| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4511 | 8 | 2004-03-30 09:50:55 | <a href="/images/stage2a.png"><img src="/images/thumbs/stage2a.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a></font> <p> <em>Description:</em> A platforms game similar to Manic Miner <p> <em>Changelog:</em> <blockquote><i>Dragontech is proud to announce that Pachi el marciano reached version 1.0!<br> The game is now complete, playable from the beginning to the end, with 14 pages of the comic, new enemies, levels, etc. so download and enjoy the game!</i></blockquote> | Pachi el marciano 1.0 | updated | Pachi el marciano |
| 4512 | 8 | 2004-03-30 11:18:56 | <a href="/images/globulation.png"><img src="/images/thumbs/globulation.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Fixed pathfinding. <li>Fixed network desynchronisation. <li>Map editor can delete flags. <li>The player can choose which ressources are cleared in a clearing flag. <li>Clearing flags don't request units when there is no ressource inside. <li>Lots of minor bugs fixed. </ul> | Globulation 2 0.8.5 (alpha 5) | updated | Globulation 2 |
| 4513 | 8 | 2004-03-31 03:44:37 | <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Simulation construction tools <p> <em>Changelog:</em> <ul> <li>Added Andy's nasal interpreter for small built in scripting tasks. Nasal integrates nicely with FlightGear's property system. <li>Added new (much simpler) metar parsing code (removed older more complex code). <li>Support VASI/PAPI lights correctly. <li>Fixes to cloud animation. <li>Updates to sky dome coloring as well as sun/moon coloring. <li>Vary environment lighting with visibility. <li>Support control of alpha test in model animation. <li>Complete rewrite of the event manager. <li>Updates to low level socket code to make it more flexible. <li>Win32 serial port communication fixes. <li>sg_geodesy rewritten to be more accurate and robust and symmetric. </ul> | SimGear 0.3.5 | updated | SimGear |
| 4514 | 8 | 2004-03-31 04:58:37 | <a href="/images/FlightGear.jpg"><img src="/images/thumbs/FlightGear.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em><br> <br> Here a random selection of changes: <ul> <li>Implement SimGear's (aka Andy's) Nasal scripting language in FlightGear and integrate with the FG property system. <li>Complete overhaul of the autopilot system. The new system uses a much more advanced PID algorithm, is much more flexible, and is completely reconfigurable for each aircraft. <li>Added the ability to fetch current weather in real time during a flight (via a thread) from the weather.noaa.gov web site and update the current weather conditions in the sim. <li>Make the ground intersection code smart so allow flying under bridges, taxiing on the lower level of the bay bridge, taxiing into hangers, etc. <li>More work on the native multiplayer system. <li>Sorted out the confusion between left, right, and parking brakes vs. the cockpit controls vs. the wheels they apply to. <li>Add support for Logitech Extreme 3D Pro, thrustmaster top gun afterburner USB, Logitech WingMan Force 3D, Logitech Extreme 3D Pro USB, and Microsoft SideWinder 3D Pro joysticks. </ul> You can view a summary of the new features, changes, and bug fixes for this release <a href="http://www.flightgear.org/version.html">here</a>. | Flight Gear Flight Sim 0.9.4 | updated | Flight Gear Flight Sim |
| 4515 | 8 | 2004-03-31 05:12:36 | <a href="/images/scr2.jpg"><img src="/images/thumbs/scr2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Graphical, educational typing tutorial game. <p> <em>Changelog:</em> <ul> <li>Added saving user settings in ~/.tuxtype/setting.txt. <li>Readded autogen.sh for users with other versions of automake/conf. <li>Added catalan theme. <li>Added real french theme. <li>Build system fixes. </ul> | TuxTyping 1.5.2 | updated | TuxTyping |
| 4516 | 8 | 2004-03-31 11:47:56 | <a href="/images/six_screenshot.jpg"><img src="/images/thumbs/six_screenshot.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Hex playing program for KDE <p> <em>Changelog:</em> <ul> <li>Fixed bug that caused the AI to resign one move away from victory. <li>The rest is compilation related fixes for FreeBSD, gcc 2.95 and 64 bit platforms.</ul> | Six 0.5.1 | updated | Six |
