper) <li>Server will now re-authenticate itself at the end of every match. <li>New Arctic IF player textures. <li>SF Sandstorm: added new animated palm trees and louder ambient wind sounds <li>IRC in-game chat enhanced with new text characters and colored text. <li>Adjusted the Ak74 iron sight position to provide a better sight picture and reduce model "jitter" <li>Binoculars no longer breathe cycle <li>Improved team swapping. Will now fulfill players change team requests better </ul> | America's Army: Special Forces 2.1.0 | updated | America's Army: Special Forces |
| 4631 | 3 | 2004-06-05 03:13:29 | <a href="/images/en_1.png"><img src="/images/thumbs/en_1.png" align="right" alt="" width="189" height="200"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>announcement reply <li>the card suggestion can be made automatically <li>special characters are supported in the player names <li>the graphic files are now saved in 'png'. You can get additional cardsets in the section 'data' on 'https://sourceforge.net/projects/free-doko/'. <li>bug fixes (among others: marriage tricknumber, gametree)</ul> | FreeDoko 0.6.4 | updated | FreeDoko |