| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4602 | 8 | 2004-05-23 14:56:16 | <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> A 2d gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>Added mortars that shoot grenades which explode to projectiles. <li>Added fuel- and bonus-crates. <li>Some cosmetical fixes. <li>Start up without sound if sound system can't be initialized. </ul> | Mother of all gravity games 0.9 | updated | Mother of all gravity games |
| 4603 | 8 | 2004-05-23 14:57:41 | <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Psudo-animation added to Russian Roulette and Sic Bo Tai Sai. <li>Animation speed options added: 1/1x 1/2x 1/3x. <li>Game settings can be changed via the main screen (works in the same way as runtime flags).</ul> | GPC-Slots 2 0.1.1 | updated | GPC-Slots 2 |
| 4604 | 8 | 2004-05-23 15:00:39 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> multi-platform game SDK <p> <em>Changelog:</em> <ul> <li>ClanDisplay: Replaced Hermes with internal converter routines. <li>ClanDisplay: Added stateless drawing commands on CL_Surface. <li>ClanDisplay: Added collision detection. <li>ClanDisplay: Added two new rotates to surfaces/sprites: pitch and yaw. Makes creating isotiles very easy. <li>ClanDisplay: Added new alpha cutter, which works in a "free" mode. <li>ClanSDL: Improved drawing of surfaces. <li>ClanCore: Added CL_WeakPtr. <li>ClanCore: Added CL_LineMath and CL_TriangleMath. <li>ClanLib: Modified ClanLib internals to use CL_SharedPtr instead of manual reference counting, and fixed other memory leaks. <li>ClanGUI: Fixed and updated CL_Image. <li>ClanGL: WGL implementation now also use settings from CL_OpenGLWindowDescription. <li>Examples: Added SpritesRTS example. <li>Docs: New Collision overview. </ul> | ClanLib Game SDK 0.7.8 | updated | ClanLib Game SDK |
| 4605 | 8 | 2004-05-23 15:15:10 | <a href="/images/raw-2.png"><img src="/images/thumbs/raw-2.png" align="right" alt="" width="200" height="138"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> raw is a rewritten engine for Another World / Out of this World <p> <em>Changelog:</em> <ul> <li>Fixed TXHF scene. <li>Added sound effects playback. <li>Added intro and outro music playback.</ul> | raw 0.1.1 | updated | raw |
| 4606 | 3 | 2004-05-23 16:56:43 | <a href="/images/wormux-0.1.1-3.png"><img src="/images/thumbs/wormux-0.1.1-3.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Description:</em> Wormux is a free (libre) clone of Worms from Team17. <br>In version 0.2, you have :<ul> - 5 weapons<br> - 4 differents play-grounds<br> - 2 skins for worms<br> - bonus box</ul> | Wormux 0.2.3 | new | WarMUX |
| 4607 | 4 | 2004-05-24 11:31:54 | <a href="/images/gnome-war-pad.png"><img src="/images/thumbs/gnome-war-pad.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 'VGA Planets' client for the GNOME platform <p> <em>Changelog:</em> <ul> <li>New ship pictures. <li>UI usability improvements: starchart panning don't need the shift key anymore, the planets and ships get centered when double-clicking on them. <li>New race icons on game manager. <li>Planet names in starchart. <li>Minefields, ion storms and planet names are toggled using the 'view' menu. <li>Planet names only appear if zoom >= 100%. <li>Starbase UI completed. <li>Message reader implemented. <li>Ship Fuel usage and mass calculation fixed. <li>Several minor bugfixes.</ul> | GNOME War Pad 0.3.0 | updated | GNOME War Pad |
| 4608 | 4 | 2004-05-24 11:39:03 | <a href="/images/eremit.png"><img src="/images/thumbs/eremit.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> This is a SDL version of the board game Solitaire. You have to remove the stones by jumping over them with another stone. Goal is to remove all stones but one. | Eremit 1.1 | new | Eremit |
| 4609 | 4 | 2004-05-24 22:57:36 | <a href="/images/pacman3.jpg"><img src="/images/thumbs/pacman3.jpg" align="right" alt="" width="156" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em>This is a pacman clone written in Java (Java 1.4.2 needed). It is simple, but it's possible to make your own levels. | Pacman 1.0 | new | Pacman |
| 4610 | 2 | 2004-05-25 07:43:12 | <a href="/images/client_b1e.png"><img src="/images/thumbs/client_b1e.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> massive multi-player online rpg <p> <em>Changelog:</em> <ul> <li>About 250+ more weapons & armours. <li>Several hundred other new graphics. <li>A new player race. <li>Several new dungeons and monsters. <li>Most of the engines powers are now avaible. <li>Potions can be thrown. <li>Bows are avaible. <li>Skills and quest for polearms and 2H-weapons. Several new quests for skills. <li>One drop quest items are put direct in the players inventory. <li>Numerous game play advancements.</ul> | Daimonin BETA2-0.96 | updated | Daimonin |
| 4611 | 2 | 2004-05-25 07:48:18 | <a href="/images/scnshot.gif"><img src="/images/thumbs/scnshot.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A little shot'em up arcade <p> <em>Changelog:</em> Changes since 0.0.3: <ul> <li>Finished fisrt and second stages (including final enemy). <li>New bgm added <li>game pause ('p' key) <li>graphic changes <li>gets current bpp to set the video mode <li>artwork by Aida Martínez Salamanca <li>weapon change now is level-1 (previous releases did level/2) <li>energy is now somewhat more useful (shied up +3) <li>added another ship <li>added some FX <li>Little 'finetune' in enemies AI <li>demo.act renamed to game.act. That won't be a demo stage anymore. <li>fix in configuration screen when you start DD2 with no sound and later change to sound <li>fixes in score (3nd -> 3rd uh) <li>some safety checks added </ul> | Dodgin' Diamond 2 0.2 | updated | Dodgin' Diamond 2 |