| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 4715 | Cube | games | 5360 | Excellent | This game, although in early stages, is extremely fun to play. The engine is extremely efficient, giving high-quality visuals even with aging systems. This is definately the best free FPS for Linux, and would be the best period except for UT =) | 2002-02-04 00:59:12 | 0 |
| 4716 | 2292 | news | -1 | no "Nomads" for Linux :( | Nomads will not be released for Linux, accoding to the developers. Currently there are only plans for a Windows- and X-Box-version, to be released by CDV. | 2002-02-04 01:39:55 | 0 |
| 4717 | 2292 | news | -1 | nooooo | Oh, why! Why! Why did they have to make tcl the scripting language. Didn't they realise that tcl is craptastic? | 2002-02-04 04:19:21 | 0 |
| 4718 | Unreal Tournament | games | -1 | UT | I realy like this game, but is there any possibility to create maps under Linux??? | 2002-02-04 07:06:13 | 0 |
| 4720 | XKobo | games | -1 | Ack, won't compile!? | Arg, this is what I hate about Unix. Darn make problems: In file included from screen.h:26, from xkobo.C:36: map.h:41: ANSI C++ forbids initialization of member `sx_log2' map.h:41: making `sx_log2' static map.h:42: ANSI C++ forbids initialization of member `sy_log2' map.h:42: making `sy_log2' static map.h:43: ANSI C++ forbids initialization of member `sx' map.h:43: making `sx' static map.h:44: ANSI C++ forbids initialization of member `sy' map.h:44: making `sy' static make: *** [xkobo.o] Error 1 The line in question is: class _map{ const int sx_log2 = MAP_SIZEX_LOG2; any idea? | 2002-02-04 12:39:47 | 0 |
| 4721 | Reaper | games | -1 | Seg. Fault... | Here's what I get; ./reaper [04 16:47:52] hw::gfx(0) Videomode: 800x600 0 0 -1 [04 16:47:52] hw::gfx(0) Videomode: 400x300 0 0 -1 Segmentation fault Hmmm. My bet is that if I had a 800x600 mode defined in /etc/X11/XF86Config-4, it would load up. I'm using a 'slow' system; PII 465 with a Voodoo 2000 (16M) card. I haven't tried it on my Nvidia (Geforce2, 64M) + Athlon 600 system yet. | 2002-02-04 13:44:27 | 0 |
| 4722 | Reaper | games | -1 | Re: Seg. Fault... | (reformatted) Here's what I get; <OL><P>./reaper <P>[04 16:47:52] hw::gfx(0) Videomode: 800x600 0 0 -1 <P>[04 16:47:52] hw::gfx(0) Videomode: 400x300 0 0 -1 <P>Segmentation fault </OL> <P>Hmmm. My bet is that if I had a 800x600 mode defined in /etc/X11/XF86Config-4, it would load up. I'm using a 'slow' system; PII 465 with a Voodoo 2000 (16M) card. I haven't tried it on my Nvidia (Geforce2, 64M) + Athlon 600 system yet. | 2002-02-04 13:45:33 | 4721 |
| 4723 | Reaper | games | 506 | Re: Crash | Same here, the binary freezes X11, restarting X is necessary. I am using a G450 here. | 2002-02-04 14:27:44 | 4713 |
| 4724 | Reaper | games | -1 | Re: Crash | From the readme.txt in the source package: "Presently, we have unresolved issues with Matrox cards." :( | 2002-02-04 14:54:47 | 4723 |
| 4725 | Reaper | games | -1 | Command line switches for Reaper | Here's a message from the mailing list that might be helpful to those running into problems (or who want to report them); <P>--------------<OL> <P>FROM: Peter Strand <P>DATE: 01/26/2002 03:42:21 <P>SUBJECT: command line arguments <P>Just a minor thing, I added/improved the command line parsing, you can now use: <P><OL>-f To jump directly to the game, avoiding the menu <P>-d To see all DebugOutputs on stderr, normally, only those with prio 0 is shown. Everything is always written to debug.out. <P>module:variable=value <P>To override a configuration varable (those found in data/config), currently doesn't apply to the menu or hw_gfx.</OL> <P>Examples: <P>./prototype hw_snd_system:sound=dummy <P> Run without sound effects <P>./prototype -d -f game:active=test game:test_scenario=false <P> No menu, all debuginfo to stderr and the scenario isn't loaded. (nice for testing) <P>/Peter</OL> <P>-------------- <P>The Reaper Sourceforge site has a few additional details and links to the full mailing list archive; <P><OL>http://sourceforge.net/projects/reaper3d</OL> | 2002-02-04 14:58:56 | 0 |