| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4450 | 2 | 2004-02-29 13:07:32 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>Added video hardware acceleration support on QNX <li>Added support for remote XVideo <li>Use a higher refresh rate by default on Windows <li>Fixed compiling with broken Linux 2.6 headers <li>Fixed mouse cursor visibility and focus events on MacOS X <li>Fixed compiling with ALSA 1.0 and reduced ALSA CPU usage <li>Added YUV overlay support on BeOS <li>Updated libtool and automake support <li>Added CPU feature detection functions to SDL_cpuinfo.h <li>Fixed illegal instruction crash using 3DNow on Intel processors <li>Fixed X11 mode line crash with only one video mode <li>The complete changelog is available at <a href="http://www.libsdl.org/release/changes-1.2.html">http://www.libsdl.org/release/changes-1.2.html</a>. </ul> | Simple DirectMedia Layer 1.2.7 | updated | Simple DirectMedia Layer |
| 4451 | 2 | 2004-02-29 13:09:04 | <a href="/images/sf3.png"><img src="/images/thumbs/sf3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> A console-style role-playing game that teaches Japanese <p> <em>Changelog:</em> <br> Since last version on happypenguin: <ul> <li>Magic added (translate Japanese 'loanwords' to hit kana slimes with a fireball) <li>Improvements to kanji database, more words and hints. <li>Various bug fixes and minor adjustments </ul> | Project LRNJ: Slime Forest (Increment) | updated | Project LRNJ: Slime Forest |
| 4452 | 2 | 2004-02-29 20:28:14 | <a href="http://curmudgeongamer.com"><img src="/images/curmudgeon.png" alt="" width="133" height="114" align="right" border="0"></a>Curmudgeon Gamer has posted a detailed, insightful article entitled "<a href="http://curmudgeongamer.com/article.php?story=20030806192631961">Three Years of Transgaming</a>" which asks the question <i>"after three years of work, what has Transgaming accomplished?"</i> Author Matt Matthews examines, among other things, the number of games that run properly under Winex, Transgaming's puzzling decision to port four games to MacOS but not Linux, and the promise to release the WineX source once they received 20,000 subscriptions. This is a good read, folks. | A Critical Look At Transgaming | default | |
| 4453 | 2 | 2004-03-01 05:48:11 | <a href="/images/fft060_5sm.jpg"><img src="/images/thumbs/fft060_5sm.jpg" align="right" alt="" width="199" height="156"></a> <em>Category: </em>simulation<br> <em>Description:</em> A game that aims to be a 2D single player space strategy, combat, and trading game in which you pilot a starship which is upgradable, you can buy, sell, or trade parts and even new starships, and can even join a fleet for experience in missions and combat. | Final Frontier Trader 0.63 | new | Final Frontier Trader |
| 4454 | 2 | 2004-03-01 05:49:30 | <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> A dancing game written in Python. <p> <em>Changelog:</em> <ul> <li>Display a "Press Confirm" on the grading screen over the banner. <li> A default icon has been added. <li> Some more images were added to the game selection screen. <li> A minor bug causing a possible divide by 0 has been fixed. <li>The TODO file has been updated with a large list of ideas for pydance 1.2. <li>1.0 is here!</ul> | pydance 1.0.0 | updated | pydance |
| 4455 | 2 | 2004-03-01 15:19:14 | <a href="http://happypenguin.org/images/supertux-shot.gif"><img src="http://happypenguin.org/images/thumbs/supertux-shot.gif" alt="" align="right" width="200" height="150" border="0"></a> With 62% of the votes, SuperTux has been voted <a href="http://www.happypenguin.org/forums/viewtopic.php?t=1243">Game of the Month</a>. This means the following month will be spent trying to push SuperTux from its current state into a fully playable game, together with a level editor and other stuff that you might expect from a complete, polished game. Game of the Month is a community project, so we need your help. If you have skills in the areas of graphics, level design, sound or music creation and want to help, please join us. You can find more information about SuperTux and what needs to be done at the <a href="http://www.happypenguin.org/forums/viewtopic.php?t=1240">GotM for March 2004 page</a>. <p> For tomorrow, Tuesday March 02 2004 an IRC meeting planed at 20:00 GMT. So if you want to help, it might be a good idea to join us at #supertux on irc.freenode.net. | SuperTux is Game of the Month for March 2004 | default | |
| 4456 | 2 | 2004-03-02 15:29:24 | <a href="/images/hangman_snapshot.png"><img src="/images/thumbs/hangman_snapshot.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Description:</em> Challange your spelling skills in the old western style. You have 7 chances to get it right or your hung. Get it right and we'll let you try again, untill you get it wrong. But we will give you another chance you get it wrong. | Hangman 0.9 | new | Hangman |
| 4457 | 2 | 2004-03-02 15:32:51 | <a href="/images/snes9express-1.19.jpg"><img src="/images/thumbs/snes9express-1.19.jpg" align="right" alt="" width="190" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A really nice SNES9X frontend. <p> <em>Changelog:</em> <ul> <li>Fixed a crash-inducing bug related to file paths containing spaces <li>Fixed another crash bug related to closing windows via the window manager <li>Added Thread Sound option to Sound section <li>Added new TV-mode options <li>Fixed a configure problem with libpng <li>Remade the skins to be larger <li>Improved "Last output" window (and About dialog, woo hoo) <li>New and possibly improved joystick button mapper. <li>GTK 1.x is no longer supported. You need GTK 2.x now. <li>Skins now use gdk-pixbuf instead of libpng. </ul> | snes9express 1.42 | updated | snes9express |
| 4458 | 2 | 2004-03-04 15:31:22 | <a href="/images/screen1.jpg"><img src="/images/thumbs/screen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> Stratagus is a free cross-platform real-time strategy gaming engine <p> <em>Changelog:</em> <ul> <li>A number of bugs were fixed since 2.0pre1 <li>Use of lua, instead of siod/scheme. <li>Spells configuration. <li>Removal of many hard coded restrictions. <li>Network Protocol upgrade for more responsive multiplayer. </ul> | Stratagus 2.0 | updated | Stratagus |
| 4459 | 3 | 2004-03-05 07:48:29 | <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em><p> This is another bugfix release. This time we also made sure to provide lots of binaries and installers to you. We have packages for SuSE, Fedora, Debian, Gentoo, PLD, a statically linked linux one and even packages for MS-Windows ready.<ul> Changes: <li>Fixed a bug where pressing "m" in chat would toggle minimap. <li>fixed parsebug in dedicated server which would crash the server after a complete mapcycle. <li>Added a new xpm icon. </ul> | netPanzer 0.1.5 | updated | netPanzer |