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newsid userid timestamp news headline newstype gameid
4561 2 2004-04-23 11:17:32 <a href="/images/underworld.jpg"><img src="/images/thumbs/underworld.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a></font> <p> <em>Description:</em> A re-creation of the Ultima Underworld game engine <p> <em>Changelog:</em> <blockquote><i>"This release, codenamed after the cuban national drink doesn't have new features added. In fact it misses some features that were present in 0.8, but the source code was heavily restructured and refactored.<p> We also released a new version of the digital music soundtrack pack that contains the 2 new and unreleased tracks "Wanderer" and "Maps & Legends" from Martin Gircys-Shetty. <p> The project always searches for people to help out coding, porting and testing. We especially search for someone who ports the code to Mac OS X. Also some artwork is needed for the splash screen and a new installer."</i></blockquote> Underworld Adventures 0.9 mojito updated Underworld Adventures
4562 2 2004-04-24 07:22:52 <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>actually applied the map switching fixes (doh!) <li>fixed compilation for Mandrake 9.1 and Slackware 9.1 <li>revamped campaign system <li>added support for difficulty levels (handicaps) <li>added player selection when playing against the computer <li>added default mission soundtrack <li>'createunit' events now work with arbitrary locations <li>added support for changing squad size and initial xp for units <li>added 'handicap' trigger <li>lots of minor fixes and featurelets</ul> Crimson Fields 0.4.2 updated Crimson Fields
4563 2 2004-04-24 07:22:35 <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Multiplayer AI-script based strategy game. <p> <em>Changelog:</em> <ul> <li>server checks whether clients are using the same game data and same version of game (though it would be very easy for cheaters to remove these checks and compile their own cheater's version)</li> <li>choosing a new unit picture is less awkward</li> <li>some exceedingly basic checks for syntax errors in AI scripts</li> <li>general code tidying/very minor bug fixing</li> </ul> GalaxyHack 0.2 updated GalaxyHack
4564 2 2004-04-24 07:22:12 <a href="/images/colorsnatch_screen.png"><img src="/images/thumbs/colorsnatch_screen.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>board<br> <em>Description:</em> There is a square coloured field. Player 1 starts in the lower left corner, player 2 in the upper right. Each turn players choose one color to add to their territory. Then, all adjacent tiles of that color are captured. The first player to capture 50% of the field wins. Press Up/Down to pick a color, and Spacebar/Return to make the move before time runs out. ColorSnatch 1.0.1 new ColorSnatch
4565 2 2004-04-24 18:06:05 <a href="/images/wesnoth05.jpg"><img src="/images/thumbs/wesnoth05.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a><a href="#" title="4.85"><img src="/images/star.gif" alt="4.85" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Many bug fixes <li>Lizardmen have joined Northeners <li>AI improvements <li>9th player and unlimited turns support in multiplayer <li>Translation updates: catalan, french, italian <li>Graphics improvements <li>Scenario and unit balancing <li>Map editor improvements <li>Check it all at <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a> </ul> Battle for Wesnoth 0.7.5 updated Battle for Wesnoth
4566 3 2004-04-25 16:59:22 <a href="/images/ff_wc.png"><img src="/images/thumbs/ff_wc.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>puzzle<p> <em>Description:</em> Fish Fillets is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. Fish Fillets - Next Generation 0.2.1 new Fish Fillets - Next Generation
4567 2 2004-04-27 07:12:57 <a href="/images/crossfire_gtkclient.png"><img src="/images/thumbs/crossfire_gtkclient.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <blockquote><i>Crossfire 1.6.0 has been released. The main change for this is a completely redone spell & skill system. As usual, there are also the typical large number of bug fixes. Only the bigworld maps are up on sourceforge - this is the only mapset under active development - the old smallworld maps are still in CVS, and older versions still available for download. <p>Client 1.7.0 has been released to coincide with the server release. There is no crossfire-sounds distribution - the sounds are unchanged from version 1.4.0 </i></blockquote> CrossFire 1.6.0 updated CrossFire
4568 2 2004-04-27 07:11:41 <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> neogeo emulator <p> <em>Changelog:</em> <ul> <li>Add support for newer Neogeo BIOS <li>Use -falign instead of -malign with GCC 3.x <li>Correct a bug with command line parsing: --romrc didn't work correctly <li>Correct a bug that prevent gngeo to compile on some distribution (now use #include "SDL.h" instead of #include <SDL/SDL.h>). <li>Add mmx optimised hq2x and hq3x effects <li>Add an alternative opengl blitter (configure --enable-gl2). This blitter can correct some bug with some opengl implementation (need texture size limit >256x256). This blitter seems more "stable" than the original one, but may be slower. </ul> gngeo 0.6.2 updated gngeo
4569 2 2004-04-27 07:15:39 <a href="/images/raw-2.png"><img src="/images/thumbs/raw-2.png" align="right" alt="" width="200" height="138"></a> <em>Category: </em>emulator<br> <em>Description:</em> raw is a kind of interpreter/emulator for the game Another World (also known as Out of this World) from Eric Chahi. It allows you to rediscover and play it on modern machines using the original datafiles. <p> Sound and music are currently not played at all, but some extra features are available : save/load state, windowed/fullscreen modes... raw 0.1.0 new raw
4570 2 2004-04-28 08:16:11 <a href="/images/aop_level2.jpg"><img src="/images/thumbs/aop_level2.jpg" align="right" alt="" width="200" height="100"></a> <em>Category: </em>arcade<br> <em>Description:</em> Aop is a curses based arcade game for UNIX with only 64 lines of sourcecode. The goal is to drive the hoovercraft (O) trough the level into the 'at' sign (@) and reach as much points as possible by reducing the number of moves and don't losing any time. Lost lifes (0) can easily be picked up by simply drive over them. Ambassador Of Pain 0.6 new Ambassador Of Pain