| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 4726 | Reaper | games | -1 | Re: Command line switches for Reaper | With... <P><OL>./reaper -d -f</OL> <P>...I see... <OL>Segmentation fault</OL> <P>Yet, with... <P><OL> ./reaper -d -f hw_snd_system:sound=dummy</OL> <P>...I see... <P><OL>[04 18:08:17] hw::dynload(5) loading: gfx_x11.rp <P>[04 18:08:17] gfx_plugin(5) initialized <P>[04 18:08:17] hw::gfx(0) Videomode: 800x600 0 0 -1 <P>[04 18:08:17] hw::gfx(0) Videomode: 400x300 0 0 -1 <P>Segmentation fault</OL> | 2002-02-04 15:03:10 | 4725 |
| 4727 | XKobo | games | -1 | Re: Ack, won't compile!? | apply this patch! i just corrected these problems with some workarounds... http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/rock-package/package/ext-config/xkobo/xkobo.patch?rev=HEAD&content-type=text/plain | 2002-02-04 15:29:08 | 4720 |
| 4729 | Reaper | games | -1 | -lXext missing | While compiling the lib Xext(ensions?) is missing. What is this? What do I have to get installed to make it work?? I need to check out this one. Help apreaciated | 2002-02-04 23:08:27 | 0 |
| 4730 | Quake | games | -1 | LONG LIVE QUAKE | Waiting for QUAKE 4........... | 2002-02-05 00:41:11 | 0 |
| 4732 | Reaper | games | -1 | Am I stupid? | I can only find 0.95..... | 2002-02-05 03:57:30 | 0 |
| 4733 | Abuse-SDL | games | -1 | Re: Abuse-SDL | Easy... This level you can pass without wakeing up 'the flying flame-thrower robots '.. Just don't kill the 'first flying' :))) | 2002-02-05 07:46:34 | 4040 |
| 4734 | Abuse-SDL | games | -1 | Re: Abuse-SDL | Easy... This level you can pass without wakeing up 'the flying flame-thrower robots '.. Just don't kill the 'first flying' :))) | 2002-02-05 07:46:36 | 4040 |
| 4735 | Reaper | games | 5627 | Reaper problems... | This game is probably wonderful running, however no documentation seems to be provided, and even trying reaper -h or --help provides no feedback on how to enable OpenGL use under Linux - despite the fact that it's obviously linked to the GL libraries. More information in the FAQ on -running- the game, or an appropriate readme, would be rather helpful. If you're interested in using the source, note that every build method provided seems to fail under RH Linux (even on how to g++). A future version may address these difficulties, and make it easier for new player to get it to run at a decent framerate. | 2002-02-05 10:42:00 | 0 |
| 4736 | Virtual GameBoy Advance | games | -1 | Re: Virtual GameBoy Adva | i all ways want a game boy for 16 years | 2002-02-05 10:42:27 | 4375 |
| 4737 | Dave Gnukem | games | -1 | Re: Dave Gnukem | That's why they call it an "in development" project. Take note of the version number, bub. If the game sucks that much, perhaps you should put those keystrokes to good use and write some code instead of whining. | 2002-02-05 11:16:19 | 3734 |