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newsid userid timestamp news headline newstype gameid
4581 3 2004-05-05 15:50:06 <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> <em>Changelog:</em> <ul> <li>AI scripts are read and interpreted in a staggered fashion once every 10 frames (at the standard game speed this is 3 times a second), so the game should be able to cope with far larger AI scripts without slowing down in totally the opposite direction, the speed of all units and weapons has been reduced so the game can be watched at a fairly relaxed pace without everything becoming all jerky. <li>Changed the included test sides to use the nice artwork contributed by Kasper Hviid. <li>More comprehensive testing for game end conditions <li>Various minor changes and bugs fixed <li>Windows version <li>Some minor tweaking of game balance</ul> GalaxyHack 0.4 updated GalaxyHack
4582 3 2004-05-05 15:51:17 <a href="/images/rhino.png"><img src="/images/thumbs/rhino.png" align="right" alt="" width="167" height="200"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An Othello/reversi game <p> <em>Changelog:</em> <ul> <li>Add online help, random board game. <li>Remember windows positions. <li>Several AI design flaws are fixed.</ul> Rhino 0.12.0 updated Rhino
4583 2 2004-05-06 07:39:42 <a href="/images/crystalspace.jpg"><img src="/images/thumbs/crystalspace.jpg" alt="'" align="right" width="200" height="150"></a> <a href="/show?crystal+space">Crystal Space</a> project leader Jorrit Tyberghein writes: <blockquote><i> Crystal Space is an Open Source 3D engine that runs on Linux, Windows, and MacOS/X. Check it out at <a href="http://crystal.sf.net">crystal.sf.net</a>. <p> Crystal Space is an old project (started in 1997) and there used to be a lot of code that was designed with software rendering in mind. We are now in the process of getting rid of that heritage and we're doing very well with this at the moment. <p> With the new renderer that we are working on at this moment we start from the assumption that 3D hardware is the default (which it is) and we also allow features like shaders (CG, vertex and fragment shaders), stencil shadows, ... <p> At this moment the new renderer design is working and most important things are done. However, there are still a lot of missing features and there is a lot of testing, performance tweaking, and bug hunting that needs to be done. We also feel that we don't have sufficient OpenGL knowledge in our team. We often encounter problems on some card/driver combination that we find difficult to solve. <p> So we need one or more new people in the team who have the following qualifications: <ul> <li>Very good C++ knowledge. <li>Very good OpenGL knowledge. <li>Be able to think about algorithms and work with them. <li>Be prepared to study how Crystal Space works internally and try to be fluent with the engine and renderer architecture. </ul> <p> When you join our team I will take considerable time to teach you how Crystal Space works internally. <p> So, give me a mail at <a href="mailto:jorrit(dot)tyberghein(at)uz(dot)kuleuven(dot)ac(dot)be">jorrit(dot)tyberghein(at)uz(dot)kuleuven(dot)ac(dot)be </a> or <a href="mailto:eb.arodnap@niehgrebyt.tirroj">jorrit.tyberghein(at)pandora(dot)be</a> or visit us on irc in the room #CrystalSpace on the FreeNode servers. </i></blockquote> Crystal Space is looking for engine/OpenGL programmers default
4584 3 2004-05-06 15:40:44 <a href="/images/en_1.png"><img src="/images/thumbs/en_1.png" align="right" alt="" width="189" height="200"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>made gtkmm the default ui <li>added ai type 'random' <li>changed random number generator function <li>card suggestion <li>some documentation <li>bug fixes (among others: gametree, card mixing)</ul> FreeDoko 0.6.3 updated FreeDoko
4585 8 2004-05-09 09:02:45 <a href="/images/scourge-0.3.1.jpg"><img src="/images/thumbs/scourge-0.3.1.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <blockquote><i>This is another development release. The main features are the development of the main game loop, ui improvements and eyecandy. Check the website for updates (<a href="http://scourge.sf.net/contribute.html">http://scourge.sf.net/contribute.html</a>).</i></blockquote> <ul> <li>Multi-story levels (including gates to other levels). <li>Pre-generated "head quarters" map (later on, this is where you'll return between missions, pick up players, equipment, train, etc.). <li>Main game loop (select a mission). <li>Md2 animation. <li>Containers (chests, dead bodies, bookcases, etc.). <li>Drag-n-drop inventory management. <li>Item stacking (e.g. a sword on top of a table). <li>Furniture! <li>Time based events (potions, spells, etc. will use this). <li>Hunger & thirst events. <li>Items' weight now matters (you can't pick up 20 bookcases). <li>Teleporters in/out of HQ. <li>Speed improvements in item dragging. <li>Improved window management. </ul> S.C.O.U.R.G.E.: Heroes of lesser renown 0.4 updated S.C.O.U.R.G.E.: Heroes of lesser renown
4586 4 2004-05-10 10:51:54 <a href="/images/openmortshot2.jpg"><img src="/images/thumbs/openmortshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A clone of Mortal Kombat <p> <em>Changelog:</em> <ul> <li>This release runs in high or true color video mode (instead of 256-color). <li>Transparent shadows <li>New (non-proprietary) sound effects <li>A new character (Judy) <li>One new arena. <li>"Team mode" has been added: both players can choose many fighters to make up a team. When a fighter dies, the next in the team takes his/her place. </ul> OpenMortal 0.7 updated OpenMortal
4587 3 2004-05-10 10:53:39 <a href="/images/ff_wc.png"><img src="/images/thumbs/ff_wc.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A Linux port of wonderful puzzle game Fish Fillets. <p> <em>Changelog:</em> <ul> <li>game world map</li> <li>save/load (F2/F3)</li> <li>two new levels</li> <li>two animated videos</li> <li>optional controls with spacebar and arrow keys</li> <li><a href="http://fillets.sourceforge.net/manual.php">How to Play manual</a></li> </ul> Fish Fillets - Next Generation 0.3.0 updated Fish Fillets - Next Generation
4588 3 2004-05-10 10:58:53 <a href="/images/Mah-Jong.gif"><img src="/images/thumbs/Mah-Jong.gif" align="right" alt="" width="200" height="160"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Mah Jong with multiplayer and network support <p> <em>Changelog:</em> <ul> <li>This release fixes a bug in the bugfix in 1.6.1. </ul> Mah-Jong 1.6.3 updated Mah-Jong
4590 3 2004-05-12 04:46:01 <a href="/images/supertux010.jpg"><img src="/images/thumbs/supertux010.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Super Mario Bros. style game starring Tux the penguin <p> <em>Changelog:</em> <ul> <li>Features a built-in level editor; <li>Improved fonts; <li>A bunch of bugs squished.</ul> SuperTux 0.1.1 updated SuperTux
4591 3 2004-05-12 04:51:17 <a href="/images/colorsnatch_screen.png"><img src="/images/thumbs/colorsnatch_screen.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A board game for 1 or 2 players <p> <em>Changelog:</em> <ul> <li>Serious bug fixed: random info was written to config file, causing crash after next start. <li>Some code cleanup, minor bugfixes <li>New themes <li>Basic hotkeys added <li>cp1251-encoded Russian translation for Win32 compatibility <li>Polish translation by Dominik Zablotny</ul> ColorSnatch 1.0.2 updated ColorSnatch