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newsid userid timestamp news headline newstype gameid
4602 8 2004-05-23 14:56:16 <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> A 2d gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>Added mortars that shoot grenades which explode to projectiles. <li>Added fuel- and bonus-crates. <li>Some cosmetical fixes. <li>Start up without sound if sound system can't be initialized. </ul> Mother of all gravity games 0.9 updated Mother of all gravity games
4603 8 2004-05-23 14:57:41 <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Psudo-animation added to Russian Roulette and Sic Bo Tai Sai. <li>Animation speed options added: 1/1x 1/2x 1/3x. <li>Game settings can be changed via the main screen (works in the same way as runtime flags).</ul> GPC-Slots 2 0.1.1 updated GPC-Slots 2
4604 8 2004-05-23 15:00:39 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> multi-platform game SDK <p> <em>Changelog:</em> <ul> <li>ClanDisplay: Replaced Hermes with internal converter routines. <li>ClanDisplay: Added stateless drawing commands on CL_Surface. <li>ClanDisplay: Added collision detection. <li>ClanDisplay: Added two new rotates to surfaces/sprites: pitch and yaw. Makes creating isotiles very easy. <li>ClanDisplay: Added new alpha cutter, which works in a "free" mode. <li>ClanSDL: Improved drawing of surfaces. <li>ClanCore: Added CL_WeakPtr. <li>ClanCore: Added CL_LineMath and CL_TriangleMath. <li>ClanLib: Modified ClanLib internals to use CL_SharedPtr instead of manual reference counting, and fixed other memory leaks. <li>ClanGUI: Fixed and updated CL_Image. <li>ClanGL: WGL implementation now also use settings from CL_OpenGLWindowDescription. <li>Examples: Added SpritesRTS example. <li>Docs: New Collision overview. </ul> ClanLib Game SDK 0.7.8 updated ClanLib Game SDK
4605 8 2004-05-23 15:15:10 <a href="/images/raw-2.png"><img src="/images/thumbs/raw-2.png" align="right" alt="" width="200" height="138"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> raw is a rewritten engine for Another World / Out of this World <p> <em>Changelog:</em> <ul> <li>Fixed TXHF scene. <li>Added sound effects playback. <li>Added intro and outro music playback.</ul> raw 0.1.1 updated raw
4606 3 2004-05-23 16:56:43 <a href="/images/wormux-0.1.1-3.png"><img src="/images/thumbs/wormux-0.1.1-3.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Description:</em> Wormux is a free (libre) clone of Worms from Team17. <br>In version 0.2, you have :<ul> - 5 weapons<br> - 4 differents play-grounds<br> - 2 skins for worms<br> - bonus box</ul> Wormux 0.2.3 new WarMUX
4607 4 2004-05-24 11:31:54 <a href="/images/gnome-war-pad.png"><img src="/images/thumbs/gnome-war-pad.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 'VGA Planets' client for the GNOME platform <p> <em>Changelog:</em> <ul> <li>New ship pictures. <li>UI usability improvements: starchart panning don't need the shift key anymore, the planets and ships get centered when double-clicking on them. <li>New race icons on game manager. <li>Planet names in starchart. <li>Minefields, ion storms and planet names are toggled using the 'view' menu. <li>Planet names only appear if zoom >= 100%. <li>Starbase UI completed. <li>Message reader implemented. <li>Ship Fuel usage and mass calculation fixed. <li>Several minor bugfixes.</ul> GNOME War Pad 0.3.0 updated GNOME War Pad
4608 4 2004-05-24 11:39:03 <a href="/images/eremit.png"><img src="/images/thumbs/eremit.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> This is a SDL version of the board game Solitaire. You have to remove the stones by jumping over them with another stone. Goal is to remove all stones but one. Eremit 1.1 new Eremit
4609 4 2004-05-24 22:57:36 <a href="/images/pacman3.jpg"><img src="/images/thumbs/pacman3.jpg" align="right" alt="" width="156" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em>This is a pacman clone written in Java (Java 1.4.2 needed). It is simple, but it's possible to make your own levels. Pacman 1.0 new Pacman
4610 2 2004-05-25 07:43:12 <a href="/images/client_b1e.png"><img src="/images/thumbs/client_b1e.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> massive multi-player online rpg <p> <em>Changelog:</em> <ul> <li>About 250+ more weapons & armours. <li>Several hundred other new graphics. <li>A new player race. <li>Several new dungeons and monsters. <li>Most of the engines powers are now avaible. <li>Potions can be thrown. <li>Bows are avaible. <li>Skills and quest for polearms and 2H-weapons. Several new quests for skills. <li>One drop quest items are put direct in the players inventory. <li>Numerous game play advancements.</ul> Daimonin BETA2-0.96 updated Daimonin
4611 2 2004-05-25 07:48:18 <a href="/images/scnshot.gif"><img src="/images/thumbs/scnshot.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A little shot'em up arcade <p> <em>Changelog:</em> Changes since 0.0.3: <ul> <li>Finished fisrt and second stages (including final enemy). <li>New bgm added <li>game pause ('p' key) <li>graphic changes <li>gets current bpp to set the video mode <li>artwork by Aida Martínez Salamanca <li>weapon change now is level-1 (previous releases did level/2) <li>energy is now somewhat more useful (shied up +3) <li>added another ship <li>added some FX <li>Little 'finetune' in enemies AI <li>demo.act renamed to game.act. That won't be a demo stage anymore. <li>fix in configuration screen when you start DD2 with no sound and later change to sound <li>fixes in score (3nd -> 3rd uh) <li>some safety checks added </ul> Dodgin' Diamond 2 0.2 updated Dodgin' Diamond 2