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newsid userid timestamp news headline newstype gameid
4399 4 2004-02-19 01:10:41 <a href="/images/new_screenshot.png"><img src="/images/thumbs/new_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>different city levels have different images <li>save files are automatically prepended a .sav <li>it is possible to decode zipped and unzipped save files <li>added documentation about internal design <li>implemented experience points <li>fixed compiler warnings <li>implemented caching of city images <li>fixed loads of bugs <li>changed the code for passing turns around</ul> FreeLords 0.3.2 updated FreeLords
4400 4 2004-02-19 01:19:26 <a href="/images/skystreets.png"><img src="/images/thumbs/skystreets.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> A clone of skyroads, jump and speed along platforms to reach the goal <p> <em>Changelog:</em> <ul> <li>Some new graphics <li>An improved main menu <li>Some music <li>Other misc stuff </ul> SkyStreets 0.2.2 updated SkyStreets
4401 4 2004-02-19 01:38:18 <a href="/images/lw5shot1.gif"><img src="/images/thumbs/lw5shot1.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>This release fixes a nasty server bug which affected all previous releases. Basically, some network sockets weren't closed and this caused the server to open too many files. <li>The random map generator by David Redick has also been updated to its 0.0.1 version. </ul> Liquid War 5.6.2 updated Liquid War
4402 4 2004-02-19 03:25:45 <a href="/images/dominions2a.jpg"><img src="/images/thumbs/dominions2a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Create your own Gotterdammerung! <p> <em>Changelog:</em> <ul> <li>The number of starting provinces is now selectable. <li>Lots of modding possibilities: armor, weapon, spell, and more! <li>Support for resolutions up to 2400x1800! <li>Light lance, a brand new spanking weapon. <li>Can connect to name IP addresses for multiplayer action. <li>Eyeless beings can't lose eyes (d'oh!). <li>Various typos corrected. <li>Lots more…</ul> Dominions II: The Ascension Wars 2.08 updated Dominions II: The Ascension Wars
4403 3 2004-02-19 13:25:40 <a href="/images/ingame009.jpg"><img src="/images/thumbs/ingame009.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<p> <em>Description:</em> <i>"UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force. To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.<br> 'UFO: Alien Invasion' is heavily inspired by the 'X-COM' series by Mythos and Microprose. The first game of the series, 'UFO DEFENSE', became a classic and, in our honest opinion, is one of the best games ever made.<br> 'UFO: Alien Invasion' is neither a sequel nor a remake of 'UFO DEFENSE' - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course ;) ). "</i> UFO: Alien Invasion 0.10 - Tech demo new UFO: Alien Invasion
4404 4 2004-02-20 00:41:56 <a href="/images/screenshot_leiserieselt.jpeg"><img src="/images/thumbs/screenshot_leiserieselt.jpeg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>action<br> <em>Description:</em> Two players can throw snowballs at each other until one of them has enough. Just in case it is too cold outside or you have no snow... Leiserieselt 0.1 new Leiserieselt
4405 8 2004-02-20 07:06:50 <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A 2d gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>Added framework for background music playback. <li>Polished some levels a little. <li>Replaced statusbar. <li>Some posix-compliant fixes. <li>Internal hitpoint enhancement. </ul> Mother of all gravity games 0.5 updated Mother of all gravity games
4406 2 2004-02-20 12:36:18 <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" width="200" height="180"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.79 (http://x.mame.net/changes-mame.html) and MESS 0.79 (http://x.mame.net/changes-mess.html). <li>Added a missing osd_die() definition. Without this, OpenVMS was reporting a compile error. <li>More changes to support OpenVMS. <li>Updated the ALSA DSP module to use the ALSA 1.0 API. <li>Paths now allow a literal "$" if it's preceded by "\". <li>The JOY_SDL option should now actually work with non-SDL targets. <li>Fixed a segfault that occurred when "-debug" was used with a rotated game. <li>The debugger window should no longer be blank for 32bpp games. <li>Fixed a bug in fix-comments.c that was causing it to mangle src/drivers/vendetta.c. <li>When XINPUT is defined in the makefile but no XInput devices are configured, the mouse is treated as a trackball. <li>Added SYSCONFDIR to the makefile to specify a path for systemwide configuration files. <li>Hacked support for CHD files into the mame-cd script in the contrib tools directory. Also fixed a few small bugs. <li>The Xv YUV code should now work on big-endian platforms. <li>Removed "neomame" and "cpsmame" as targets from the makefile since the core no longer supports them. <li>The trigger for the ACT LABS TV light gun now works; reloading now requires only one offscreen shot instead of two.</ul> Xmame 0.79.1 updated Xmame
4407 3 2004-02-21 18:00:33 <a href="/images/legends040b.jpg"><img src="/images/thumbs/legends040b.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> Online FPS reminiscent of Tribes <p> <em>Changelog:</em> <ul> <li>Better fog rendering <li>Toned down turrets <li>A bug in namespace linking and server mission cycling which caused some gametypes to stop working correctly (such as War) <li>Shockwaves now render on interiors <li>Sensor net properly works. Enemies will only have a friend or foe indicator (red/green triangle) or show up on the mission map only when they are within range of one of your team's sensors. Sensors are on a few objects that don't show up on the map such as players and deployable turrets, but radii are so small that it's not worth cluttering the map up with drawing their radii. <li>Disc Launcher should no longer feel "inresponsive".</ul> <b>Editor's note:</b> The Legends website is currently offline. You can however download version 0.4.0b <a href="http://hobbiticus.acm.jhu.edu/Legends/legends-0.4.0.tar.gz">here</a> and update it to 0.4.1b with rsync:<blockquote><code>rsync -CarvvSP --block-size=1024 --progress --stats rsync://legends.tribes2.za.net/linlegends .</code></blockquote> Legends 0.4.1b updated Legends
4408 3 2004-02-22 04:34:55 <a href="/images/wesnoth05.jpg"><img src="/images/thumbs/wesnoth05.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>added alpha channel <li>new tutorial <li>theme update <li>more unit graphics, animations and attack icons <li>new music added <li>resting implemented: units that don't do anything for a turn get few hitpoints back <li>new multiplayer faction: Knalgan Alliance, dwarves and their allies <li>Rebels can't recruit dwarves or thieves anymore in multiplayer <li>ally village ownership information is shared over fog of war <li>brazilian translation </ul><p><a href="http://changelog.wesnoth.org/">Complete changelog</a></p> Battle for Wesnoth 0.6.99.4 updated Battle for Wesnoth