| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4430 | 2 | 2004-02-25 08:28:20 | <a href="/images/qgo.png"><img src="/images/thumbs/qgo.png" align="right" alt="" width="197" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Go client and full featured SGF editor <p> <em>Changelog:</em> <ul> <li>added language tab "Magyar" <li>added undo when playing with GNUGO <li>added One Color go when playing Gnugo <li>added language tab "Nederlands" <li>next/previous move text tab corrected <li>added default games settings</ul> | qGo 0.1.3 | updated | qGo |
| 4431 | 2 | 2004-02-25 11:35:34 | <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>command-line switches to set the screen/window size and color depth <li>large improvements to AI <li>2 new items to counter the affect of permanent armour increases <li>a shopping trolley system in the shop and the ability to sell items back <li>right-mouse button for faster changes to options <li>various bug fixes</ul> | Atomic Tanks 1.1.0 | updated | Atomic Tanks |
| 4432 | 2 | 2004-02-25 11:36:47 | <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> neogeo emulator <p> <em>Changelog:</em> <ul> <li>Add hq2x hq3x lq2x and lq3x effect.</ul> | gngeo 0.6.1 | updated | gngeo |
| 4433 | 2 | 2004-02-25 11:38:15 | <a href="/images/w3chess05.jpg"><img src="/images/thumbs/w3chess05.jpg" align="right" alt="" width="173" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Web and Mail based chess <p> <em>Changelog:</em> <ul> <li>Changes since 0.6c: <li>Change password and email in one step <li>Corrupt datafiles when nickname and password too long <li>Brazilian Portuguese translation added <li>Italian translation added </ul> | w3Chess 0.6g | updated | w3Chess |
| 4434 | 2 | 2004-02-25 11:38:51 | <a href="/images/gl117.jpg"><img src="/images/thumbs/gl117.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>Map editor (text mode) and examples <li>bugfix: texture not found problem hopefully fixed <li>bugfix: some missions produced a seg fault when selecting a bomber <li>bugfix: mouse/joystick events occurred in different controls settings</ul> | GL-117 1.2 | updated | GL-117 |
| 4435 | 2 | 2004-02-26 08:30:40 | <a href="/images/AweMUD.png"><img src="/images/thumbs/AweMUD.png" align="right" alt="" width="200" height="120"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A powerful, flexible, nifty MUD server. <p> <em>Changelog:</em> <ul> <li>Removed mostly unused XML-RPC support. <li>Exits have a 'used' script for custom usage behaviour. <li>Role based privilege system. <li>Equipment shown when characters are looked at. <li>Parsing system can use named entities instead of just indexes. <li>Control interface. (doc/control.txt) <li>Much more detailed player description support. <li>Tons of (you guessed it) bug fixes and minor improvements. </ul> | AweMUD 0.21 | updated | AweMUD |
| 4436 | 2 | 2004-02-26 08:31:31 | <a href="/images/screenshot8.jpg"><img src="/images/thumbs/screenshot8.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.30"><img src="/images/star.gif" alt="3.30" border="0"></a><a href="#" title="3.30"><img src="/images/star.gif" alt="3.30" border="0"></a><a href="#" title="3.30"><img src="/images/star.gif" alt="3.30" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Added a zoom in/out feature (PageUp/PageDown) <li>Fixed the players/AI text alignment <li>Tons of bug fixes <li>Made the animations speed up a little in order to avoid unnecesary "resync with the server" <li>3 new maps <li>2 new animal types (rat and beaver) <li>Sound system changed to OpenAL</ul> | Eternal Lands 0.9.6 | updated | Eternal Lands |
| 4437 | 2 | 2004-02-26 11:47:01 | <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em> <ul> <li>It's possible to configure the mapcycle in the server <li>each player has a unique color on the radar (thanks Viras) <li>small fixes to make netpanzer run on win32 <li>added a quickconnect option to commandline. This is usefull for external server browsers like KNetpanzerBrowser <li>More smaller bugfixes and improvements</ul> | netPanzer 0.1.4 | updated | netPanzer |
| 4438 | 2 | 2004-02-26 12:07:04 | <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Replays should issue no false alarms any more and have an improved inconsistency detection <li>Improved AI <li>TPWM decoding for importing BI3 maps (thanks Shamada Diundra) <li>Fixed: airplane crash messages reported wrong coordinates <li>Autotraining only trains units with max ammo (to avoid training of ammo transports) <li>Units can be given names <li>Removing mines now consumes movement points <li>Building entry now has constant movemalus <li>Increased ammo production cost <li>Resource transfer between players now issues a message for the providing player <li>Fixed: unit could attack after movement (with RF on) although "no attack after move" property was set <li>Buildings: new properties: "ExternalResourceTransfer", "ExternalAmmoTransfer" <li>Container: Movemalus override for unloading <li>Startup map specified in ASC.INI <li>Fixed: resource sink building not working <li>many other bugfixes <li>The new ASC release comes with an updated and extended campaign. We would appreciate feedback about the campaign very much: is the difficulty ok? Are the mission goals clear? Do you like the maps?</ul> | Advanced Strategic Command 1.14.0 | updated | Advanced Strategic Command |
| 4439 | 2 | 2004-02-26 12:08:34 | <a href="/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Fixed sector 9 docking problem. <li>Fixed mine bug. <li>Added additional debugging data to help track down the continuing "invisibility" bug. <li>Also changed a few old instances of "Team 1/2/3" to "Serco/Itani/..".</ul> | Vendetta TEST 3.3.20 | updated | Vendetta |