| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4460 | 3 | 2004-03-05 10:44:43 | <a href="/images/screen-magnant-dev.jpg"><img src="/images/thumbs/screen-magnant-dev.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> RTS game: Magnant-Dev, Linux version of Magnant <p> <em>Changelog:</em> <ul> You 'll notice a few changes in the gameplay of Magnant-Dev such as:<ul> <li> New unit (butterfly) <li> New AI (to be tested) <li> New and nicer graphics <li> Addition of some maps </ul>Previous features are still there. The RTS engine, Stratagus, is now very stable, and we encourage you to test it. However, we are in the process of adding a new scrolling mechanism so before that the 800x600 front panel may flicker a bit. It should work fine in other screen resolutions. <br>Please report bugs. That's what we need to move faster. | Magnant-Dev 2.00 | updated | Magnant-Dev |
| 4461 | 8 | 2004-03-06 05:27:22 | <a href="/images/openmortshot2.jpg"><img src="/images/thumbs/openmortshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A clone of Mortal Kombat <p> <em>Changelog:</em> <ul> <li>New character: Aisha. <li>One new arena. <li>Improved network mode (fair game for both players). <li>Portugese translation. <li>Joystick / gamepad support. <li>Improved blocking and slightly better game balance. <li>Projectiles for all. </ul> | OpenMortal 0.6 | updated | OpenMortal |
| 4462 | 8 | 2004-03-06 07:23:24 | <a href="/images/rhino.png"><img src="/images/thumbs/rhino.png" align="right" alt="" width="167" height="200"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An Othello/reversi game <p> <em>Changelog:</em> <ul> <li>GNOME 2.x support. <li>Bug fixes to animate opening feature. </ul> | Rhino 0.9.0 | updated | Rhino |
| 4463 | 8 | 2004-03-06 09:59:10 | <a href="/images/six_screenshot.jpg"><img src="/images/thumbs/six_screenshot.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Hex playing program for KDE <p> <em>Changelog:</em> <ul> <li>Stronger game play. <li>New expert level defeats the old one 8 to 2. <li>Support for resignation (for the AI, as well). <li>KDE session management. <li>Entering moves from the keyboard. <li>A few command line options. <li>Many GUI related fixes including a less ugly icon. </ul> | Six 0.5.0 | updated | Six |
| 4464 | 8 | 2004-03-08 05:50:35 | <a href="/images/hangman_snapshot.png"><img src="/images/thumbs/hangman_snapshot.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Classic Hangman game <p> <em>Changelog:</em> <ul> <li>Added help instructions. <li>Sound volume control. <li>Complete rewrite of dictionary hash table. <li>Misc. bug fixes and code clean up. <li>Converted wav files to ogg. <li>Removed hardcoded 'games' from data destination directory. Now installs to /usr/share/hangman/... </ul> | Hangman 0.9.1 | updated | Hangman |
| 4465 | 8 | 2004-03-08 06:03:32 | <a href="/images/asymptopia_crossword_builder.gif"><img src="/images/thumbs/asymptopia_crossword_builder.gif" align="right" alt="" width="200" height="142"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Javascript Math&Text Crossword Builder <p> <em>Changelog:</em> <ul> <li>Mathematics capabilities have been added. <li>Automatcially generates addition, subtraction, multiplication and algebraic equations. <li>Documentation and a tutorial have also been added. </ul> | Asymptopia Crossword Builder 1.2 | updated | Asymptopia Crossword Builder |
| 4466 | 8 | 2004-03-08 13:39:59 | <a href="/images/ingame.png"><img src="/images/thumbs/ingame.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Generic Network Card Game <p> <em>Changelog:</em> <ul> <li>Betamount and Getamount now show the correct user. <li>An error in the token code is now fixed, it should no longer happen that the token gets lost. <li>Some messages had no trailing newline. <li>It is possible to specify a default deck in the preferences tab (for example if you want to use the tksol deck, enter tksol in Defaultdeck). <li>Deck Images are Scaled to the correct size. <li>I introduced config file versions, and different sections in the configfiles. <li>If a configfile with a different (no) version is found, it will be deleted and the default config is written. This prevents some strange errors when upgrading from earlier versions. <li>The Money given to the users can now be specified in the game file (for an example look at the poker.pyg). <li>Fixed a problem if a deck, set by the user, didn't exist. </ul> | AnyPLAY 0.1-rc4 | updated | AnyPLAY |
| 4467 | 8 | 2004-03-08 14:05:22 | <a href="/images/fft060_5sm.jpg"><img src="/images/thumbs/fft060_5sm.jpg" align="right" alt="" width="199" height="156"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Aims to be a 2D single player space strategy, combat, and trading game <p> <em>Changelog:</em> <ul> <li>The weapon change keys can be changed now. <li>Fixed a small bug that crashed the game when you tried to change a control to a key that was already in use. <li>Changed turn delays to be in milliseconds. <li>Added an AI ship that automatically starts attacking you. <li>You can be hit by the AI ship, and the right lower display shows your current speed, shields, and hull integrity. <li>Made it more obvious what happens in menus by replacing "Cancel" buttons with "Back to...". <li>Fixed collision detection bug that would show itself when zoomed out. <li>Allowed non-starter player ships to be added in the object script. <li>Added "shootpoint" to the FPK specification. <li>Added a message that outputs whenever any FPK has an error. <li>Made warp speed a little more interesting. It is now an exponentially increasing speed. Also allowed the engine to overheat, and cause instant game over. </ul> | Final Frontier Trader 0.64 | updated | Final Frontier Trader |
| 4468 | 3 | 2004-03-10 02:00:05 | <img src="/images/lgp.gif" align="left" width="60" height="60" alt="lgp logo"</img><a href="http://happypenguin.org/images/northland.jpg"><img src="/images/thumbs/northland.jpg" align="right" width="200" height="150" alt=""</img></a><br> LGP will be publishing e.p.i.c.'s RTS game <i>Northland</i>. Here's the mailing list announcement: <blockquote><i>"Linux Game Publishing is pleased to announce that our partnership with <a href=http://www.epic-interactive.com>Epic Interactive</a> has now grown to include the Linux version of <a href=http://www.linuxgamepublishing.com/info.php?id=21>Northland</a>. Porting work has been ongoing for some time, so we expect to be opening Beta applications soon. Please see our <a href=http://www.linuxgamepublishing.com/press_releases/200403081.txt>Press Release</a> for details."</i></blockquote> The game story and more screenshots can be found <a href="http://www.epic-interactive.com/english/projects/northland/northland_story.html">here</a>. | LGP to publish e.p.i.c.'s Northland | default | |
| 4469 | 8 | 2004-03-10 05:39:53 | <a href="/images/ls_scr12_small.jpg"><img src="/images/thumbs/ls_scr12_small.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a></font> <p> <em>Description:</em> A spellcasting action game in the spirit of Robotron and Gauntlet <p> <em>Changelog:</em> <ul> <li>Released with important fixes for two rare crash bugs. <li>Fixed a lock bug occuring with some versions of SDL. </ul> | The Last Sorceror 1.0.5 | updated | The Last Sorceror |