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newsid userid timestamp news headline newstype gameid
4329 2 2004-01-25 12:50:44 <a href="/images/gtkballs_screenshot.jpg"><img src="/images/thumbs/gtkballs_screenshot.jpg" align="right" alt="" width="175" height="200"></a> <em>Category: </em>board<br> <em>Description:</em> GtkBalls is a simple logic game. The goal of the game is to make the maximum number of lines with balls of the same color. A line is made of five balls. Each time you don't do a line, extra balls appear on the grid. You lose when the grid is full. GtkBalls 3.1.0 new GtkBalls
4330 2 2004-01-25 12:52:30 <a href="/images/towertoppler.png"><img src="/images/thumbs/towertoppler.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Reimplementation of the classic jump and run game <p> <em>Changelog:</em> <br><blockquote><i>Fix two bugs in internationalisation: a missing letter and some problems with different encodings.</i></blockquote> Tower Toppler 1.0.5 updated Tower Toppler
4331 2 2004-01-26 06:59:02 <em>Category: </em>doc<br> <em>Description:</em> This is a translation to English of Michael Ramke's original German document. Installation, configuration and troubleshooting of the ATI proprietary Linux drivers is covered. ATI Radeon Howto 2.1.0 new ATI Radeon Howto
4332 2 2004-01-26 07:00:46 <a href="/images/addt_screen.jpg"><img src="/images/thumbs/addt_screen.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Additive Board involving addition and subtraction <p> <em>Changelog:</em> <ul> <li>Cursor keyboard control <li>Window title <li>remove lua prototype version</ul> AddTraction 0.002 updated AddTraction
4333 2 2004-01-26 07:03:40 <a href="/images/raine.png"><img src="/images/thumbs/raine.png" align="right" alt="" width="200" height="175"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A M68000 and M68020 arcade game emulator <p> <em>Changelog:</em> <ul> <li>Raine should now always choose automatically its video mode by default, it should fix the problem it has when using the svgalib for the first time and it does not automatically changes its video mode. <li>The joystick default bindings do not make the screen to scroll anymore when it's too big to fit on your display. <li>Taito F2 changes : <ul><li> Added to the new driver : <li>final blow <li>growl <li>Gun Frontier <li>Camel Try </ul> <li>Also fixed some alignement problems in lots of games. <li>Fixed truxton bugs <li>Demon's World fully playable.</ul> Raine 0.39.2 updated Raine
4334 2 2004-01-26 07:05:08 <a href="/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Vendetta Test 3.3.18 simply fixes some bugs introduced in 3.3.17, such as crashing upon flag capture and being unable to use buy-back on EC-88s. <li>Changes in 3.3.17: <blockquote><i>This version adds a destroyable version of a capital ship back into Sector 16. This ship is equipped with defensive turrets, and respawns between 20 and 35 minutes after death. Turrets are individually destroyable, but much of the capital/turret system is still in development, and some things aren't quite functional (explosions don't damage the capital ship unless they're near the centerpoint of the ship). A few crash bugs were also addressed. The spatial partitioning network optimizations are still in progress, so modem users may continue to experience less than ideal performance until we complete the implementation.</i></blockquote> </ul> Vendetta TEST 3.3.18 updated Vendetta
4335 2 2004-01-26 12:45:17 <a href="/images/savage.jpg"><img src="/images/thumbs/savage.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Real Time Strategy Shooter <p> <em>Changelog:</em> <ul> <li>2.0b: <ul> <li>Fixed performance issue caused by invalid model load attempts by the game <li>added "mediainfo" command which displays the number of invalid and valid media loads <li>added lots of nice performance info to "showGamePerf". shows the client frame in much more detail than it did previously </ul> <li>2.0c: <ul><li>Fixed a flaw in the reliable packet sending code which was causing clients to sometimes get dropped between maps or receive bad data on a server connect <li>Fixed a bug where the world config file wasn't getting loaded on the server, causing servers to use the wrong farclip setting when determining which data to send. This fix should reduce traffic somewhat. <li>Added extra client side network debugging info when cl_debug and con_developer are on <li>Never add teammates to the client's exclusion list <li>Added in some extra information for people running "speedtest" demos, namely average FPS and total frame count, so clients interested in that may want to download this patch also</ul> </ul> Savage: The Battle for Newerth 2.0c updated Savage: The Battle for Newerth
4336 2 2004-01-26 16:16:09 <ul> <li>LinuxLookup.com has posted <a href="http://www.linuxlookup.com/modules.php?op=modload&amp;name=Reviews&amp;file=index&amp;req=showcontent&amp;id=56">a review of Savage: The Battle for Newerth</a>. Reviewer Matt Wilson (I had a roommate named Matt Wilson once) gives the game a rating of 18 on a scale of 20. <li>Linuxgames.com's Cybrid <a href="http://www.linuxgames.com/?dataloc=/reviews/cube/">reviews Cube</a>, the popular open source first person shooter. Cube gets a rating of 8 out of 10. </ul> Some game reviews default
4337 2 2004-01-26 19:48:04 <a href="/images/GtkAtlantic.png"><img src="/images/thumbs/GtkAtlantic.png" alt="" align="right" width="200" height="150"></a><em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Monopoly board game server <p> <em>Changelog:</em> <br>The monopd 0.9.0 release includes new features such as watching games in progress as spectator, kicking unwanted players from a game prior to start and optional automation of tax decisions. A number of bugs have been fixed. monopd 0.9.0 updated monopd
4338 8 2004-01-27 12:01:52 <a href="/images/lw5shot1.gif"><img src="/images/thumbs/lw5shot1.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <blockquote><i>This release fixes a few bugs in 5.6.0, the most important enhancement is that now the map generator fully works under Windows. I also re-packaged the static binary releases so that they use less X11 extensions (like shm or dga for instance) and this could maybe solve the segfaults some people got under FreeBSD 4.8 and Mandrake 9.2. Also, I now provide MD5 and GnuPG checksums/signatures for all my downloadable files, this way paranoid users can check that the file they've downloaded is the right one. </i></blockquote> Liquid War 5.6.1 updated Liquid War