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newsid userid timestamp news headline newstype gameid
4551 3 2004-04-19 13:02:20 <a href="/images/snapshot-0.1.0-4.png"><img src="/images/thumbs/snapshot-0.1.0-4.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>simulation<p> <em>Description:</em> Open Ski Jumping is a ski jumping game in its infancy. It still has some basic features to be implemented. The objective of this game is to jump as far as possible and land safely. Open Ski Jumping 0.1.1 new Open Ski Jumping
4552 4 2004-04-22 00:35:12 <a href="/images/gtetrinet.jpg"><img src="/images/thumbs/gtetrinet.jpg" align="right" alt="" width="200" height="170"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Tetrinet clone <p> <em>Changelog (since 0.7.5):</em> <ul> <li>Regenerated tarball using automake 1.4 to workaround tar --posix problems. <li>Added a button in the Preferences dialog that opens a browser window with the GTetrinet themes webpage. <li>Made the main window resizable. It doesn't mean that the fields will be resizable too ;) <li>Now you can rotate and move a piece while holding CTRL. <li>Disable deprecated flags which broke the build with GTK 2.4. <li>New and updated translations: Norwegian, Croatian, Irish, Brazilian Portuguese, British English, Canadian English, Welsh, Catalan, Swedish, Czech, Portuguese, Dutch, Polish, French, Spanish. </ul> GTetrinet 0.7.7 updated GTetrinet
4553 4 2004-04-22 00:43:32 <a href="/images/monstermasher.jpg"><img src="/images/thumbs/monstermasher.jpg" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Monster Masher is a GPL'ed mash'em-up action game for GNOME. <p> <em>Changelog:</em> <ul> <li>Fixed a sneaky compilation bug that was only reported by a very recent GCC. <li>Fixed the preferences window so that the game shouldn't kill itself even if the GConf .schemas aren't installed. <li>New and updated translations. </ul> Monster Masher 1.5.1 updated Monster Masher
4554 4 2004-04-22 00:50:10 <a href="/images/foobillard_snapshot01.png"><img src="/images/thumbs/foobillard_snapshot01.png" align="right" alt="" width="200" height="148"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>directional lighting working again <li>multitex check for table detail map <li>commandline option for table detail map <li>timeout for network-read <li>snooker: white potted -> next !act player may place <li>more realistic near range ball reflection (in fresnel vertex program) <li>correct VRPool keybindings for glut (press/release instead of toggle) <li>more intuitive --enable-sdl/glut <li>fix: carambol: 2nd player uses yellow ball again </ul> FooBillard 3.0 updated FooBillard
4555 4 2004-04-22 09:58:44 <a href="/images/legacy.gif"><img src="/images/thumbs/legacy.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Yet another enhancement of id's Doom source. <p> <em>Changelog:</em> <ul> <li>Heretic now works with the SDL executable <li>get rid of FS hud pics on level exit and new game, also added exl's fix for clearing hub variables on new game <li>SetObjPosition to work around spawning and removing objects <li>objheal(): so there's no pain state or noise; resurrect(): completely bring 'em back <li>added ability to set with objangle() <li>spawnmissile now returns mobj <li>added "Monsters Infight" for Dehacked patches <li>"kill" command added to the console <li>FS spawned items and monsters retain their z coordinates for respawning <li>bug fix: stop checking non-solids against other things; was responsible for corona movement bug in bug wad <li>new cvar added: screenshotdir </ul> Doom Legacy 1.42 updated Doom Legacy
4556 2 2004-04-22 12:43:01 <a href="/images/index_07.gif"><img src="/images/thumbs/index_07.gif" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> CassePonPon is a clone of breakout or arkanoid but in 3D. For the moment it does not have many levels there but there is a generator of random levels. There are two types of sound effects, rather a disco music and traditional. The game also includes a music player so you can listen to your own ogg/mp3 files as you play. CassePonPon 1.1 new CassePonPon
4557 2 2004-04-22 13:03:54 <a href="/images/r-bp2.jpeg"><img src="/images/thumbs/r-bp2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Description:</em> R-Brick&Paddle2 is a multi-player tournament breakout game. <p> The game rules (called skin) are written in Itcl (incrTcl), an object-oriented scripting language. The C++ core program defines a generic object class and Itcl objects inherit from it to define elements of then game. <p> The other main parts of the core program are: <ul> <li>network: stack of protocol than uses simultaneous TCP and UDP <li>gui: light and nice gui toolkit <li>sprite: an animated sprite render toolkit </ul> R-Brick&amp;Paddle2 alpha new R-Brick&Paddle2
4558 2 2004-04-22 13:10:07 <a href="/images/nethack.png"><img src="/images/thumbs/nethack.png" align="right" alt="" width="200" height="95"></a> <em>Category: </em>rpg<br> <em>Description:</em> This is a Nethack distribution that has been modified to allow configuration using the familiar 'configure' command. Editing of source files is no longer necessary. There are no extra game features or anything like that. This is a stock version of Nethack, just much easier to configure. Auto-Nethack 3.4.3 new Auto-Nethack
4559 2 2004-04-23 11:12:10 <a href="/images/laby.gif"><img src="/images/thumbs/laby.gif" align="right" alt="" width="150" height="113"></a> <em>Category: </em>rpg<br> <em>Description:</em> Lost Labyrinth is a roquelike roleplaying computergame with a Zelda like graphics engine. It has very high replayability because everything is created at random. Lost Labyrinth 0.9.2 new Lost Labyrinth
4560 2 2004-04-23 11:15:01 <a href="/images/pylander.png"><img src="/images/thumbs/pylander.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>arcade<br> <em>Description:</em> You must land with lander on the Moon, but you have limited fuel. Landing is very hard, because you must be very very slow. Pylander 1.0 new Pylander