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commentid objectid typeid userid subject comment timestamp parentid
4715 Cube games 5360 Excellent This game, although in early stages, is extremely fun to play. The engine is extremely efficient, giving high-quality visuals even with aging systems. This is definately the best free FPS for Linux, and would be the best period except for UT =) 2002-02-04 00:59:12 0
4716 2292 news -1 no "Nomads" for Linux :( Nomads will not be released for Linux, accoding to the developers. Currently there are only plans for a Windows- and X-Box-version, to be released by CDV. 2002-02-04 01:39:55 0
4717 2292 news -1 nooooo Oh, why! Why! Why did they have to make tcl the scripting language. Didn't they realise that tcl is craptastic? 2002-02-04 04:19:21 0
4718 Unreal Tournament games -1 UT I realy like this game, but is there any possibility to create maps under Linux??? 2002-02-04 07:06:13 0
4720 XKobo games -1 Ack, won't compile!? Arg, this is what I hate about Unix. Darn make problems: In file included from screen.h:26, from xkobo.C:36: map.h:41: ANSI C++ forbids initialization of member `sx_log2' map.h:41: making `sx_log2' static map.h:42: ANSI C++ forbids initialization of member `sy_log2' map.h:42: making `sy_log2' static map.h:43: ANSI C++ forbids initialization of member `sx' map.h:43: making `sx' static map.h:44: ANSI C++ forbids initialization of member `sy' map.h:44: making `sy' static make: *** [xkobo.o] Error 1 The line in question is: class _map{ const int sx_log2 = MAP_SIZEX_LOG2; any idea? 2002-02-04 12:39:47 0
4721 Reaper games -1 Seg. Fault... Here's what I get; ./reaper [04 16:47:52] hw::gfx(0) Videomode: 800x600 0 0 -1 [04 16:47:52] hw::gfx(0) Videomode: 400x300 0 0 -1 Segmentation fault Hmmm. My bet is that if I had a 800x600 mode defined in /etc/X11/XF86Config-4, it would load up. I'm using a 'slow' system; PII 465 with a Voodoo 2000 (16M) card. I haven't tried it on my Nvidia (Geforce2, 64M) + Athlon 600 system yet. 2002-02-04 13:44:27 0
4722 Reaper games -1 Re: Seg. Fault... (reformatted) Here's what I get; <OL><P>./reaper <P>[04 16:47:52] hw::gfx(0) Videomode: 800x600 0 0 -1 <P>[04 16:47:52] hw::gfx(0) Videomode: 400x300 0 0 -1 <P>Segmentation fault </OL> <P>Hmmm. My bet is that if I had a 800x600 mode defined in /etc/X11/XF86Config-4, it would load up. I'm using a 'slow' system; PII 465 with a Voodoo 2000 (16M) card. I haven't tried it on my Nvidia (Geforce2, 64M) + Athlon 600 system yet. 2002-02-04 13:45:33 4721
4723 Reaper games 506 Re: Crash Same here, the binary freezes X11, restarting X is necessary. I am using a G450 here. 2002-02-04 14:27:44 4713
4724 Reaper games -1 Re: Crash From the readme.txt in the source package: "Presently, we have unresolved issues with Matrox cards." :( 2002-02-04 14:54:47 4723
4725 Reaper games -1 Command line switches for Reaper Here's a message from the mailing list that might be helpful to those running into problems (or who want to report them); <P>--------------<OL> <P>FROM: Peter Strand <P>DATE: 01/26/2002 03:42:21 <P>SUBJECT: command line arguments <P>Just a minor thing, I added/improved the command line parsing, you can now use: <P><OL>-f To jump directly to the game, avoiding the menu <P>-d To see all DebugOutputs on stderr, normally, only those with prio 0 is shown. Everything is always written to debug.out. <P>module:variable=value <P>To override a configuration varable (those found in data/config), currently doesn't apply to the menu or hw_gfx.</OL> <P>Examples: <P>./prototype hw_snd_system:sound=dummy <P> Run without sound effects <P>./prototype -d -f game:active=test game:test_scenario=false <P> No menu, all debuginfo to stderr and the scenario isn't loaded. (nice for testing) <P>/Peter</OL> <P>-------------- <P>The Reaper Sourceforge site has a few additional details and links to the full mailing list archive; <P><OL>http://sourceforge.net/projects/reaper3d</OL> 2002-02-04 14:58:56 0