| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4612 | 2 | 2004-05-25 07:54:01 | <a href="/images/dragonisland.png"><img src="/images/thumbs/dragonisland.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Graphic RPG game. <p> <em>Changelog:</em> Changes since 0.03: <ul> <li>Nice, smooth edges between water and land. <li>The monsters will walk towards you if you get near. <li>Last known bug in redrawing system fixed. <li>The damage from monster and the monster attack graphic should happen at the same time now. <li>The game is more difficult now. <li>Better collision system. <lI>New terrain graphics. <li>Better redrawing system. Contains some bugs... <li>Code cleanup. <li>Lots of bugfixes. </ul> | Dragon Island 0.04pre2 | updated | Dragon Island |
| 4613 | 2 | 2004-05-25 07:55:58 | <a href="/images/wesnoth05.jpg"><img src="/images/thumbs/wesnoth05.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>New scenarios 'Son of the Black Eye - Saving Inarix' and 'The Dark Hordes - A New Chance' <li>'Wesbowl' and 'King of the Hill' multiplayer scenarios. <li>Lizardman renamed to Saurian and their regeneration replaced with skirmish. <li>New units: Elvish Rider, Saurian Warrior, Necrophage. <li>In-game label and unit name search <li>Continuing interrupted move <li>End of turn sanity check <li>Experience gauge (meld with hitpoint bar) <li>Shared vision <li>Less forest and fairer village placement on random maps <li>AI improvements: fighting with leader, using any keep for recruiting, sharing keep with allies (making room for ally leader to recruit). <li>Editor improvements: map resizing, revert from disk, preferences dialog. <li>French and Spanish translations were updated. <li>Support for multi-hex tiles <li>WML files changed to UTF-8 <li>Data file caching to speed game loading <li>Graphics improvements <li>Scenario and unit balancing <li>Bug fixes <li>See all details at <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a> </ul> | Battle for Wesnoth 0.7.7 | updated | Battle for Wesnoth |
| 4614 | 2 | 2004-05-25 11:07:03 | <a href="http://www.linux-gamers.net"><img src="/images/linux-gamers.png" alt="" align="right" width="200" height="93" border="0"></a>GlaDiaC writes: <blockquote><i>I have written a Tweaking Guide for the Unreal Tournament 2004 Linux version. The guide features Graphics Card optimizations, .ini adjustments, troubleshooting, and much more. You can check out the guide here <a href="http://www.linux-gamers.net/modules/wfsection/article.php?articleid=40">here</a>. </i></blockquote> | UT2004 Linux Tweaking Guide | default | |
| 4615 | 8 | 2004-05-29 04:45:56 | <a href="/images/RCFlame.jpg"><img src="/images/thumbs/RCFlame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Alien Swarm is an overhead view tactical shooter modification for Unreal Tournament 2004. <p> Set in a distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. <p> The top down, tactical shooter can be played by a maximum of 6 players in a co-op style. (You can play 8 in total, but then the game gets a bit crowded so we made it 6 by default.) <p> Choose from eight marines, with different specialties - medical, technical, explosive or weapons specialists. <p> It features a single mission mode and a campaign. Fight off the Swarm to increase your skills and earn medals for extra skill points.<p> | Alien Swarm 1.0 | new | Alien Swarm |
| 4616 | 8 | 2004-05-29 06:10:24 | <a href="/images/space_mambow.png"><img src="/images/thumbs/space_mambow.