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commentid objectid typeid userid subject comment timestamp parentid
4726 Reaper games -1 Re: Command line switches for Reaper With... <P><OL>./reaper -d -f</OL> <P>...I see... <OL>Segmentation fault</OL> <P>Yet, with... <P><OL> ./reaper -d -f hw_snd_system:sound=dummy</OL> <P>...I see... <P><OL>[04 18:08:17] hw::dynload(5) loading: gfx_x11.rp <P>[04 18:08:17] gfx_plugin(5) initialized <P>[04 18:08:17] hw::gfx(0) Videomode: 800x600 0 0 -1 <P>[04 18:08:17] hw::gfx(0) Videomode: 400x300 0 0 -1 <P>Segmentation fault</OL> 2002-02-04 15:03:10 4725
4727 XKobo games -1 Re: Ack, won't compile!? apply this patch! i just corrected these problems with some workarounds... http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/rock-package/package/ext-config/xkobo/xkobo.patch?rev=HEAD&content-type=text/plain 2002-02-04 15:29:08 4720
4729 Reaper games -1 -lXext missing While compiling the lib Xext(ensions?) is missing. What is this? What do I have to get installed to make it work?? I need to check out this one. Help apreaciated 2002-02-04 23:08:27 0
4730 Quake games -1 LONG LIVE QUAKE Waiting for QUAKE 4........... 2002-02-05 00:41:11 0
4732 Reaper games -1 Am I stupid? I can only find 0.95..... 2002-02-05 03:57:30 0
4733 Abuse-SDL games -1 Re: Abuse-SDL Easy... This level you can pass without wakeing up 'the flying flame-thrower robots '.. Just don't kill the 'first flying' :))) 2002-02-05 07:46:34 4040
4734 Abuse-SDL games -1 Re: Abuse-SDL Easy... This level you can pass without wakeing up 'the flying flame-thrower robots '.. Just don't kill the 'first flying' :))) 2002-02-05 07:46:36 4040
4735 Reaper games 5627 Reaper problems... This game is probably wonderful running, however no documentation seems to be provided, and even trying reaper -h or --help provides no feedback on how to enable OpenGL use under Linux - despite the fact that it's obviously linked to the GL libraries. More information in the FAQ on -running- the game, or an appropriate readme, would be rather helpful. If you're interested in using the source, note that every build method provided seems to fail under RH Linux (even on how to g++). A future version may address these difficulties, and make it easier for new player to get it to run at a decent framerate. 2002-02-05 10:42:00 0
4736 Virtual GameBoy Advance games -1 Re: Virtual GameBoy Adva i all ways want a game boy for 16 years 2002-02-05 10:42:27 4375
4737 Dave Gnukem games -1 Re: Dave Gnukem That's why they call it an "in development" project. Take note of the version number, bub. If the game sucks that much, perhaps you should put those keystrokes to good use and write some code instead of whining. 2002-02-05 11:16:19 3734