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4521 8 2004-04-03 13:10:29 <a href="/images/wesnoth05.jpg"><img src="/images/thumbs/wesnoth05.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Two new scenarions for Heir to the Throne Campaign. <li>Son of the Black Eye (orcish) campaign. <li>New units. <li>User interface improvements. <li>Graphics improvements. <li>Multiplayer improvements. <li>Scenario and unit balancing. <li>Bug fixes. <li>For the full changelog, click <a href="http://changelog.wesnoth.org">here</a>. </ul> Battle for Wesnoth 0.7.1 updated Battle for Wesnoth
4522 8 2004-04-04 14:59:35 <a href="/images/Q3A_seals.jpg"><img src="/images/thumbs/Q3A_seals.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> NS:CO is a Total Conversion or Modification for Quake III Arena <p> <em>Changelog:</em> <ul> <li>New Sniperscopeshaders for every weapon with the scope (Sl8SD, PSG1, M14, M4, AK, MacMillan). <li>There are 64 colors now. Almost completely new colortable. <li>New weaponpositions (Only Default weapon model possible, no smallweapon etc.). <li>Added server cvars g_allowTimelimitVote, g_allowTeampointlimitVote. <li>Added protection for votes: timelimit, teampointlimit, friendlyfire, map_restart, nextmap, clientkick. <li>Weapon, magazine and equipment weight was tweaked. <li>Speed was tweaked a little bit. <li>Scoping while climbing. <li>All known XP exploits fixed. <li>Rate of Fire for M249 and M14 tweaked. <li>Changed maximum speed factor to 30% + (was 40% +). </ul> Navy Seals: Covert Operations for Quake 3 Arena 1.91a beta updated Navy Seals: Covert Operations for Quake 3 Arena
4523 8 2004-04-05 04:38:45 <a href="/images/alienpool.png"><img src="/images/thumbs/alienpool.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Arcade-style mix of asteroids and pool. <p> <em>Changelog:</em> <ul> <li>Added spaceship inertia for realism and challenge. <li>Fixed bug that caused input events to be buffered during "Level" and "Game Over" screen. <li>Added icons that indicate which bonuses are currently active. <li>Changed shapeship image to show when engines are being thrust. <li>Added notification on game over if a high score has been achieved. <li>Fixed bug that caused bonuses to carry over into a new game. </ul> Alien Pool 0.2.0 updated Alien Pool
4524 8 2004-04-05 10:16:23 <a href="/images/wh40k2.jpg"><img src="/images/thumbs/wh40k2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a></font> <p> <em>Description:</em> 3D turn based strategy similar to tabletop war games <p> <em>Changelog:</em> <ul> <li>Deployment stage. <li>Rapid fire at multiple targets. <li>Some bugs fixed. </ul> OpenWarfare 0.2.5 updated OpenWarfare
4525 3 2004-04-05 16:08:52 <a href="/images/07.png"><img src="/images/thumbs/07.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Remake of rampart set in space. Multiplayer, client-server. <p> <em>Changelog:</em> <p> Version 0.4 features a complete Graphical User Interface (GUI), possibility to play with 2 players on the same machine, and integrated server in the client. Enjoy!<ul> <li>Graphical user interface (GUI). <li>Playable with 2 players on 1 machine. <li>Integrated server into client executable - no external server needed (but is provided in source-package). <li>Debian package available (+ debian packaging files). <li>Player walls are now removed when (s)he dies. <li>Block default orientation to random. <li>Fixed block going out from the playing area. <li>Fixed lots of small bugs.</ul> Kajaani Kombat 0.4 updated Kajaani Kombat
4526 8 2004-04-06 03:29:01 <a href="/images/castle-combat1.png"><img src="/images/thumbs/castle-combat1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> A clone of the old DOS game Rampart. <p> <em>Changelog:</em> <ul> <li>All clients sync regularly during a network game. <li>Really included man pages. </ul> Castle-combat 0.7.4 updated Castle-combat
4527 8 2004-04-06 03:31:12 <a href="/images/screen_big.png"><img src="/images/thumbs/screen_big.png" align="right" alt="" width="200" height="186"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Hard s-f roguelike game. <p> <em>Changelog:</em> <ul> <li>6 new monster types. <li>37 new 37 items. <li>Monsters (and player) can wear more than one activated granade, but there's a chance to drop them on hit. <li>Stairs are marked yellow when not visible. <li>Monsters can travel between levels. <li>Improved 'get' command (select from a list if more than one item). <li>Changes in Genetic Machine. Player transforms faster. <li>Added Robots (made of parts). <li>Added new player type - Mechanic - who is skilled enough to build his own robots. <li>Added FAQ.txt <li>Added check for proper console size. <li>Minor bug fixes and changes. </ul> Xenocide 06.04.2004 updated Xenocide
4528 8 2004-04-06 10:57:51 <a href="/images/genecys-screen1.jpg"><img src="/images/thumbs/genecys-screen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Online Massively Muliplayer RPG <p> <em>Changelog:</em> <ul> <li>Added metaserver. <li>Redesigned event core, event system is much faster, and more versitle. <li>Added a bunch of new objects, and animated NPC's. <li>Added tiling of maps, to allow larger gameworlds. <li>Added new communication commands, shout and whisper. <li>Integrated FreeSOLID, and redesigned collision engine to be much faster. FreeSOLID is now built automatically, and does not need to be compiled and installed externally. <li>Much improved build system. <li>Lots of bugfixes, and other minor improvements. </ul> <blockquote><i>This alpha release is playable, and online functionality is working. However, most advanced functionality is not there yet. At this time, players can log on to a server, walk around, chat with one another, and interact with items on a limited basis.</i></blockquote> Genecys Massively Multiplayer Online RPG 0.2 updated Genecys Massively Multiplayer Online RPG
4529 8 2004-04-06 11:04:40 <a href="/images/glgoshot9.jpg"><img src="/images/thumbs/glgoshot9.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 3D board, client for IGS and interface for GNU Go <p> <em>Changelog:</em> <blockquote><i>glGo goes beta. This release should be stable and usable for normal operation as client for IGS. glGo now supports IGS review games, a feature that allows players to go over their games for studying purpose. A Mac OS X port has been added.</i></blockquote> glGo 0.1.1 updated glGo
4530 8 2004-04-06 11:07:46 <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a></font> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <blockquote><i>This is release 0.9.12, the first 'official' release after 0.9.10. Therefore the changelog also reaches back to 0.9.10. 0.9.11 was kind of unstable and therefore never announced in public. However we hope that this release will do a much better job.<br><br> The full changelog can be found right <a href="https://sourceforge.net/project/shownotes.php?release_id=228794">here</a>. </i></blockquote> Freedroid RPG 0.9.12 updated Freedroid RPG