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> The MSX home computer system emulator that aims for perfection. <p> <em>Changelog:</em> <blockquote><i>It was a long wait, but it happened: openMSX 0.4.0 was just released. The highlight of this release is Catapult, which has grown to be a fully featured GUI for openMSX. Also, the following improvements were made: (read release notes for more details)</i></blockquote> <ul> <li>Implemented TCL as central scripting language (including console). <li>New build system which replaces the GNU auto* tools. <li>Added support for compiling on FreeBSD 4 and 5. Also updated support for Mac OS X. <li>New frameskip/sync algorithm, which can deal much better with the situation where another process or the OS claims the CPU for a while. As a result, animation and music play more fluent and openMSX feels faster. <li>Better CPU timing (Z80 and R800) and also for R800 specifically: CAS/RAS optimization, refresh delay, IO operations take 3 cycles. <li>CPU frequency is not fixed anymore: Frequency can be unlocked and modified from the console and the "6MHz mode" of Panasonic MSX2+ machines is now supported. <li>Fixes in TurboR FDC: FDD LED, disk change signal, drive detection, empty drive behaviour (Disk offline). <li>Finalized internal mapper for Panasonic FS-A1FM and added support for its "frontswitch" for the firmware. <li>RS232 interface in Sony_HB-G900P has 2kb RAM. <li>Sony HBI-55 datacartridge now fully implemented. <li>Added proper support for Koei and Wizardry mappers (with SRAM). <li>Added about 14 new machines. <li>Volumes are all in a 0-100 range now; added master_volume setting. <li>Several optimisations in rendering. <li>Fixed sprites in overscan. <li>Added basic frames-per-second indicator. <li>New "type" command: use to enter text into the MSX keyboard buffer (not finalized yet). <li>Added a debugger interface to more devices. New debug interface commands. </ul> | openMSX 0.4.0 | updated | openMSX |
| 4617 | 4 | 2004-05-29 23:34:49 | <a href="/images/monstermasher.jpg"><img src="/images/thumbs/monstermasher.jpg" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Monster Masher is a GPL'ed mash'em-up action game for GNOME. <p> <em>Changelog:</em> <ul> <li>Added a splash screen for the menus and the introduction. <li>Fixed a long-standing bug where two monsters could occupy the same tile. <li>Fixed anti-aliasing/transparency bug with GTK+ 2.4. <li>Revised Portuguese translation. </ul> | Monster Masher 1.6.1 | updated | Monster Masher |
| 4618 | 4 | 2004-05-29 23:48:09 | <em>Category: </em>strategy<br> <em>Description:</em> Freebooters is a strategy/action game settled in the Caribbean Sea during the golden age of piracy. It is based on the game mechanics of Sid Meier's "Pirates!", but is not an exact clone and does neither use code nor copyrighted material from the original. Freebooters is written in C +, based on SDL and released under the GNU General Public License. | Freebooters 0.1 | new | Freebooters |
| 4619 | 2 | 2004-06-01 07:02:28 | <img src="/images/lady2_large.png" alt="" align="right" width="107" height="124"> If you've recently submitted a game, an update, or news to the Game Tome and you haven't seen it posted here yet, fear not. We've* accrued quite a large backlog of submissions and we've been too lazy to work through it. Rest assured, your submissions are queued and they'll get posted in time. You may now begin to complain. <p> <div style="font-size: 8px; font-style: italic">* By "we", of course I mean "me".</div> | Big fat nasty backlog | default | |
| 4620 | 2 | 2004-06-01 07:04:58 | <a href="/images/gearhead6.gif"><img src="/images/thumbs/gearhead6.gif" align="right" alt="" width="200" height="112"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> A Mech-fighting-RPG. <p> <em>Changelog:</em> <blockquote><i>Lancemates and pets can now join your party. Plus, I've made the first official release of the graphics version which can be compiled with SDL.</i></blockquote> | Gearhead 0.836 | updated | Gearhead |
| 4621 | 2 | 2004-06-01 07:10:26 | <a href="/images/droidquest.jpg"><img src="/images/thumbs/droidquest.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>kids<br> <em>Description:</em> DroidQuest is a Java port of Robot Odyssey. This was an educational game for the Apple ][, in which the player must program friendly robots (by rewiring them with logic gates) to solve puzzles and avoid obstacles. The game has five levels. | DroidQuest 2.7 | new | DroidQuest |