| 4517 | 8 | 2004-03-31 11:51:09 | <a href="/images/snapshot.gif"><img src="/images/thumbs/snapshot.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Multiplayable remake of X-COM: UFO Defense game. <p> <em>Changelog:</em> <ul> <li>Elevators are working now. <li>Some bugs fixed. </ul> | UFO2000 0.4.0.353 | updated | UFO2000 |
| 4518 | 8 | 2004-04-01 04:32:29 | While <a href="http://super-tux.sourceforge.net/milestone1/">SuperTux</a> has made quite good progress in the GotM month (new gfx, new enemies, leveleditor, etc.), it's still not fully release ready, another two weeks are expected before it can get it into a releasable and fully playable state. To speed up the process a bit another IRC meeting is planned at Saturday April 03 2004 at 18:00 GMT on <a href="irc://irc.freenode.net/supertux">irc.freenode.net, channel #supertux</a>. Level creation will be an important topic on this meeting, so if you are interested in creating some levels feel very welcome to join. People for creating/polishing the SuperTux webpage are needed as well, so if you are interested please join the IRC meeting.<br> <br> <b>Update:</b> Meeting log is available <a href="http://pingus.seul.org/~grumbel/tmp/supertux-2004-04-03.txt">here</a>. | GotM March 2004: Final SuperTux IRC meeting | default | |
| 4519 | 8 | 2004-04-01 04:38:03 | <p> With 42% of the votes, Pingus has been voted <a href="http://www.happypenguin.org/forums/viewtopic.php?t=1243">Game of the Month</a> for April 2004. This means the next month will be spent in extending Pingus with at least another island full of levels, multiplayer modes and a cleaned up editor. Full results of the vote are available <a href="http://happypenguin.org/forums/viewtopic.php?t=1289">here</a>. </p> <p> Game of the Month is a community project, so we need your help. If you have skills in the areas of graphics, level design, sound or music creation and want to help, please join us. You can find more information about Pingus and what needs to be done at the <a href="http://happypenguin.org/forums/viewtopic.php?t=1272">GotM for April 2004 page</a>. </p> <p> For tomorrow, Friday April 02 2004 an <strong>IRC meeting</strong> is planned at 18:00 GMT. So if you want to help, it might be a good idea to join us at <a href="irc://irc.freenode.net/pingus">#pingus on irc.freenode.net</a>. </p> <b>Update:</b> Meeting log is available <a href="http://pingus.seul.org/irc/2004-04-02.log">here</a>. | Pingus is Game of the Month of April 2004 | default | |
| 4520 | 3 | 2004-04-03 03:35:22 | ronybeck submitted a rather interesting read some ... days ago. It has somehow fallen through the cracks but is still worth reading:<br><br> <ul><i>An interesting look at main stream gaming on linux as well as some veiws on winex and why we aren't seeing more native games on linux.<BR> It has a range of views on winex from:<BR><blockquote> Ryan Gordon: .......I don't believe it is preventing games from coming to Linux...there is anecdotal evidence that Game House X heard about WineX and decided that there was no reason to support Linux directly. I say these people never had any intention of thinking about Linux, so WineX makes a nice scapegoat.<BR> </blockquote> to<BR> <blockquote> Timothee Besset: .........I'm not a big fan. ........., is it a good thing to do all the development for a Windows platform, then expect Linux and OS X users to play it emulated? You might get a few sales without too much effort, but you won't have the technical benefits of doing the development on Linux. <BR> </blockquote> A little more balanced view from various sources in the industry and a tad more insightful than some pointless <a href=http://curmudgeongamer.com/article.php?story=20030806192631961> WineX bashing.</a><BR> <a href=http://www.linuxworld.com/story/44095.htm?DE=1>http://www.linuxworld.com/story/44095.htm?DE=1</a></i></ul> | Main Stream Linux gaming | default |