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newsid userid timestamp news headline newstype gameid
4420 2 2004-02-23 07:31:13 <a href="/images/07.png"><img src="/images/thumbs/07.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Remake of rampart set in space. Multiplayer, client-server. <p> <em>Changelog:</em> <ul> <li>Makefile now compiles straight out of the box also for windows <li>Key repeat rate changed in cannon placement & build modes <li>Pre-calculated explosions (animations) <li>Number of ready cannons next to cursor in shooting mode <li>Cursor lock in shooting mode <li>Number of cannons to place next to cursor in cannon placement mode <li>Status-bar at the bottom of screen, clock & mode moved there <li>Crosshair now on top in shooting mode <li>Destroyable cannons <li>Normal distributed shooting accuracy <li>Port choosing for client <li>Simple campaign mode (number of round wins required for game win) <li>Starfield efect & connected player names to intro mode <li>Lots of small fixes to both server & client </ul> Kajaani Kombat 0.3 updated Kajaani Kombat
4421 3 2004-02-23 15:05:20 <a href="/images/lgeneral.jpg"><img src="/images/thumbs/lgeneral.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <br> This release fixes a small but painful bug in the campaign: The program exited after finishing the first scenario instead of going to Warsaw. LGeneral 1.2beta-2 updated LGeneral
4422 2 2004-02-23 19:19:53 <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>Some new levels <li>A few new graphics <li>New features, such as traps <li>A checkpoint / restart system <li>Jetpack and Aqua Lung are now available </ul> <i>Game is still work in progress and, again, some of the later levels might not work correctly.</i> Blob Wars : Metal Blob Solid 0.5 updated Blob Wars : Metal Blob Solid
4423 2 2004-02-23 19:21:30 <a href="/images/clanbomber.gif"><img src="/images/thumbs/clanbomber.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> Bomberman clone for ClanLib <p> <em>Changelog:</em> <br> The main change is the addition of a -window and -fullscreen parameter. Note that fullscreen is default on Window and -window is default on linux. ClanBomber 1.05 updated ClanBomber
4424 2 2004-02-23 19:24:25 <a href="/images/VBA-SDL.jpg"><img src="/images/thumbs/VBA-SDL.jpg" align="right" alt="" width="200" height="142"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> A Gameboy Advance emulator <p> <em>Changelog:</em> <ul> <li>added SWI call (0xf9 in thumb mode) to exit emulator in SDL version <li>avoid crash when loading an invalid ELF file <li>avoid turning sound on if soundOffFlag is true <li>disabled remove intros option <li>fixed memory leak in ELF support code <li>fixed memory corruption if loading a bigger file than the memory to hold it <li>fixed some compile warnings in the profiling code <li>merged some big endian fixes into the code <li>update battery files more often (a bit after the save memory is last updated) <li>fixed bug with window support introduced in version 1.7 <li>fixed HALT bug when no matching bits for interrupt</ul> VisualBoyAdvance-SDL 1.7.1 updated VisualBoyAdvance-SDL
4425 2 2004-02-24 09:17:55 <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>now requires SDL_ttf <li>added support for i18n/l10n (see README) <li>added German translation <li>added new map 'Heavy Metal' <li>the start window now features a small map display <li>changed game window key from g to F1 <li>partly reverted the single-click changes <li>added 'othermsg' and 'othertitle' properties for score events <li>rebalanced some units</ul> Crimson Fields 0.4.0 updated Crimson Fields
4426 2 2004-02-24 09:19:05 <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> neogeo emulator <p> <em>Changelog:</em> <ul> <li>overclocking <li>scale=3 support in soft <li>joystick configuration change (possibility to inverse axes individualy)</ul> gngeo 0.6 updated gngeo
4427 2 2004-02-24 09:20:26 <a href="/images/alienpool.png"><img src="/images/thumbs/alienpool.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Description:</em> Alienpool is a space-shooter that is similar to both asteroids and pool. Move a spaceship around the screen and shoot at aliens. Aliens that have been shot bounce around the screen and hit other aliens. Collect powerups such as health bonuses, super shot, and hyperspace. The game includes colorful ray-traced graphics, immersive sound effects, and digitally sampled music. Alien Pool 0.1.0 new Alien Pool
4428 2 2004-02-24 17:04:16 <a href="/images/adv770.png"><img src="/images/thumbs/adv770.png" align="right" alt="" width="183" height="200"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Windows aware, 770 point expansion of the Crowther, Woods, et al. Adventure <p> <em>Changelog:</em> <ul> <li>Fixed: Handling a vessel in a particular manner, produces an inappropriate responses, including a spoiler. <li>Fixed: The spire does not appear in the noun vocabulary as soon as it should. <li>Fixed: In and around the safe, the game does not recognise some natural variants of correct commands. <li>Fixed: The BACK command can be used to return to the spire top, when this should not be possible. <li>Fixed: Djinn's message will not be delivered while the player is wearing the crown. <li>Fixed: Some inconsistent light handling in locations adjacent to lit locations. <li>Fixed: Some inessential beanstalk references not handled correctly <li>Fixed: The verb DETOUR is suggested by forest description, but not understood by the game. <li>Fixed: An incorrectly constructed description of a desert location results in a partial sentence. Also an incorrect blocked direction reported in one specific instance. </ul> adv770 1.42 updated adv770
4429 2 2004-02-25 12:44:54 <p> The 'Game of the Month' project's goal is to lend a helping hand to games which haven't received the development effort they've needed and thus are now struggling in a not so pleasant state. Each month the GotM will pick out a number of game proposals and todos and let a vote start on which game should be worked on in the following month. The following month is then spent with joined forces on getting this todo processed. Programmers, graphic, music and sound artists are welcome to join the project and help with getting this work done. After this month the game that was worked on should get a new shiny and polished release with hopefully a lot of new content and cleaned up gameplay.</p> <p>GotM is meant as an open community project, so everybody is welcome to join, help with write proposals, help designing levels or graphics and such.</p> <p>The voting for GotM of March 2004 is now open: <a href="http://www.happypenguin.org/forums/viewtopic.php?t=1242">GotM of March 2004</a> <p>A more detailed description of GotM, its goals and the requirements for game proposals is available <a href="http://www.happypenguin.org/forums/viewtopic.php?t=1243">here</a>. Announcing the Game of the Month project default