| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4349 | 8 | 2004-01-31 14:19:56 | <a href="/images/stars_in_the_night.jpg"><img src="/images/thumbs/stars_in_the_night.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Group gems or whatever together to gain points and bother your opponent :) <p> <em>Changelog:</em> <ul> <li>Basic menu implemented. <li>Second gem to control. <li>Shoot-effect reworked. <li>Gameplay changed (frozen-gems). <li>Started network support (chat possible). <li>Performance tweaks. <li>Support for 1024x480 displays (see ChangeLog for details...). </ul> | GemHunters 20040131 | updated | GemHunters |
| 4350 | 8 | 2004-02-01 02:46:16 | <a href="/images/nsd2.jpg"><img src="/images/thumbs/nsd2.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>arcade<br> <em>Description:</em> Your goal: Jump, open your parachute and try to land on a platfrom, according wind, in the shortest time, without breaking bones ! This game is a clone of an Atari game, Sky Diver, but is using 3D graphics, breakable ragdolls, spatial sound, OGG streaming, PHP scripting... You can compare your score (uploaded automatically) on New Sky Diver website. | New Sky Diver 0.95 | new | New Sky Diver |
| 4351 | 8 | 2004-02-01 11:12:13 | <a href="/images/bomberclone0910.jpg"><img src="/images/thumbs/bomberclone0910.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>Fixed: Major network problems which came with the version 0.11.0. <li>Fixed: Menuhandling and other little problems. <li>Added: The kick item to kick bombs across the level. <li>Added: Drop item on death flag (set this in the Game Options inside the Map Menu). <li>Added: Deathmatch mode with respawning. </ul> | BomberClone 0.11.1 | updated | BomberClone |
| 4352 | 2 | 2004-02-01 13:57:55 | <a href="/images/virtualgameboy.jpg"><img src="/images/thumbs/virtualgameboy.jpg" align="right" alt="" width="200" height="142"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> VGBA is a GameBoy Advance emulator <p> <em>Changelog:</em> <ul> <li>Save (.SAV) file format has changed due to addition of >64kB FlashROMs. <li>State (.STA) file format has changed due to addition of RTC and >64kB FlashROMs. <li>The old -flash has been changed to -flashid. <li>The new -flash sets the number of FlashROM address bits (>=16). <li>Added RTC support (clock in Pokemon series). <li>Added support for >64kB FlashROMs (Pokemon series, etc.). <li>Added MIDIKey2Freq() to the BIOS emulation (thanks to Aaron Oneal). <li>Fixed a bug in the ArcTan2() emulation (Castlevania: Aria Of Sorrow). <li>Fixed possible memory corruption in EEPROM emulation (Lord Of The Rings). <li>Fixed SMULL/SMLAL opcodes. <li>VBlank interrupt now occurs with HBlank in line 160 (Robot Wars). <li>Now recomputing sprites every time screen mode changes (Ice Age). <li>Now setting unused KEYSTAT bits to zeroes (Defender Of The Crown). <li>Now updating C flag when immediate value is rotated in an ALU operation (Desert Strike).</ul> | Virtual GameBoy Advance 2.1 | updated | Virtual GameBoy Advance |
| 4353 | 2 | 2004-02-01 14:01:06 | <a href="/images/07.png"><img src="/images/thumbs/07.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Multi-player, client-server arcade game. Playable with 2-4 players. Place cannons, shoot your enemies walls and repair your "castle" walls with tetris blocks. | Kajaani Kombat 0.2 | new | Kajaani Kombat |
| 4354 | 2 | 2004-02-01 14:22:03 | <a href="/images/globulation.png"><img src="/images/thumbs/globulation.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Engine rewrite. <li>Much improved Gameplay. <li>Many gfx re-done (many to come). <li>Network layer redesign. </ul> | Globulation 2 0.8.0 (alpha 1) | updated | Globulation 2 |
| 4355 | 2 | 2004-02-01 14:27:52 | <a href="/images/bzflag1.gif"><img src="/images/thumbs/bzflag1.gif" align="right" alt="" width="200" height="131"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a></font> <p> <em>Description:</em> 3D networked multiplayer tank battle zone capture the flag game <p> <em>Changelog:</em> <blockquote><i>new release adds further bug fixing, new texturing capabilities, menu additions, and more. Get it while it's hot.</i></blockquote> | BZFlag 1.10.4 | updated | BZFlag |
| 4356 | 8 | 2004-02-02 07:20:41 | <a href="/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <br> <blockquote><i>This version adds physical impact to explosions. Your ship is not only damaged by nearby explosions, but impacted by the physical shockwave as well. This is a new feature, and the settings may require some tweaking. We've also added some debugging features to track down the "invisibility" bug. Some bugs in the collision/damage code have also been fixed, energy weapon damage should now properly be applied regionally.</i></blockquote> | Vendetta TEST 3.3.19 | updated | Vendetta |
| 4357 | 8 | 2004-02-02 11:37:46 | <a href="/images/openmortshot2.jpg"><img src="/images/thumbs/openmortshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A clone of Mortal Kombat <p> <em>Changelog:</em> <ul> <li>new translations (4 languages) <li>shadows <li>network mode and MortalNet <li>Parallax scrolled background (in 3 arenas so far) <li>new fonts <li>one more arena <li>friendlier player key selection </ul> | OpenMortal 0.5 | updated | OpenMortal |
| 4358 | 2 | 2004-02-02 14:15:11 | <a href="/images/gnome-mud.jpg"><img src="/images/thumbs/gnome-mud.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> GNOME-Mud is a mudclient for the GNOME platform. <p> <em>Changelog:</em> <ul> <li>0.10.4a: <ul> <li>Revert plugin support patch which caused random segfaults <li>Updated translation:pt </ul> <li>0.10.4: <ul> <li>Fix a connect error on FreeBSD <li>Fix yet another Connection Wizard segfault <li>Fix a segfault when saving the terminal buffer <li>Expand alias just if it's the first word in the input and don't do alias nesting <li>Check for badly installed schemas <li>Flush logs more often <li>Fix so plugins can use outgoing data <li>New translations: hr <li>Updated translations: ca, cs, nl, sr, sv </ul> </ul> | GNOME-Mud 0.10.4a | updated | GNOME-Mud |