| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4480 | 3 | 2004-03-16 15:04:15 | <a href="/images/CriticalMass.jpg"><img src="/images/thumbs/CriticalMass.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game <p> <em>Changelog:</em> <ul> <li>This release adds support for changing the resolution at runtime as well as an option to restart the game when you didn't make the top ten. <li>There are minor fixes and updates. </ul> | Critical Mass 0.99 | updated | Critical Mass |
| 4481 | 8 | 2004-03-17 14:25:31 | <a href="/images/JuggleMaster.jpg"><img src="/images/thumbs/JuggleMaster.jpg" align="right" alt="" width="200" height="174"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Juggling siteswap animator <p> <em>Changelog:</em> <ul> <li>Fixed licensing issues. <li>Downloading updates is now clean & tidy. <li>Proper OSX support. <li>Lots of other miscellaneous stuff including more patterns.</ul> | JuggleMaster 0.3 | updated | JuggleMaster |
| 4482 | 8 | 2004-03-18 03:40:04 | <a href="/images/scourge-0.3.1.jpg"><img src="/images/thumbs/scourge-0.3.1.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>Monsters have been added. <li>Battle using a few melee weapons (uses character skills, weapon stats, armor, etc.). <li>You can kill monsters and be killed yourself. <li>A working options dialog (configures, video settings, game settings and key assignments). <li>Saves game config in saved/scourge.cfg. <li>Uses a pause-able, real-time system. <li>Group and single-player movement. <li>Completely rewrote gui (windows, buttons, etc.). <li>Improved/faster minimap. <li>Numerous optimizations to movement. <li>Many bugfixes (and many new bugs probably). </ul> | S.C.O.U.R.G.E.: Heroes of lesser renown 0.3 | updated | S.C.O.U.R.G.E.: Heroes of lesser renown |
| 4483 | 8 | 2004-03-18 03:39:38 | <a href="/images/tunnel.jpg"><img src="/images/thumbs/tunnel.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tunnel is a game where you go through a tunnel trying not to hit other balls. <p> <em>Changelog:</em> <ul> <li>Impoved moue support. <li>Added mouse wheel support. </ul> | Tunnel 1.2 | updated | Tunnel |
| 4484 | 8 | 2004-03-19 12:10:48 | <a href="/images/snapshot1_small.png"><img src="/images/thumbs/snapshot1_small.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Colorful memory game for Linux. <p> <em>Changelog:</em> <ul> <li>Bug in help fixed, was redrawing the screen too much. <li>Added a stop button while running so that you don't need to exit to start over. <li>Converted wav files to ogg. <li>Removed 'games' hard coding from data dir. <li>Bug fixed that allowed to click on help and select when not shown. <li>Removed mask.png, created just a black surface to use instead. <li>Rewrote volume control code. <li>Added man page. <li>Added hotkeys for help and volume. <li>Fixed spelling mistakes in help. <li>Added more randomization to the game, some people noticed similarties in board. </ul> | Concentration 1.1 | updated | Concentration |
| 4485 | 8 | 2004-03-19 15:53:20 | <a href="/images/wesnoth05.jpg"><img src="/images/thumbs/wesnoth05.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Some bug fixes. <li>Replaces 0.6.1 as "stable" release. <li>See changelog for more information. </ul> <blockquote><i>It will take few days before we can update server.wesnoth.org to run 0.7, meanwhile you can use devsrv.wesnoth.org for running multiplayer games.</i></blockquote> | Battle for Wesnoth 0.7 | updated | Battle for Wesnoth |
| 4486 | 3 | 2004-03-20 15:41:05 | <a href="/images/3ddrag.gif"><img src="/images/thumbs/3ddrag.gif" align="right" alt="" width="200" height="164"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> Version 0.0.7E6F1 is the second beta release of Slash'EM Vampire. <li>The native MS-Windows graphical interface has been given a new branding. The surgery technique no longer causes the game to crash. <li>A number of problems with exploding grenades (which caused particular <li>problems in Grund's stronghold) have been ironed out. <li>Several less serious bugs have also been fixed. </ul> | Slash'EM 0.0.7E6F1 | updated | Slash'EM |
| 4487 | 8 | 2004-03-21 05:08:17 | <a href="/images/globulation.png"><img src="/images/thumbs/globulation.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Version number and alpha number synced (alphaN is 0.8.N). <li>Network layer rewritten. <li>YOG much improved, now users can have login and password. <li>Lots of bugs fixed and minor features added. <li>SGSL (Script) much improved, lots of fix in it. <li>The GUI is now nice at all resolutions. </ul> | Globulation 2 0.8.4 (alpha 4) | updated | Globulation 2 |
| 4488 | 8 | 2004-03-21 05:10:55 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> A portable, LGPL game development library. <p> <em>Changelog:</em> <ul> <li>Added a bunch of new libraries - new features and bugfixes including: <ul> <li>PW - A simple windowing library that can replace GLUT in many cases - and thereby reduce dependancies outside of PLIB. <li>PSL - A C-like scripting language that's specially designed to be easy to integrate into a game. <li>puAux - more GUI widgets. </ul></ul> | PLib 1.8.0 | updated | PLib |
| 4489 | 8 | 2004-03-21 05:13:16 | <a href="/images/tuxtrack.png"><img src="/images/thumbs/tuxtrack.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> GoKart racing featuring Tux and Gown. <p> <em>Changelog:</em> <blockquote><i>This is just a maintenance release.</i></blockquote> <ul> <li>Cleaned out some old code that's not needed by modern graphics adaptors. <li>Upgraded to support PLIB 1.8.0 and to remove dependancy on GLUT for easier installation. <li>Fixed some bugs. </ul> | TuxKart 0.4.0 | updated | TuxKart |